#621
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I'm not planning to release a new download link yet! I will release the next version of the MoTmod Enhancement Addon once guards and vehicles in Lightning and King's Riddle have been reskinned. I'm currently waiting for AHO to give me some reskinned Kriegsmarine caps.
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#622
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Yes, it is a good mod in most instances. As a trade off for more comfort, sure, why not... However, if you pay close attention (at least with my ears) to your instrumentation and sound staging (as much staging as you can get), the staging sounds more combined and muffled, and certain frequencies in the upper range lose their presence. At least this has been my experience. But otherwise, they sound just as good bass-wise and mid-wise... I just find the sound to be more clear, defined, and staged -- and notice the bleed-over of one instrument to the next even less when wearing them the normal original way... And I've tried all ways, including reversing the cables polarity (so the L or R on the cable faces backwards to the the L or R on the IEM) to yield a 180 degree phase shift. In car audio, for example, phase shift works great when you have your subwoofers in the trunk. It makes them appear to sound as if they are coming from up front, where the sound stage should be. Since most people won't cut holes in the floorboards of their cars to put subwoofers and steel protection cages around them to protect them from the road, phase shift is a good option. So phase shift works with big speakers anyway, especially subwoofers, but I'm not too sure about armatures, but I would imagine it would work the same -- polarity is polarity... This is not a mod I would recommend, although some people may like the sound more....you may find more sound staging coming to the front of your head's HRTF (in the low end), but then the mids and highs may wind up sounding like they are coming from the back of your head's HRTF (Head Related Transfer Function). To each his own, right? However, by doing that, you may void your warranty. You would have to check with UE on that one. I used to have a Dolby Pro Logic for headphones system (with a base and a handset that you could plug headphones into, but would work better through the base with an amp) that utilized HRTF made by a company called Aura. It cost like $500 or more and was great at the time. But now things are cheaper and you can get a whole Sony open-air set for about the same price. BUT...... There is something new and cheap and I'm still curious to see how JVC's SU-DH1 dolby surround unit would work with these Super.Fi's (or Triple.Fi's). For only about $120, it might be worth a gamble if you are listening to a DTS or Dolby Pro Logic II source. Here's a picture: |
#623
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Finaly i've made an account here to follow your good work Liz and Forlik !
If you need help that i could do, it'll be a pleasure ! I just love DTS and with the mod, it adds so ! that i can't say how Actually i'm looking for something to change the uniform with the cheat and to do not have the same, like L_createitem equipment.wear:GermanOfficer, it's always the black SS one and i'm searchin for a way to get others. If you got idea 'bout that |
#624
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Quote:
GermanOfficFG GermanOfficHZ GermanOfficHG GermanOfficHN GermanSoldiFG GermanSoldiHZ GermanSoldiHG GermanSoldiHN GermanSoldiHF GermanSoldiHM GermanSoldiHW |
#625
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It works !
Now i'm gonna make a full list of all the clothes of the game with the corresponding code to spawn them. |
#626
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Quote:
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#627
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Thanks this will help me.
There is still a problem with the helmet that is mixed with a cap... here is a screenshot : http://imageshack.us/photo/my-images...hoto0092h.jpg/ I don't know how it could be fixed. |
#628
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Quote:
$ Actor.EnableMesh( Level.GetPlayer(), "mesh_helmet" , false ); or hat $ Actor.EnableMesh( Level.GetPlayer(), "mesh_cap" , false ); |
#629
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Where do i enter this command ? in common.lua ?
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#630
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No, it's a console command. Enter it in your console like the cheat.
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