After two years of on-and-off work, v16.0 is finally here with only five months left until Windows 10 goes out of support. This version revamps Project Y, and with help from some people, I've finally managed to start reworking various German uniforms again, to the point where some are now basically 100% complete after over a decade of WIP hell.
This is also the first release to support a Russian translation, courtesy of Alex Velychko. However, some shadvs files have currently been excluded due to problems trying to convert the translated text back to shadvs format. The excluded files are listed in the ReadMe for the Russian translation folder. The FarClip fix has already been applied to the translated LUAs to make things easier.
Here's the release video:
Here are the links to the new version:
https://www.dropbox.com/scl/fi/gzl7i...e7n0x14hu&dl=0
https://mega.nz/file/v0dWTSJT#khuqdV...lmwoA15AdB9yUU
And finally, here's the changelog:
- Fixed several reactions for the "GuardRoomNear" zone in Polish Surprise, and removed a typo in the relevant StopMove script.
- Fixed a mistake where the folder "Sabouter" located in the Players folder was changed back to "Saboteur" when packaging v15.0 of the Addon as a result of migrating my work to a newer computer.
- The Heer winter officer now has six different skins representing different ranks, and the uniform is now 100% complete, thanks to Ivan The Belarussian and Fra30ahg2r.
- With the new winter officer skins, I've changed Paul Weber's rank from Generalfeldmarschall to Generalleutnant, and the objective description text where you have to collect the layouts from him has been modified to accommodate this (Winter Cold).
- With changes to the winter officer's belt buckle, I've removed the NormalMap for the default Heer winter officer uniform and reset it back to the original base game NormalMap.
- The officer addressing his troops on the streets has now been reverted back to a winter officer, and now uses the new Feldgendarmerie skin created by Ivan The Belarussian (Die Spies!).
- SS collar runes have been removed from all RSHA skins.
- New NormalMap textures for the warden in Stronghold and the sniper in White Head.
- The warden in Stronghold has now been promoted from Untersturmführer (Lieutenant) to Sturmbannführer (Major).
- Gestapo detectives now have their sunglasses meshes disabled via the SWDs of Stronghold and White Head instead of the LUAs of those missions.
- Clerks in Stronghold no longer carry silenced Lugers, and silenced Lugers have now been removed from one of Stronghold's equipment pack entries.
- Removed the unused equipment pack entry "GermanOfficerSmoke" (a Walther P38 with one magazine and bizarrely a smoke bomb) from Stronghold's SWD.
- Removed the unused equipment pack entry "sniper" from White Head's SWD (in the final vanilla build of White Head, the sniper has placed his rifle and magazine beside him while he has a nap, and has a Walther P38 equipped instead).
- Polyakov no longer talks to himself when he's called in to the interrogation room to get a berating from the officer (Stronghold).
- Collar rank insignia has been improved on most Waffen-SS skins, thanks to Ivan The Belarussian. Unteroffizier skins now have their own NormalMaps instead of using the default one.
- Waffen-SS drivers and radio operators now have their own sleeve patches, thanks to Ivan The Belarussian.
- SS-Totenkopfverbände NormalMaps now have the proper sleeve eagles rendered, taken from Ivan's Waffen-SS skins.
- The soldier who works on the end of the train now has his back turned on Saboteur difficulty as part of his job, giving players enough time to neutralize or sneak past him on the way to the end goal (Winter Cold).
- The soldier who has a smoke in the room with the open window now shuts the door when he heads back to the adjacent room, so the other soldier guarding the room doesn't see you climbing through the window (Polish Surprise).
- All radio operators whose original Actor Template was "GermanYellow" at launch of MoT now have their equipment and helmet meshes disabled via the SWD of Polish Surprise instead of the LUA.
- Fixed a bug where the construction worker standing in front of the renovated house doesn't properly engage in conversation with the policeman (Shefferd).
- All OSS agents now properly use the "male_usa_guards" ConfLogic (Dora).
- The diplomat no longer reopens his room door after locking it when he leaves (Hotel).
- Removed a spare K98k, a spare MP40 and a spare Stielhandgranate from the train station area in Eight Snipers.
- Some sleeping mechanics no longer carry K98k and MP40 magazines on their bodies (Eight Snipers).
- Removed the equipment pack entry "RifleBullets" from Eight Snipers' SWD.
- The soldier who guards the entrance to the base of the second tower will now periodically step inside on Saboteur difficulty (Eight Snipers).
- The soldier who uses one of the radios on the second floor of the eighth tower on Saboteur difficulty now periodically gets up to look at the farthest propaganda poster in the room, so he doesn't hear you opening the door to the roof (Eight Snipers).
- More NPCs no longer freeze at inopportune moments or when you're a certain distance away from them in Winter Cold and Eight Snipers.
- All of the cabinets in Tsavalov's kitchen will no longer turn invisible when viewed through the windows from outside (Shefferd).
- Changed the timer for the pool area zones to reset after showing the guest card to the guard to match those of the other zones disabled by the card (Hotel).
- Smoke bombs have now been removed from Embassy's equipment loadout - they were only there prior to the revamping of Embassy's zones because it was the only way to go to the top floors on Saboteur difficulty without raising the alarm.
- Removed some unnecessary extra spaces in the VCH briefing for Renegades.
- Project Y has now been fully revamped.
- Some posters from Shefferd have been added in some rooms in Project Y, and there are now new American propaganda posters (reskinned from the German ones) throughout the mission as well.
- All American uniforms have been reskinned courtesy of Ivan The Belarussian.
- The unteroffizier who loiters outside the house near the train station on Easy difficulty now has his "AI_GuardOnStrangeSound" property disabled so he doesn't go into search mode when you open the door to said house (Eight Snipers).
The reason why I wanted to get this out the door before October is because I have to migrate to a new computer (again!

) because my current Windows 10 computer is ineligible for an upgrade - I got it JUST before Microsoft unveiled Windows 11 and announced end of support for Windows 10. Some time after I move my work to Windows 11, I'll start work on v17.0. Here's the roadmap:
v17.0 - Die Spies!
v18.0 - Removal