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Mods Everything about mods

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  #1  
Old 09-26-2008, 09:11 PM
spamm spamm is offline
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Arrow Interface Mod

ONLY for Nobilis 1.7 mod_17_eng_interface.zip Do not use for another versions
Installation: put the file mod_17_eng_interface.kfs into the folder "game folder"\data\mods

ONLY for Atari 1.6.5 mod_165_eng_interface.zip Do not use for another versions
Installation: put the file mod_165_eng_interface.kfs into the folder "game folder"\data\mods

ONLY for US version 1.64 mod_164_eng_interface.zip Do not use for another versions
Installation: put the file mod_164_eng_interface.kfs into the folder "game folder"\data\mods

ONLY for US version 1.6b7 mod_16b7_eng_interface.zip Do not use for another versions
(without "Intro movies disabled" and "Pop-up messages for the skills now show info about all the future levels, not just the next one.")
Installation: put the file mod_16b7_eng_interface.kfs into the folder "game folder"\data\mods

Changelog:

- Intro movies disabled (ignoring options set-up).

- "Favorites" tab added to the Book of Magic. [thanks to tav and Айвен]
tab has been added to the game since patch 1.6, mod just enables it.
The 12 spells, most often used by player, are put on the tab
they are sorted on the tab according to the spell levels
selection of the spell counts as use of it, not the actual cast (for example, if player used Resurrection, to check, if any stack needs it)
Alt + left mouse buttons in combat removes the spell from the tab.


- Dialog font size changed from 14 to 16.

- Floating battle messages, showing dealt damage, are now printed in red.

- Pop-up messages, showing enemy strength, are now printed in different colors, depending on the enemies power. [by Woolfer]


- In pop-up messages, showing damage prognosis, numbers are set off in bold and bright color.
- Pop-up messages, showing damage prognosis, also show the current chance of a Critical Attack.


- Pop-up messages for the items now also show, which set does it belong to.


- Pop-up messages for spell upgrade/study now show info about all the future levels, not just the next one


- Pop-up message for the scroll now shows its price.

- Pop-up messages for the skills now show info about all the future levels, not just the next one.


- Creatures chance for a critical attack is now shown [by Serimon]


- Pop-up message for the experience now shows:
History of previous character development [by Evil-Good]
How much runes will hero receive on the next levels


Other my mods:

1. shot Rage Spirits animation

mod_17_eng_anim_spirit.zip Nobilis
mod_165_eng_anim_spirit.zip Atari
mod_164_eng_anim_spirit.zip
mod_16b7_eng_anim_spirit.zip

2. weak (very weak, weak, slightly weaker) enemies do not attack

mod_17_eng_armywalk.zip Nobilis
mod_165_eng_armywalk.zip Atari
mod_164_eng_armywalk.zip
mod_16b7_eng_armywalk.zip

3. At the Warrior depending on level of ability "Rage" is chance (10 %, 20 %, 30 %) to receive a rage potion after fight.
At the Mage depending on level of ability "Alchemist" is chance (10 %, 20 %, 30 %) to receive a mana potion after fight.

mod_17_eng_bonus.zip Nobilis
mod_165_eng_bonus.zip Atari
mod_164_eng_bonus.zip
mod_16b7_eng_bonus.zip

4. Camera range increased from 18 to 32

mod_17_eng_camera.zip Nobilis
mod_165_eng_camera.zip Atari
mod_164_eng_camera.zip
mod_16b7_eng_camera.zip

PS: Do not use for another versions!

Last edited by spamm; 02-26-2009 at 08:18 AM.
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  #2  
Old 09-26-2008, 10:29 PM
Coin-coin le Canapin's Avatar
Coin-coin le Canapin Coin-coin le Canapin is offline
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Seems great!
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  #3  
Old 09-27-2008, 12:18 AM
pkt-zer0 pkt-zer0 is offline
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Nice. Works finely with the demo version, too.
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  #4  
Old 09-27-2008, 05:06 AM
bman654 bman654 is offline
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pm sent...
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  #5  
Old 09-27-2008, 08:58 AM
nmi576 nmi576 is offline
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Good job, thanks!
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  #6  
Old 09-27-2008, 06:06 PM
Sammual Sammual is offline
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Sounds great but I get a 404 error attempting to download.

Sammual
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  #7  
Old 09-27-2008, 06:35 PM
spamm spamm is offline
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Quote:
Originally Posted by bman654 View Post
pm sent...
thnx!

ONLY for US version 1.64 mod_164_eng_interface.zip Do not use for another versions
Installation: put the file mod_164_eng_interface.kfs into the folder "game folder"\data\mods
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  #8  
Old 10-01-2008, 02:36 AM
JGary321 JGary321 is offline
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I created the /mods folder & put that in the data folder. Then I put the 16b7 file in the mods folder. For some reason my game won't even start. It never loads up. It acts like it is loading then all of a sudden it just stops. Anyone know what the problem could be? I REALLY want this mod.

And yes I have the correct version. I verified it in-game that it is 16b7.

I downloaded from Atari website. Would that have anything to do with it?
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  #9  
Old 10-01-2008, 02:57 AM
Amamake Amamake is offline
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Quote:
Originally Posted by JGary321 View Post
I created the /mods folder & put that in the data folder. Then I put the 16b7 file in the mods folder. For some reason my game won't even start. It never loads up. It acts like it is loading then all of a sudden it just stops. Anyone know what the problem could be? I REALLY want this mod.

And yes I have the correct version. I verified it in-game that it is 16b7.

I downloaded from Atari website. Would that have anything to do with it?
Delete the 16b7 folder and put the .kfs file directly to the /mods.
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  #10  
Old 10-01-2008, 03:58 AM
spamm spamm is offline
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Quote:
Originally Posted by JGary321 View Post
I created the /mods folder & put that in the data folder. Then I put the 16b7 file in the mods folder. For some reason my game won't even start. It never loads up. It acts like it is loading then all of a sudden it just stops. Anyone know what the problem could be? I REALLY want this mod.

And yes I have the correct version. I verified it in-game that it is 16b7.

I downloaded from Atari website. Would that have anything to do with it?
1.6b7 - version from US DVD
1.6.4 - digital US version from site
or not ?
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