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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #11  
Old 04-20-2011, 08:32 AM
Blackrat Blackrat is offline
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Up for nearly 11 hours and I logged on to find it dark, so stopped battle with intention of doing a battle start command, lots of errors then and I had to reload the mission, then it dropped off the net within a minute and I reloaded again.

Again big log so text file attached
Attached Files
File Type: zip synlog.zip (4.3 KB, 4 views)
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  #12  
Old 04-20-2011, 08:44 AM
Jwam Jwam is offline
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Quote:
Originally Posted by MuxaHuk View Post
Thank you, we have found 3 errors in server code, and fixing it. Next patch will be arrived soon.
Details about founded bugs:
1. Something strange with houses, they are borned outside gameplay region. Bug replicated near border of map. Fixed.
2. When more players log in to server, there was incorrectly processing of steam autherification. Fixed.
3. Strange custom skins on planes crash AI code. Fixed.

Also fixed some minor bugs and leaks.
Wow thanks

I'll post more logs but I'll take care to post errors that have not been posted before.
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  #13  
Old 04-20-2011, 09:48 AM
Blackrat Blackrat is offline
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....and thanks from me too, its reassuring to see the team tackling some of teh issues, I think once we can get stable dedicated servers up the rest should fall into place
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  #14  
Old 04-20-2011, 10:15 AM
JG11Fox JG11Fox is offline
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@ MuxaHuk

Will the patch comes over steam ?
When will the patch comes out?
Where can I get a manual for the dedicated server?


Greez Fox

Serveradmin KV13 und KV14

Last edited by JG11Fox; 04-20-2011 at 10:18 AM.
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  #15  
Old 04-20-2011, 04:39 PM
Jwam Jwam is offline
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A new one
Code:
[17:54:02]	=================================================
[17:54:02]	System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
[17:54:02]	
[17:54:02]	Server stack trace: 
[17:54:02]	   à Mission.<>c__DisplayClass1.<OnPlaceLeave>b__0()
[17:54:02]	   à maddox.game.ABattle.TimeoutProcess()
[17:54:02]	   à maddox.game.ABattle.OnTickGame()
[17:54:02]	   à maddox.game.world.Strategy.OnTickGame()
[17:54:02]	   à System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
[17:54:02]	   à System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)
[17:54:02]	
[17:54:02]	Exception rethrown at [0]: 
[17:54:02]	   à System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
[17:54:02]	   à System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
[17:54:02]	   à maddox.game.IBattle.OnTickGame()
[17:54:02]	   à maddox.game.GameDef.tickGame()
[17:54:02]	   à vXR6sJr8KA6LTfXUb4F.UmcZj0raFEpLPQWuaFm.D7Aj9WNqoTHCR5AMBaQG(Object )
[17:54:02]	   à vXR6sJr8KA6LTfXUb4F.UmcZj0raFEpLPQWuaFm.e3Y6udpplFw()
[17:54:02]	   à tjTcC1cKnlBbqOy7Spv.EnFyPkcVLyJLnsBZhMy.tEUKC0WP4oO(Boolean , Boolean )
[17:54:02]	=================================================
Crash 30 minutes later. Must not be linked :) No Windows report.
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  #16  
Old 04-20-2011, 05:54 PM
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ZaltysZ ZaltysZ is offline
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Jwam, what script were you running?
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  #17  
Old 04-20-2011, 06:10 PM
Jwam Jwam is offline
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Quote:
Originally Posted by ZaltysZ View Post
Jwam, what script were you running?
This one :
Code:
using System;
using maddox.game;
using maddox.game.world;
using System.Collections.Generic;

public class Mission : AMission
{


    public override void OnPlaceLeave(Player player, AiActor actor, int placeIndex)
    {
        base.OnPlaceLeave(player, actor, placeIndex);
        Timeout(1, () =>
        {
            AiAircraft CurAircraft = player.Place() as AiAircraft;
            AiAircraft PrevAircraft = actor as AiAircraft;
            if (CurAircraft != PrevAircraft)   
                { (actor as AiAircraft).Destroy(); }
        });
    }

}
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  #18  
Old 04-20-2011, 06:23 PM
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ZaltysZ ZaltysZ is offline
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That error was probably caused because script has tried to destroy actor (plane) referencing nothing (null) or trying to get place of non existing player. I do not know in what situation this could happen, but it could be player "leaving" after his plane was completely destroyed or something like that.

Last edited by ZaltysZ; 04-20-2011 at 07:14 PM.
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  #19  
Old 04-20-2011, 07:21 PM
Jwam Jwam is offline
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This one crashed my server 5 mns ago. It crashed Launcher.exe on the clients too.

Code:
[21:15:41]	=================================================
[21:15:41]	System.Exception: Network: Put Guaranted message referenced to NOT mirrored object [rgTxPc3no1yu7fg4KCq.W1Of0d3lrI73rtSZnDF] -> [303_Tees] (173).
[21:15:41]	   à k6yuYVkPZFbFit1SODe.FWwSHnksFUsR7H02Yvc.KeVq1rGioxn(JjyWNieudtmnfuomhw8 , Int32 , Boolean )
[21:15:41]	   à k6yuYVkPZFbFit1SODe.FWwSHnksFUsR7H02Yvc.XiES8vLVaGV(JjyWNieudtmnfuomhw8 , Boolean )
[21:15:41]	   à rgTxPc3no1yu7fg4KCq.W1Of0d3lrI73rtSZnDF.t9xSZk17Mo(FWwSHnksFUsR7H02Yvc , JjyWNieudtmnfuomhw8 )
[21:15:41]	   à YkGlBOUUUVY3sRy8OI8.XUcCSfUwvquyAFmbibA.replicateStep(AcqRKD8vykhOEFgV2N , FWwSHnksFUsR7H02Yvc )
[21:15:41]	   à VGDv5YeLhbtbkcOR3Sn.boCwBreo2HcCPp7xsBE.WKYcjFaFEa8iaKVkP2y(Object , AcqRKD8vykhOEFgV2N , Object )
[21:15:41]	   à VGDv5YeLhbtbkcOR3Sn.boCwBreo2HcCPp7xsBE.G1s1j2BKqr(FWwSHnksFUsR7H02Yvc , Boolean )
[21:15:41]	=================================================
Crash 2 seconds later. No Windows report.
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  #20  
Old 04-20-2011, 09:11 PM
Thee_oddball Thee_oddball is offline
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like Zalty said the first one was from a script, i got a similar message when i was messing around with the script , the second one talked about
System exception :network and then object and tree's this may have been a ...Hiccup unless you are see it repeatably
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