|
CoD Multiplayer Everything about multiplayer in IL-2 CoD |
|
Thread Tools | Display Modes |
#11
|
|||
|
|||
Up for nearly 11 hours and I logged on to find it dark, so stopped battle with intention of doing a battle start command, lots of errors then and I had to reload the mission, then it dropped off the net within a minute and I reloaded again.
Again big log so text file attached |
#12
|
|||
|
|||
Quote:
I'll post more logs but I'll take care to post errors that have not been posted before. |
#13
|
|||
|
|||
....and thanks from me too, its reassuring to see the team tackling some of teh issues, I think once we can get stable dedicated servers up the rest should fall into place
|
#14
|
|||
|
|||
@ MuxaHuk
Will the patch comes over steam ? When will the patch comes out? Where can I get a manual for the dedicated server? Greez Fox Serveradmin KV13 und KV14 Last edited by JG11Fox; 04-20-2011 at 10:18 AM. |
#15
|
|||
|
|||
A new one
Code:
[17:54:02] ================================================= [17:54:02] System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet. [17:54:02] [17:54:02] Server stack trace: [17:54:02] à Mission.<>c__DisplayClass1.<OnPlaceLeave>b__0() [17:54:02] à maddox.game.ABattle.TimeoutProcess() [17:54:02] à maddox.game.ABattle.OnTickGame() [17:54:02] à maddox.game.world.Strategy.OnTickGame() [17:54:02] à System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs) [17:54:02] à System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext) [17:54:02] [17:54:02] Exception rethrown at [0]: [17:54:02] à System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) [17:54:02] à System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) [17:54:02] à maddox.game.IBattle.OnTickGame() [17:54:02] à maddox.game.GameDef.tickGame() [17:54:02] à vXR6sJr8KA6LTfXUb4F.UmcZj0raFEpLPQWuaFm.D7Aj9WNqoTHCR5AMBaQG(Object ) [17:54:02] à vXR6sJr8KA6LTfXUb4F.UmcZj0raFEpLPQWuaFm.e3Y6udpplFw() [17:54:02] à tjTcC1cKnlBbqOy7Spv.EnFyPkcVLyJLnsBZhMy.tEUKC0WP4oO(Boolean , Boolean ) [17:54:02] ================================================= Crash 30 minutes later. Must not be linked :) No Windows report. |
#16
|
||||
|
||||
Jwam, what script were you running?
|
#17
|
|||
|
|||
This one :
Code:
using System; using maddox.game; using maddox.game.world; using System.Collections.Generic; public class Mission : AMission { public override void OnPlaceLeave(Player player, AiActor actor, int placeIndex) { base.OnPlaceLeave(player, actor, placeIndex); Timeout(1, () => { AiAircraft CurAircraft = player.Place() as AiAircraft; AiAircraft PrevAircraft = actor as AiAircraft; if (CurAircraft != PrevAircraft) { (actor as AiAircraft).Destroy(); } }); } } |
#18
|
||||
|
||||
That error was probably caused because script has tried to destroy actor (plane) referencing nothing (null) or trying to get place of non existing player. I do not know in what situation this could happen, but it could be player "leaving" after his plane was completely destroyed or something like that.
Last edited by ZaltysZ; 04-20-2011 at 07:14 PM. |
#19
|
|||
|
|||
This one crashed my server 5 mns ago. It crashed Launcher.exe on the clients too.
Code:
[21:15:41] ================================================= [21:15:41] System.Exception: Network: Put Guaranted message referenced to NOT mirrored object [rgTxPc3no1yu7fg4KCq.W1Of0d3lrI73rtSZnDF] -> [303_Tees] (173). [21:15:41] à k6yuYVkPZFbFit1SODe.FWwSHnksFUsR7H02Yvc.KeVq1rGioxn(JjyWNieudtmnfuomhw8 , Int32 , Boolean ) [21:15:41] à k6yuYVkPZFbFit1SODe.FWwSHnksFUsR7H02Yvc.XiES8vLVaGV(JjyWNieudtmnfuomhw8 , Boolean ) [21:15:41] à rgTxPc3no1yu7fg4KCq.W1Of0d3lrI73rtSZnDF.t9xSZk17Mo(FWwSHnksFUsR7H02Yvc , JjyWNieudtmnfuomhw8 ) [21:15:41] à YkGlBOUUUVY3sRy8OI8.XUcCSfUwvquyAFmbibA.replicateStep(AcqRKD8vykhOEFgV2N , FWwSHnksFUsR7H02Yvc ) [21:15:41] à VGDv5YeLhbtbkcOR3Sn.boCwBreo2HcCPp7xsBE.WKYcjFaFEa8iaKVkP2y(Object , AcqRKD8vykhOEFgV2N , Object ) [21:15:41] à VGDv5YeLhbtbkcOR3Sn.boCwBreo2HcCPp7xsBE.G1s1j2BKqr(FWwSHnksFUsR7H02Yvc , Boolean ) [21:15:41] ================================================= Crash 2 seconds later. No Windows report. |
#20
|
|||
|
|||
like Zalty said the first one was from a script, i got a similar message when i was messing around with the script , the second one talked about
System exception :network and then object and tree's this may have been a ...Hiccup unless you are see it repeatably
__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
|
|