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Actor is null and I/O errors
Hey scripters,
I've seen that the OnPlaceEnter(AMission mission, Player player, AiActor actor, int placeIndex) handler sometimes gets passed a null value for 'actor'. Is this a known bug in the sim? When it happens I usually try get the actor from player.Place() and it seems that works but not always. Has anyone else seen this? Also, sometimes when I call the GamePlay.gpLogServer(...) method I get an I/O error. I've only seen these problems on dedicated server but I don't know if it could happen in SP play or on a local server. Any hints/suggestions would be appreciated. /mog
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Core i7 3930K @ 4.8GHz; 16Gb DDR3 (Vengeance); nVidia GTX580; OS disk: 150Gb 10000rpm; SIM disk: 300Gb 10000rpm; Windows 7 x64 Ultimate |
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