#11
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Nobody it was only example for nominal power without WEP/incrased emergency systems.
For example RL Spitfire MK IX at nominal power +12 lbs 2850 RPMs could run 1 hour according to manual. In game SPitfire MK IX at nominal power ( 99% power - 12lbs, 90% prop pitch - 2850 RPM) after few minutes overheat. I dont test other planes too much but example LA5FN at 100% power and 100% prop pitch (without Forzah) and radiator 6 could fly all day without overheating. Some wrote about P-40 and overheting issue. It looks that something is not correct but surly before 4.11 it wasnt ideal too. I wonder also why still some planes have still WEP/Emergency Power activated by button? Example some Spitfire have WEP activated above 100% power but some earlier model have still WEP actiavated by button even below 100% power. It seemed unrealistic at all if you could turn ON emergency power below nominal power ( below 100%) - it should be only possible with planes with methanol like 109 with MW50. |
#12
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MW50 did not operate below 100%. It was operated as in the spitfire by the throttle lever. A rod was connected to the bottom of the throttle lever that opened a valve permitting the MW50 to flow but only after the 100% position had been reached. For someone who has created flight model you should know this. Agree though that the recent improvements show that the whole games performance and flight models need an overhaul.
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#13
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I just run it under standard atmosphere conditions at 20m ASL and at 1500m ASL. You can run your fuel tanks dry at 2850RPM and 12lb boost and you will not overheat.
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#14
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Warplanes did not fly level to shoot down other planes, period.
Edit: About the MW50, the WEP button for MW50 is more like an 'arm' switch. Enabling it doesn't mean MW50 fluid is engaged. To do that you should push your throttle pass 100%. But the current problem on MW50 boost is that it is not able to be engaged over 4 minutes in dogfight, otherwise the engine will be blown out. And although I don't push my throttle pass 100% while it is armed, it still makes engines overheat faster than it is not armed.
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Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place? Last edited by jermin; 02-12-2012 at 01:09 PM. |
#15
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Last time I checked you can turn, climb and dive with any of the planes in the game. You just have to understand that time limit for various power setting is just one of the limits and it is used in conjunction with other limits.
In other words, if Military setting is allowed for 10 minutes max. that doesn't mean that you can always use it for 10 minutes. It depends on other factors would you be able to squeeze all 10 minutes of Military Power. Very simple example is plane on the ground, there is no plane that will allow you to use full MP time while you are sitting on the ground. Under these conditions your limit will be temperature and that apply for other flight regimes too. If you dive at full power and your engine is overrevving you must reduce the throttle no matter that you might be still under permitted time for full power. Quote:
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#16
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Good to hear that.
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Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place? |
#17
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Quote:
Quote:
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#18
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You mean like, I can activate it, but it will show no effects unless I pass 100%?
Please say yes. |
#19
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Quote:
Note however the anecdotes below are about using high boost for sustained high speed flight. They are NOT talking low speed turn fights, Vx climbs or stall climbs. Quote:
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#20
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I genuinely mean no disrespect by this, but I think that many (not all, but many) of the complaints of the new overheat model are sired from honest ignorance on how piston aircraft engines actually overheat.
Pre 4.11 engine temps were effected more by manifold pressure than by engine RPMs or mixture settings, which simply is not realistic at all. The pre 4.11 engine temp model was a joke, and I, for one, am glad it's been fixed. With 4.11 you actually have to resort to some semblance of real-world procedures to manage engine temps in a given situation, and for many of us that meant re-learning how to fly aircraft in the sim that we may have long-since established methods of getting the most out of. It's inevitable that there will be some resistance to do that. More than ever before engine RPMs and mixture settings have more of an effect on temps, as it should be. Also, as has been stated nearly a hundred times in different threads, the triggering of the ENGINE OVERHEAT HUD message is very, very conservative. Unrealistically so. It's display does not indicate imminent engine destruction if you don't immediately pull back on the levers. One should either turn off HUD messages and learn to use the gauges, or simply ignore the OVERHEAT message. Trust me; you'll find that you can reliably push your chosen aircraft much harder, and for a much longer period of time, than you could if you make yourself a slave to the HUD message. |
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