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  #21  
Old 12-25-2011, 11:28 AM
Majo Majo is offline
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Default Thank you!!

Alive and Kicking!!!

Thank you all.

Salutes Majo.
  #22  
Old 12-25-2011, 01:06 PM
_RAAF_Furball _RAAF_Furball is offline
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Oh, this is indeed wonderful news !
Christmas present (your info) gratefully received.

Thank you and Merry Christmas !!
  #23  
Old 12-25-2011, 01:31 PM
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Bolelas Bolelas is offline
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Thank you very much, nice christmass present! Just one question: the difficult seting to "no HUD messages" will still be available has it was posted before in one update?
  #24  
Old 12-25-2011, 01:48 PM
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310_cibule 310_cibule is offline
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Wow. I can't wait.


Quote:
Improved radiator & overheat modeling
4.11 introduces a more detailed and more accurate radiator model. It is different from the
previous model in many ways, the main differences being:
• radiator settings now have an impact on both water/cylinder and oil temperature
• outside temperature now has an impact on oil temperatures
• engine rpm has a bigger impact
• impact of WEP is dependent on extra power generated
• mixture setting has an impact
• the density of the air has an impact
• aircraft speed has a bigger impact
• there is no longer a fixed period after which damage occurs in case of overheat
• introducing a random chance for damage depending on how strongly the engine
overheats
• type of damage is depending on if it is water/cylinder or oil overheating
You will generally find that the planes overheat a lot more, in particular if you are not on a cold
map in fast level flight. As a guideline, on hotter maps you can expect fighters to be able to
6 / 21
sustain about 70% power at 70% pitch without overheating radiators closed, for bombers it is
somewhat more. The values in many cases are reasonably close to real life maximum
continuous settings (please don't go by cockpit gauges, they aren't always accurate).
If you start a low speed full power dogfight with a closed radiator, you can expect the engine
to overheat rapidly and to get damaged quickly. War emergency power settings should
therefore only be used in an emergency, otherwise your plane might get destroyed without
your enemy even firing a shot.
To keep engine temperatures low, remember:
• use low rpm (reduce pitch), in particular oil temperature are sensitive towards rpm
• use low throttle settings (and avoid WEP)
• open the radiator
• fly faster (don't climb at too low speeds)
• use an as rich mixture as possible
Today? Tomorrow? Hurry up pls
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  #25  
Old 12-25-2011, 02:38 PM
Xeno Xeno is offline
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Hi,

List of changes is impressive. Almost like new sim . Thanks alot for all the things you've done.

Also I have a question, are there any plans for FOV fix for wide-screen users (fully adjustable FOV would be marvellous). All the new monitors build in at least last 4 years are 16:9 or 16:10 ratio, it would be nice if IL2 would reflect typical todays display setup.

Thanks alot once again.
  #26  
Old 12-25-2011, 04:09 PM
Bearcat Bearcat is offline
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This s FANTASTIC news. Personally I think that the addition of 6DoF even if it is more restricted is a very wise move. I would love to see at least one of Monguse's late war P-51s (D-25 or D-30) added to the stock roster of AC. Great stuff!! I cant wait to get this patch.
  #27  
Old 12-25-2011, 04:38 PM
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ADorante ADorante is offline
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I was so used to Il-2 being a 2DoF game that I spent my last seven-eight years using an old TrackIR 1 without any of that modernist Vector-Expansion (get of my lawn!). Until CloD came out and I needed a new Computer - and decided to add TIR 5 to the mix. And now I even get 6DoF in IL-2:1946 as added surprise -wonderful!

Glancing at the list in the guide I see why you refrained from publishing the patch too early and went for the mega-patch at holiday season (again). I'm not mad, I'm happy.

I just hope the dummie that I am will be ok and get accustomed soon with all the new realism settings.

Merry Christmas!
  #28  
Old 12-25-2011, 06:42 PM
daidalos.team daidalos.team is offline
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Quote:
Originally Posted by Bearcat View Post
Personally I think that the addition of 6DoF even if it is more restricted is a very wise move.
Body movements sideways, forward/backward & up/down is somewhat restricted, but the old head (camera) rotation is tweaked such way that it simulates human neck. This gives more camera movement and more natural feel.

This video should explain it better.
  #29  
Old 12-25-2011, 06:59 PM
BaronBonBaron BaronBonBaron is offline
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Thanks guys!! Merry Christmas!
  #30  
Old 12-25-2011, 11:00 PM
BadAim BadAim is offline
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That looks very cool. This new patch looks impressive.
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