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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 03-17-2012, 05:09 PM
HessleReich HessleReich is offline
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Join Date: Mar 2012
Posts: 66
Default Converting Missions

Hey all, I am trying to convert single player missions into coop, this used to be easy as pie in Il2 as all you had to do was load a single player map! The only restriction was that the server machine could only fly in "player" designated planes while the client would choose any...

Is there any way to convert these single player missions into coop? or could someone direct me to "working" coop missions?

Cant wait to hound some spitfires with a wingman!
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  #2  
Old 03-18-2012, 11:00 AM
HessleReich HessleReich is offline
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Join Date: Mar 2012
Posts: 66
Default Resolved

Hi all

I have resolved the COOP issue after spending hours+ hours on this lol, this really needs to be made into a *STICKY, I have been using it to get around the issue of my clients not being able to jump into an air craft.

I think i am doing it right and feel free to correct me if im wrong

Step 01. Host Coop Lobbly Missions with time of day and weather preffered. "http://www.sdsquad.com/index.php?topic=2439.0"

Step 02. Make sure all your clients are connected.

Step 03. Load Any Mission from the lobby screen before hitting start

Step 04. Wonder Why none of my clients can actually get in any aircraft other than the default planes from the lobby, due to WPF errors.

I can see the mission playing out on the hosts map, client can see other planes he just cant select them.

Any help on this one or am i being stupid?
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  #3  
Old 03-18-2012, 11:36 AM
HessleReich HessleReich is offline
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Posts: 66
Default Yep stupid

OK, We have finaly got this neast running!!

Step 01. loads lobby mission (any depending on preferences).

Step 02. server picks mission from tab menu after joining red or blue planes while sitting on runway.

Step 03. Inform your wingmen to join

Step 04. everyone picks planes and fight to the death.

This sequence is the most reliable, clients can join when ever but its smoother once the server has loaded everything up.
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