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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #491  
Old 03-26-2010, 01:04 PM
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Liz Shaw Liz Shaw is offline
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Yep, you can create new ConfLogic files, although I doubt you'll hear "male_rus_ded_conf.shadvs" being used in DtS missions due to the peasants' scripted routines... Creating a "female_rus_conf.shadvs" file, however, is going to be much more difficult. Haggard Games didn't bother giving babushkas much dialogue, instead using a few slowed recordings of German female grunts, sighs, coughs and screams.

Last edited by Liz Shaw; 03-26-2010 at 01:10 PM.
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  #492  
Old 05-07-2010, 02:57 AM
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How do I edit SMF files? For example, how did you add "embassycivilian_body04.dds" and "embassycivilian_head03.dds" to "agent02.SMF"?

Also, anything new on Jagdpanther?
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  #493  
Old 05-07-2010, 11:02 AM
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Quote:
Originally Posted by Liz Shaw View Post
How do I edit SMF files? For example, how did you add "embassycivilian_body04.dds" and "embassycivilian_head03.dds" to "agent02.SMF"?
I can edit only part of SMF. Bytes from 'SDVS' id to the end of file have SHADVS structure and can be edited by shadvs2txt/txt2shadvs tools.

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Also, anything new on Jagdpanther?
A little bit. I'll post some new screenshots in a few days.
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  #494  
Old 05-07-2010, 04:01 PM
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Liz Shaw Liz Shaw is offline
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I can edit only part of SMF. Bytes from 'SDVS' id to the end of file have SHADVS structure and can be edited by shadvs2txt/txt2shadvs tools.
Can you give me detailed steps on how to edit the shadvs part of the SMF? Attempting to convert the SMF to text with those programs doesn't work. I want to add "embassycivilian_body07.dds" and "mechanic_head2.dds" to "agent02.SMF".
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  #495  
Old 05-07-2010, 09:01 PM
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Quote:
Originally Posted by Liz Shaw View Post
I want to add "embassycivilian_body07.dds" and "mechanic_head2.dds" to "agent02.SMF".
mechanic_head2.dds is for another SMF. Perhaps you'll get something like this:


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Originally Posted by Liz Shaw View Post
Can you give me detailed steps on how to edit the shadvs part of the SMF?
1. Open any SMF
2. Find 'SDVS' bytes
3. Select bytes from 'SDVS' to the end of file
4. Save selected bytes as test.shadvs

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Originally Posted by Liz Shaw View Post
Attempting to convert the SMF to text with those programs doesn't work.
Yes, you should convert only part of SMF, not the whole file.
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  #496  
Old 05-08-2010, 03:29 AM
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Liz Shaw Liz Shaw is offline
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Quote:
Originally Posted by forlik View Post
Yes, you should convert only part of SMF, not the whole file.
What Hex editor do you use for selecting bytes? I use XVI32, and I can't seem to select multiple bytes at once...

By the way, mechanic_head2.dds is used for two NPCs in Dora. Ever wondered why there's a seventh EmbassyMan body texture, but no seventh head texture?

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  #497  
Old 05-08-2010, 08:27 AM
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Thumbs up 9 May 1945

I want to congratulate everybody on the Day of Great Victory!

Some new screenshots from MoTmod 1.10 "Jagdpanther":
Ditrich Meltzer can speak now!




Liz Shaw, see your PM.

P. S. Small hotfix for the mission#06 is added to the first post.
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  #498  
Old 05-08-2010, 08:48 AM
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Analysis: NPCs now salute Meltzer, Meltzer now speaks to his chauffeur, and the watchtowers are a restricted area now...

Does Meltzer's interactions come with voice clips eg. "script_41_01_mih.wav"?
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  #499  
Old 05-14-2010, 08:22 AM
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Does Meltzer's interactions come with voice clips eg. "script_41_01_mih.wav"?
Yes.
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  #500  
Old 05-14-2010, 02:51 PM
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Also, I noticed the guard on the tower has a sniper rifle. I've been attempting to give the tower guards in Lightning scoped Kar 98k rifles, but the machine gun weapon slot seems to be immune to the commands I type on the LUA file. How did you do it?
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