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Ghost of Moscow: Death to Spies Upcoming stealth-action for PC and Xbox360 |
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Mystery Foes - The First Death to Spies 3 Fan Mission
It's been over a year since the editor came out, but finally the first ever Death to Spies 3 fan mission is out:
https://www.dropbox.com/s/3bx9g4onvr..._V2.6.rar?dl=0 https://mega.nz/file/r0djHTaA#pssWjB...ZhpEVCztSoYm8c Changes in v1.1
Changes in v1.2
Changes in v1.3
Changes in v1.4
Changes in v1.5
Changes in v2.0
Changes in v2.1
Changes in v2.5
Changes in v2.6
Background: I had this mission planned in my head since December, after playing some of the Trials (Quiz) missions in Hyrule Warriors' Adventure Mode. Haggard Games released a Template level for modders to work with last August, and as the level is perfect for a Cuba-like setting, I decided to make a mission set in Cuba where the targets are indistinguishable from the guards, and the only clues as to their identity is in the objective briefing. I hope that by releasing this fan mission, the level editor for Alekhine's Gun will gain some attention among the public and wider Death to Spies and stealth gaming fanbase. Story: Agent Alekhine is sent to the secret base known as "Whiskey Tango Foxtrot One" to assassinate the ringleaders of a group of saboteurs preparing to infiltrate the USS Essex. The entire group is dressed up as US Navy Flight Deck crewmen. Rambaldi's team don't have time to uncover any personal information on the ringleaders, solely going by photo ID. You must only kill the ringleaders to force the group to disband, killing anyone else will result in mission failure. Consult the objectives menu for clues about the exact identity of the ringleaders. How To Install This mission was made with the Steam version of Alekhine's Gun in mind, and requires Patch v1.02 to run. The game files can be found in C:\ProgramFiles or ProgramFiles(x86)\Steam\SteamApps\common\Alekhine' s Gun. Copy everything that's in the CopyWhatsInsideIntoGame folder into the respective folders in the aforementioned directory. The mission can be accessed at any time, at the end of the missions list after clicking New Game. Upon clicking on the mission and the difficulty you choose, the opening cutscene starts up - it's only there because a cutscene is required to load upon starting up a mission before the briefing loads up. To skip it, press the Escape key after waiting a few seconds upon the cutscene loading. Compatibility with Enhancement Addon This fan mission is 100% compatible with the Death to Spies 3 Enhancement Addon, however there are some files that can very easily be overwritten if this mission was installed first. The affected files are: Levels\GameMenu\GameMenu.lua Scripts\startup.shad Scripts\Templates\Actors.shadvs UI\FR_strings.shadvs UI\GE_strings.shadvs UI\IT_strings.shadvs UI\PT_strings.shadvs UI\RU_strings.shadvs UI\SP_strings.shadvs UI\strings.shadvs With v1.4 made to adapt to Addon v0.05, I added files that you MUST NOT overwrite if you installed the Addon first. These files are: Levels\Hotel\Hotel.SWD Levels\Level02\Level02.SWD With v2.5 made to adapt to Addon v0.10, I added another file that you also MUST NOT overwrite if you installed the Addon first: Levels\Level10.Carrier\Level10.Carrier.SWD The Actors.shadvs file inside this folder is based on Addon v0.10, so expect some differences to appear in the base game as a result, most notably the player character's crouched running speed being slower. With the implementation of cream_soda's shaders and shadows fix, it is recommended that you delete your shader cache so the changes work properly (the game will generate a new cache the next time you boot it up). The cache can be found here: Documents\My Games\AlekhinesGun\Cache Note however that if you installed v0.10 of the Enhancement Addon first, deleting the shader cache once you install Mystery Foes v2.5 isn't necessary. Special Thanks: Hiei- for the French translations Shellshock and Fuluzutas for the German translations Freestailo for the Italian translations Taquito for the Spanish translations el Sparkio for the Portuguese translations forlik and ComradeReptiloid for the Russian translations ComradeReptiloid for beta testing and feedback cream_soda for his Shaders and Shadows fix Known Issues: I discovered a bug where some push kill interactions still show up (and you can still use them) even after guards are knocked out with a silent takedown while they're using the anchors registered to the push kill triggers. Attempting to fix them with LUA commands has limited success, so I stopped trying to fix it. It's likely an engine bug, and I don't think it's a bug unique to Mystery Foes. Not all screen resolutions support the full objective description text due to the lack of a scrolling function. The resolutions which don't support it include: English text: 1360x768 1366x768 1920x1080 German text: 1280x720 1280x768 1280x800 1360x768 1366x768 1440x900 1600x900 1680x1050 1920x1080 Italian text: 1280x720 1280x768 1280x800 1360x768 1366x768 1440x900 1600x900 1680x1050 1920x1080 Spanish text: 1366x768 Portuguese text: 1280x720 1280x768 1280x800 1360x768 1366x768 1440x900 1600x900 1689x1050 1920x1080 Russian text: 1366x768 Here's a video playthrough of the mission on Hard difficulty: And here's a video playthrough on Saboteur: Please share these videos around or post your own playthroughs on this thread. Last edited by Liz Shaw; 05-31-2022 at 05:55 AM. |
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Version 1.1 has been released, and the OP has been updated.
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Version 1.2 has been released, and the OP has been updated. On another note, I've started work on my next Fan Mission. I'm codenaming it "Project Grossman". It will contain several minor BioShock references, and will contain traces of seamen...
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#4
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Version 1.3 has been released, and the OP has been updated.
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#5
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Version 1.4 has been released, and the OP has been updated. This version contains some slightly modified versions of the vanilla SWDs for A Mole Among Us and Omerta, to adapt to changes made to the Actors.shadvs file for the Enhancement Addon v0.05. So if you have Addon v0.05 installed first, DO NOT overwrite the following files:
Levels\Hotel\Hotel.SWD Levels\Level02\Level02.SWD |
#6
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Version 1.5 has been released, and the OP has been updated. This will be the last update to Version 1, and I've already started work on Version 2. However, it will be a while before Version 2 will be done, as I have other projects to work on (MoTmod Addon v14.0 and Project Grossman).
Speaking of Project Grossman, here's two screenshots from it. It's the titular Dr. Grossman's office, which is 100% complete. I'm currently working on the main building. |
#7
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Version 2.0 is finally out, and the OP has been updated.
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#8
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The OP has been updated with a Saboteur playthrough of v2.0.
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#9
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Version 2.1 is up, and the OP has been updated. I'm sorry it's taken so long to release it, but there's an excellent reason for this - I would have released it a couple months prior, but when I was playtesting the mission on Saboteur, I discovered mysterious error messages popping up in the console after a while. It also caused the game to freeze every time I try to quit, causing me to Ctrl+Alt+Delete the application. Further investigating both in the console and the dts3.log file, the error messages are triggered after loading up the mission's LUA file - quickloading the mission a few times triggers the bug. Because I added new accident scenarios in v2.1, it has now occurred to me that I've exceeded the limits of my ambitions. So I had no choice but to cut some stuff - fortunately, all I had to cut was the accident scenarios outside the base rather than inside, and no errors popped up after that.
So, moral of the story - don't let your mission's LUA go over 222kb. The next version is going to be v2.5, and I'm going to expand the map boundaries a little bit and further flesh out the empty space. Now that I've discovered that LUAs have a filesize limitation, I may have some problems when creating v3.0, in which I plan to add more mission objectives. But that's way into the future. I should now focus on getting Would You Kindly and that other Fan Mission I recently started based on the cut Kovalev sections of Check and Mate finished before I focus on Mystery Foes again. |
#10
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v2.5 is up, and the OP is updated. It's been ready for a while, but I wanted to wait until v0.10 of the Enhancement Addon was ready so I could release both simultaneously, as v2.5 uses some stuff from Addon v0.10, notably cream_soda's Shaders and Shadows fix. Because of this, there are more files listed in the OP that must NOT be overwritten if the Addon was installed first, and vice versa. You also have to delete your shader cache if you haven't already done so with Addon v0.10, as according to cream_soda his fixes won't work if you don't.
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