Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-05-2011, 04:23 PM
luthier luthier is offline
Approved Member
 
Join Date: Dec 2007
Location: Moscow, Russia
Posts: 284
Default Patch Beta 2 - v15866 - October 5, 2011

Hi everyone,

The beta continues!

We are generally happy with the updated colors and lighting. The sound is also more mature than in the previous beta.

We are however concerned about stability and performance on various hardware. If you still experience reduced FPS, we want to know your system specs, including graphic driver version and in-game graphic settings.

If you ever experience a crash, we want to see your crash dump! There is a
Cppcrash
Folder under your main game install
([Program Files]\Steam\steamapps\common\il-2 sturmovik cliffs of dover)
Which contains a .dmp file for each game crash.
We’re very interested in those. Please forward them to
ishevchenko (at) 1cpublishing.eu
along with your system specs and the description of what you were doing at the time of the crash.
NOTE: we will be looking at all your crash dumps, but I may not necessarily be able to answer general questions or suggestions (while I do read them all)

Here’s the patch readme:

Quote:
MAIN
* Drastically reworked graphic algorithms dealing with in-game color;
* Rewrote the sound engine from scratch;
* Added three new multiplayer maps: Steppe (medium), Fields (small), and Scimitar (small), as well as a few basic online missions for them;
* Updated multiplayer GUI to allow users to easily select a position in an existing plane, and to see the number of planes within each side before selecting it;
* Added two new aircraft - Bf. 109 E-4 and Bf. 109 E-4/B. These two are equipped with MG/FF-M cannons and so make use of the famous Minegeschoss.

AIRCRAFT - MAIN
* Bf. 109 E-4 has been equipped with Komandgerat airscrew automation;
* Reworked routines for gyro bombsights;
* Removed allusion to Engine 4 from He 111 model;
* Improved memory consumption for multi-crew aircraft;
* Airborne status is now checked correctly even if the aircraft in question departed prematurely;
* Landing status should be applied correctly when ditching in water;

VISUALS
* Reworked bombardier cockpits in aircraft so affected (He. 111 and Ju. 8 to accomodate new Lotfe gyro routines;
* Small caliber bullet hits on the ground now show difference in material being hit;
* Modifications in Blenheim's damage visuals;
* Added a range of visual SFX for higher-caliber guns;
* New bombsight visuals in Blenheim bombardier's cabin;
* Returned the famous Il-2 stall sound effect;
* Doubled the distance at which the tracers can be seen;
* You will no longer see engine exhaust fires when viewing in a HUD-only cockpit mode;
* Reversed movement of throttle and mix in D.H. 82;
* Fixed distance input error in gunsight for Spitfire and Hurricane;
* Fixed glitch with Bf. 110's prop hub tactical colour band;
* Added spinner colouring to Ju. 88.

PHYSICS & A.I.
* Increased Lotfe bombsight gyro operational limit to 15 degrees of aircraft roll / pitch;
* Lotfe type bomb sight now stabilizes aiming platform to horizontal plane;
* Removed sudden jump in view angle when viewing through Lotfe ocular and moving bomb sight elevation for the first time in the flight;
* Increased side slip input limit to +/* 30 degrees for the Lotfe bomb sight;
* Made Kurssteuerung mode 2 for level bombers. This mode will also stabilize the aircraft in level flight;
* Reworked motor startup routines to accomodate new options available in the new sound engine;
* Adjusted ricochet angles on firm surfaces;
* Redesigned bomb sight in Blenheim and made it easier and more realistic to use;
* Blenheim bomb sight plane is now adjustable to reflect changes in plane AoA in level flight. Correction is applied automatically over a period of sustained flight and can compensate up to 3 degree changes in plane attitude;
* Fixed issue where overstress would inflict damage to airframe regardless of the Vulnerability difficulty setting;
* Fixed an issue where D.H. 82 could retain traction when the engine part was shot off;
* Adjusted head shake level for overspeed effects;
* Increased critical airspeed for Bf. 110 to 650 kph;
* You will no longer suffer certain control difficulties below critical airspeed;
* Removed velocity threshold for leading slats operation;
* Decreased default harmonizing distance for G.50's guns to 200 meters;
* Reworked the way altimeter reacts to pitot icing;
* Lowered the speed at which airframe is defrosted;
* Fixed stuttering movement of He. 111 P's propellor pitch and indicator;
* A.I. artillery gunners will no longer commit suicide by shooting the concrete wall of the bunker they are stationed in.

NETWORK
* Changes to bombs' detonators setup will now be carried over once applied without the need to rejoin the server;
* Increased Lotfe bombsight gyro operational limit to 15 degrees of roll / pitch. This will give more tolerance to aircraft maneuvers as strict limits put too much obstacle to communication between bombardier and pilot while playing on-line;
* When flying as a bombardier, you should now use "Aircraft - Drop Ordnance (Bombs)" key (instead of "General - Fire Current Weapon" key) to drop bombs. This will remove confusion of on-line bombardier players who could not drop bombs using the key we're accustomed to;
* Added new server settings that determine the message format for new air group creation To use, please add a new section to confUser.ini for the regular, or to confs.ini for a dedicated server: [MsgLevel] ActorCreateAlly=1 ActorCreateEnemy=2 , where ActorCreateAlly are the messages for friendly planes, and ActorCreateEnemy for the opposing side, whatever they may be for each player: 0 - No message; 1 - Full message: army, quantity, type, location; 2 - Army, quantity, and type only 3 - Army and quantity only. NOTE: You only need to do this if you run your own multiplayer server.

AIRCRAFT - MISC.
* Decreased bombsight altitude indents by ten times. This will give you more control of the altitude input and make bomb sight aiming more precise;
* You can now switch off the boost cut-out control in Spitfires;
* Corrected a typo where propellor and oil radiator controls for separate engines had increase and decrease key bindings swapped in controls setup panel;
* Fixed keyboard propellor pitch controls getting jammed into a narrow range;
* Directional controls feedback will no longer disappear from info windows every time you reenter the game.
The download links are here:

Download links - RUSSIAN
The file is 678 MB (710 951 991 bytes)
torrent: http://www.1cfiles.com/IL2_CliffsofD...ru.rar.torrent
direct link (wupload): http://www.wupload.com/file/30786878...D_15866_ru.rar


Download links - ENGLISH
The file is 678 MB (710 944 061 bytes)
torrent: http://www.1cfiles.com/IL2_CliffsofD...66.rar.torrent
direct link (fileserve): http://www.fileserve.com/file/JEf6zME/IL2COD_15866.rar
direct link (wupload): http://www.wupload.com/file/307868784/IL2COD_15866.rar

IMPORTANT NOTE: Please clear your game cache prior to installing the patch.
([Documents]\1C SoftClub\il-2 sturmovik cliffs of dover\cache)
Otherwise the patch may run with various graphical glitches.



Update – October 6, 2011
Please download and install a small update to the beta that fixes the most commonly encountered issue that has to do with explosions and particle effects hanging up the game.
http://www.1cfiles.com/IL2_CliffsofD...core_patch.rar

Extract the contents to your
[Program Files]\Steam\steamapps\common\il-2 sturmovik cliffs of dover\
Folder. (It already contains the folder structure and should automatically put the file into the \parts\core\ subfolder – or if you’re using some weird extraction method, please put the file there manually)

We are currently looking at other issues. Reviewing some conf.inis sent to us, we see that a lot of people reporting decreased frame rate are playing with the anti-epilepsy filter enabled. Please disable it in the game options or manually edit the line in conf.ini, setting AntiEpilepsy to 0.
Also if you encounter an issue where all buildings in the game disappear, please check your conf.ini for a corrupted
StereoMode
Key value (which by the way can enable 3D stereo on compatible hardware, if you’re willing to test this even further)
It can be either 0 (OFF)o r 1 (ON). If it’s anything else – and we’re trying to figure out why it went haywire on one tester’s machine – then manually set it to 0.

Last edited by luthier; 10-06-2011 at 09:01 AM.
Reply With Quote
  #2  
Old 10-05-2011, 04:24 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

Thanks Luthier
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #3  
Old 10-05-2011, 04:24 PM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

Thanks
Reply With Quote
  #4  
Old 10-05-2011, 04:24 PM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

cheers
Reply With Quote
  #5  
Old 10-05-2011, 04:25 PM
Nitrous's Avatar
Nitrous Nitrous is offline
Approved Member
 
Join Date: Apr 2011
Posts: 74
Default

Torrents are round the wrong way. thx btw
__________________
Regards Andy (Nitrous)

Gigabyte P35C-DS3R
Q6600 @ 3.2Ghz
4Gb Kingston KingMAX
Ati 6950 2GB

Reply With Quote
  #6  
Old 10-05-2011, 04:26 PM
Phazon Phazon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 270
Default

Woo, downloading that sucker now.
Reply With Quote
  #7  
Old 10-05-2011, 04:27 PM
Skilgannon506 Skilgannon506 is offline
Approved Member
 
Join Date: Jun 2010
Posts: 24
Default

Thanks
Reply With Quote
  #8  
Old 10-05-2011, 04:29 PM
Ze-Jamz Ze-Jamz is offline
Approved Member
 
Join Date: Jan 2011
Location: On your six!!
Posts: 2,302
Default

Quote:
Originally Posted by Nitrous View Post
Torrents are round the wrong way. thx btw
Lol.your right

TAKE NOTE PEEPS
Reply With Quote
  #9  
Old 10-05-2011, 04:29 PM
JG52Krupi's Avatar
JG52Krupi JG52Krupi is offline
Approved Member
 
Join Date: May 2008
Posts: 3,128
Default

AWESOME look we get auto prop pitch now
__________________


Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL.
CASE: Thermaltake LEVEL 10.
INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4.
Reply With Quote
  #10  
Old 10-05-2011, 04:29 PM
Phazon Phazon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 270
Default

Luthier, I'll add that email address and your instructions regarding the crash logs to my crash log sticky if that's ok.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:29 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.