|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
|
Thread Tools | Display Modes |
#1
|
||||
|
||||
Cliffs Of Dover on a MAC ?!?
http://il2sturmovik.ubi.com/cliffs-o...ming-soon.aspx
Bottom of the page, PC-MAC DVD Is that an error on UBI's part or is IL2-CoD really going to be cross platform. I've not seen any info on that during all the time I've been following progress
__________________
Brigstock |
#2
|
||||
|
||||
Very interesting...
|
#3
|
|||
|
|||
That just means that it will be distributed on standard DVD's as opposed to CD's or HD-DVD's or Blueray disks. PC-Mac just means the industry standard DVD's as opposed to some moon-disc that nobody's ever heard of. |
#4
|
||||
|
||||
Yeah, I was wondering about that. Besides, the game's DirectX so it would be a nasty port to make.
|
#5
|
|||
|
|||
[QUOTE=EAF92_Brigstock;214428]http://il2sturmovik.ubi.com/cliffs-o...ming-soon.aspx
Bottom of the page, PC-MAC DVD Is that an error on UBI's part or is IL2-CoD really going to be cross platform. I've not seen any info on that during all the time I've been following progress[/QUOTE Why would they want to spend the resources to make a mac port to only sell a handful of copies?? |
#6
|
||||
|
||||
Quote:
But I do agree with the above posts. I'm presuming it's PC only too, just not seen that logo before today
__________________
Brigstock |
#7
|
|||
|
|||
Quote:
As of Dec 2010 Apple had about 12.26% of the PC market (including laptops). About 95% of those apple PC's most likely do not have the required hardware to even consider running Cliffs of Dover. The idea of having COD run on an Apple has probably never crossed any of the developer's minds in a non-ironic sense.. |
#8
|
||||
|
||||
Quote:
Please provide an example of this showing same icon on a non-Mac software that has that. Quote:
I know one game that used OpenGL for Mac port, and DX for WIndows. Quote:
2. Apple uses ATI or Nvidea chips in all its computers except the lowest end MacBook and MacBook Air. Even last 2 years of the tiny MacMini is using an Nvidia GeForce 9400M with 256 MiB of DDR3 SDRAM or currently NVIDIA GeForce 320M with 256MiB of DDR3 SDRAM 3. Mac's have been steadily gaining market-share and forecasts show sustained growth. 4. Historically it is much easier to support Apple computers then Windows because very well documented hardware/software (many companies have dozens of Windows support people, but only 1 or 2 for Mac). 5. iPhone/iPod/iPad success. 6. Windows is sooooooo 2000. At the very least UBI is being smart by supporting a resurgent platform, and at best they could potential see large revenues from that market. EDIT: Download is PC, found that on UBI site. Last edited by Flying Pencil; 01-22-2011 at 03:10 AM. Reason: Meant OpenGL,not OpenAL |
#9
|
|||
|
|||
Quote:
|
#10
|
|||
|
|||
Quote:
The other 88% of the PC market is Windows, of which probably less than 0.5% play flight sims. Now take the Mac market, and lets say that 1% are interested in flight sims. You've got a tiny, tiny, tiny market who you would be wasting development resources and money on for almost no benefit. I wouldn't be surprised if the porting costs would be much much more for even optamistic sales in the Mac market. That logo is either a mistake or like I said earlier, just pointing out that the physical copy of the game is being distributed on the more than decade old DVD standard that is currently used by most PC's (Windows and Mac). p.s. are current joystick/hotas/tracking software even readily avalible in a Mac format? Porting and Marketing a flight sim for the Mac would be like marketing downhill skiiing equipment for Cuba. Not worth it. Last edited by speculum jockey; 01-21-2011 at 04:30 PM. |
|
|