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Cryostasis First-person shooter meets survival horror set on a frozen Soviet ice-breaker trapped in the ice on the North Pole.

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  #1  
Old 08-29-2009, 01:30 AM
Au{R}oN Au{R}oN is offline
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Default Even more PhysX?

Hello guys, i spent some minutes in the forum for searching something about tweaks to improve physix stuff.

Sad, i only read about lot of people complain about game performance... well thats not a problem to me so..

My question is:

There some console (or .cfg files) commands wich improve physix reality?

Just to be more accurate, you remember the very first tech-demo video?? (The one with the soldier with the 2 light on shoulders and the water that fall on him) Well, in that video the water DOESN'T disappear even after lot of second.
But, in the retail game, even after the "amazing" 1.1 physix patch, the water disappear after very very few second (3-4s maybe).
If it's possibile the same for the icicle pieces.

Edit:

Ok i found it by myself, now the water remain for unlimited time on the map (awesome!), but there is one other problem, fluid particles number is limited, and even by change
p.maxfluidwater = 20000 to
p.maxfluidwater = 40000 (or any other value)
the max particles number doesn't change... maybe the command isn't related to this parameter??

P.S

There some developers that visit the forum sometimes? o.O

My feel is that this game is very well 'moddable', but there no support / guide on that... what's the point of this?

Last edited by Au{R}oN; 08-29-2009 at 06:08 PM.
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  #2  
Old 09-01-2009, 07:58 PM
Au{R}oN Au{R}oN is offline
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So, noone here can help me to increase the amount of max water particles??
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  #3  
Old 09-02-2009, 07:37 AM
Nike-it Nike-it is offline
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Unfortunately the devs don't visit the forum.
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  #4  
Old 09-02-2009, 05:09 PM
Au{R}oN Au{R}oN is offline
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Quote:
Originally Posted by Nike-it View Post
Unfortunately the devs don't visit the forum.
Ok, thats not a good news.
Do you know if they use twitter, facebook or something else?

Last edited by Au{R}oN; 09-05-2009 at 12:15 AM.
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  #5  
Old 09-03-2009, 07:09 AM
Nike-it Nike-it is offline
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Quote:
Originally Posted by Au{R}oN View Post
Ok, thats not a good news.
Do you know if they have use twitter, facebook or something else?
as far as I know, they don't use them.
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  #6  
Old 09-11-2009, 01:29 PM
Xiaopang Xiaopang is offline
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Quote:
Originally Posted by Au{R}oN View Post
Hello guys, i spent some minutes in the forum for searching something about tweaks to improve physix stuff.

Sad, i only read about lot of people complain about game performance... well thats not a problem to me so..
then you didn't search very thoroughly. my thread about my performance mod, which explicitly deals with this problem was just a couple of threads below yours



Quote:
Originally Posted by Au{R}oN View Post
Just to be more accurate, you remember the very first tech-demo video?? (The one with the soldier with the 2 light on shoulders and the water that fall on him) Well, in that video the water DOESN'T disappear even after lot of second.
the water does disappear, or else you would end up with a quickly rising particle count, which no current hardware could handle. you just don't see how the particle count is balanced by removing particles after a certain time span


Quote:
Originally Posted by Au{R}oN View Post
My feel is that this game is very well 'moddable', but there no support / guide on that... what's the point of this?
almost all games are moddable, because most engines offer generic interfaces for an easier and more efficient creation process. that's the reason why games allow for easy modification. however, no one says that you're even supposed to mess with the game (except for very few cases, where devs release tools for that purpose), so how do you even get the idea to bitch about the fact that the game doesn't come with documentation on how to mod it? usually you'd have to license the engine to get such information. if you want to mod the game, then you will have to explore its inner workings by yourself, just as any other modder out there has to
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  #7  
Old 09-13-2009, 10:07 PM
Au{R}oN Au{R}oN is offline
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Quote:
Originally Posted by Xiaopang View Post
then you didn't search very thoroughly. my thread about my performance mod, which explicitly deals with this problem was just a couple of threads below yours
I saw your performace mod threadm but it only downgrade the game, and not add a bit of 'realistic things'.

Quote:
Originally Posted by Xiaopang View Post
the water does disappear, or else you would end up with a quickly rising particle count, which no current hardware could handle. you just don't see how the particle count is balanced by removing particles after a certain time span
I succesfully removed particles life-time, and upgraded the partcle numbers, my system can handle 54.000 (44.000 only for water, 22k from an emitter + 22k from another emitter) particle without any hangs / freeze or frame-drop, BUT, after that number the particles start to disappear... due to 'unknow reason', maybe an engine limitation, (anyway, i'm currently working on that).

Quote:
Originally Posted by Xiaopang View Post
so how do you even get the idea to bitch about the fact that the game doesn't come with documentation on how to mod it.
Developers didn't encode the script files, and there nothing wrong with mod the game, even without lincese permissions, (except if you make money with the mod).

Quote:
Originally Posted by Xiaopang View Post
if you want to mod the game, then you will have to explore its inner workings by yourself, just as any other modder out there has to
And that's exaclty what i'm doing, BUT a little help from developers (if possible) is never a bad thing.
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  #8  
Old 09-17-2009, 12:34 PM
Xiaopang Xiaopang is offline
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Quote:
Originally Posted by Au{R}oN View Post
I saw your performace mod threadm but it only downgrade the game, and not add a bit of 'realistic things'.
then you stopped reading after the first post, because the thread went into exactly that direction... also, in your first post you asked about cfg-files that contain physics flags and my mod deals with exactly those. just because i lowered the values doesn't mean that you can't raise them...



Quote:
Originally Posted by Au{R}oN View Post
I succesfully removed particles life-time, and upgraded the partcle numbers, my system can handle 54.000 (44.000 only for water, 22k from an emitter + 22k from another emitter) particle without any hangs / freeze or frame-drop, BUT, after that number the particles start to disappear... due to 'unknow reason', maybe an engine limitation, (anyway, i'm currently working on that).
like i said before: particles have to disappear or else you'd bring any current computer down if you encountered scenes with sudden raise in particle count, e.g. water streams and ice shards due to shooting and such. fiddling with the lifetime doesn't have to say much. as soon as you hit the particle limit, older particles will be removed.



Quote:
Originally Posted by Au{R}oN View Post
Developers didn't encode the script files, and there nothing wrong with mod the game, even without lincese permissions, (except if you make money with the mod).
yes and i never said it's wrong to mod a game, but it certainly isn't alright to expect them to include a documentation for that. just because the scripts aren't encrypted doesn't mean that they have to support people who want to fiddle around with them.



Quote:
Originally Posted by Au{R}oN View Post
And that's exaclty what i'm doing, BUT a little help from developers (if possible) is never a bad thing.
sure thing, but the devs don't really care about the community, so don't expect anything from them.

Last edited by Xiaopang; 09-17-2009 at 12:37 PM.
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  #9  
Old 09-17-2009, 07:38 PM
Au{R}oN Au{R}oN is offline
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Quote:
Originally Posted by Xiaopang View Post
then you stopped reading after the first post, because the thread went into exactly that direction... also, in your first post you asked about cfg-files that contain physics flags and my mod deals with exactly those. just because i lowered the values doesn't mean that you can't raise them...
Ups, yeah i just looked other posts. My Fault

Anyway, water particles can't reach valure higher than 22k, but all-particles can reach 53+k value... did you find how to change this setting?
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  #10  
Old 09-17-2009, 08:09 PM
Xiaopang Xiaopang is offline
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uhm again....other thread. why do you think you can't raise the values higher? there is no particle counter to show you when you max out an option
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