|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
Old patch v1.05.15950 is now live! What to expect next.
Hi everyone,
The patch has gone up to steam. It should autoupdate your game version in a few hours once it propagates down to the world. As long as autoupdate is enabled in your steam (Library – Cliffs of Dover – RMB – Properties – Updates – Always keep this game up to date) you do not to take any further actions. Patch notes can be found below. And here’s where we are in terms of plans. We obviously remain hard at work on the series. We will continue to improve the game up until the eventual release of its sequel. Our main priorities now are: 1. Physics and FM. This means plane behavior in the air, brand new landing gear model on the ground, collision modeling including tree collision (if performance allows), and improved vehicle physics. 2. AI. Currently working on everyone’s favorite controls flutter and AI wingman behavior. Also working on improving radio comms, getting your crew to be more verbose on the intercom, and lots of other changes. Coupled with #1, this should give us quite a dramatic change in how air combat looks and feels. 3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%. 4. Sound. The sound in the v15950 is considered a beta. We will continue to improve existing sound, and to add new ones to the aircraft and to the world around them. 5. SDK. As promised earlier, still planning to release a map-making SDK in the near future. More details will be released when we are ready for them. I won’t put an ETA on any specific feature at this point. We will go through the same general process as before: internal testing first, then open external testing, and then finally the release. Generally, releases should follow at about the same pace as they have with the current patch. Thanks everyone, and we hope you enjoy the game! v1.05.15950 patch notes: Quote:
|
#2
|
|||
|
|||
thank you luthier for the next patch...
|
#3
|
|||
|
|||
Great, thx Luthier
|
#4
|
|||
|
|||
Looks good! Now to wait for Steam's silly butt to get the patch downloaded
|
#5
|
||||
|
||||
Thanks Luthier. Has anything changed from the beta?
|
#6
|
||||
|
||||
thx luthier!!!
thank you for the patch and thank you for the roadmap....what about the surprises you mentioned??is it still top secret? |
#7
|
|||
|
|||
hello luthier.
Thank yo so much for your work and for this information. YES.......we enjoy this great Sim With Best Regards Towarisch |
#8
|
||||
|
||||
By sequel do you mean addon or will Moscow be a standalone!!
Edit: thanks for the info great news, should keep everyone happy for an hour or two Oh and thanks for the correction scavenger.
__________________
Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 10-17-2011 at 03:20 PM. |
#9
|
|||
|
|||
Thanks Luthier and team for the updates.
I'm really scared now. I hope the reflections and beauty lost in the last beta are back.
__________________
---------------------------------------- Asus Sabertooth Z77 i7 3770k@4.3GHz+ Noctua NH D14 cooler EVGA GTX 780 Superclocked+ACX cooler. 8GB G.Skill ripjaws DDR3-1600 Crucial M4 128GB SSD+Crucial M4 256GB SSD Seagate 750GB HDD CH Fighterstick+CH Pro pedals+Saitek X45 Win7 64bit |
#10
|
|||
|
|||
im curious to see if the reflections in the planes come back..
thanks team for the work great news |
|
|