#31
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The new patch sound good, but the download link trigger a security alert from Malwarebyte.
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#32
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I have added a mirror link.
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#33
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Thank you.
Imo, it's the best mod for Crossworld. |
#34
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-Academy in Elon don't have enough unit stock.
-with new unit and new item, you should increase shop slot for both and also increase quantity, many are lacking. -new music don'ttrigger. -ent and anciant ent regen without dryad. -metamorph make game crash ( got an error with atom "). -thread of life can't be dispelled. -axe of the elements is missing in Montero. -there are 4 beholders now, but no items for them, may be a good idea. Also, what about to add them to the archmage skill ? |
#35
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About missing new music which I can see you have added: You have to add the music also in each map and arenas to make it work. In properties, I think it is.
Spells: There're a lot of new ones, even in Crossworld some are too strong, some too weak. In Darkside some are very OP, also Ice Crystals from WotN. Perhaps have a look of them? You can maybe use the spell changes from 'Expensive', 'Trent', 'Darkside balance mod' - we have balanced a lot of the spells. Something??? Spells are easy to balance, its just spells.txt in most cases. |
#36
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-Blind is not working.
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#37
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Quote:
Thank you for your advice. -new music don'ttrigger. I didn't learn that file "playlists.txt" needs to be put in "game folder\data" when this version was released. Please try to unzip the file to the path. -ent and anciant ent regen without dryad. All plants now regenerate each turn. The ents regenerate more when allied dryad exits. -metamorph make game crash ( got an error with atom "). It's related to the AI and I can't figue out the reason now. Please open "clown.atom" and change the name of "transform" attack to "transform2" or something else to avoid the crash. -thread of life can't be dispelled. Some effects can't be dispelled. -axe of the elements is missing in Montero. It was missing in earlier version and later I fixed it but you need to start a new game to apply the fix or you can use the command to add specific item: press "shift" + "~" and type "item king_axe_d00" after you load a save. -there are 4 beholders now, but no items for them, may be a good idea. Also, what about to add them to the archmage skill ? I will consider it. IMO "Evil beholder" and "Gorgon" are very powerful units and they benefit from the "Quick Draw" skill. "Dread Eye" is undead so. Last edited by zhoudaohan; 06-03-2019 at 05:29 PM. |
#38
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Thank you, raknefne. I found some files need to be put into folder "game path\data" to take effect. Like "playlists.txt" and "textures.sub". It's strange. About spells, I totally agree with you that some spells are OP like "phantom" and many are weak. I have balanced a few spells and will check the mods you mentioned. |
#39
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I have changed the mechanism of "Blind". AI will wander like a sheep instead of skip move if they are blind.
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#40
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Quote:
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They are not bad unit, just for making them used more. Item because we got a familly now, could be fun to have a full beholder party. A file is probably missing. I have gathered everyfile called clown of your previous version and the metamorph don't crash the game anymore. |
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