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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-31-2012, 01:49 AM
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Zechnophobe Zechnophobe is offline
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Default Working on Language Mod

HOW TO INSTALL
Unzip the contents of the downloaded zip into the addon/mods directory.
You will have to make the 'mods' directory if it doesn't already exist.

Alright, I've started work on a language mod. So far I plan to target three areas:

1) Tooltips for creatures
2) Tooltips for Items
3) Tooltips for class skills

If you could help me out by listing any tooltips that are bad, in these three areas for now, it would help a lot. Some tips I'd like to actually research to see what the effects actually are before I finalize it.

Note that I have no plans to include any game changes in this, just an update to the language so it is easier to play.

Edit: Latest version 0.0.2 of Language pack

Changelog:
Version 0.0.1
Updated Paladin Prayer skill
Updated Paladin Second Wind
Updated Rune Mage Destruction Skill
Updated Rune Mage Phantom Skill (Includes phantom duration)
Updated Rune Mage Runic Word Skill
Updated Cursed Ghost's Scream Skill
Updated Necromancer's Raise Undead Skill
Updated the Necromancer's Plague Skill
Updated Royal Thorn's Germination Skill

Version 0.0.2
Updated Run Skill for all units
Updated Dash skill for Berserker
Updated Berserk skill for all units
Updated Wolf's Howl Skill
Updated Soothsayer's Ice Storm Skill
Updated Soothsayer's Loki's Touch Skill
Updated Soothsayer's Arcane Healing Skill
Updated Marauder's Search Skill
Updated Robber's Greed Skill
Updated all unit's Web skill
Updated Archmage's Fighting Trance Skill
Updated Inquisitor's Holy Anger Skill
Updated Jotun's Enchanting Skill (both versions)
Updated Jotun's Icy Breath Skill
Updated Bowman's Fire Arrow Skill
Updated Bowman's Ice Arrow Skill (It actual freezes the target!)

Version 0.0.3
Viking Class Skill Updates:
Rage Control
Rage Ready
Frenzy
Quick Draw

Skald Class Skill Updates:
Diversions
Favorite of the Gods
Persuasion (Only works for racial modifiers)

Soothsayer Class Skill Updates:
Rune Magic (Specified combat runes, and distribution)
Transmute (Mentions spell restriction)
Artifactor(Lol, mechanisms?)
Concentration (Mentions reduced effect in long combats)
Creation (Fixed typo displaying the duration twice)
Soothsayer (skill)


Version 0.1.1
Olaf's Rage Skills are now displayed as such, and references to them are more explicit. Effects:
Lord of the North
Viking Vortex
Ice Blade's
Loki's Aid
Rage Ready
Icy Rage

Item Tooltip Updates
Rind Rave (Mentions crystal cost in special)
Chain of Chance (Clears up who is cursed and when)
Banner of True Faith (Refers to mind runes instead of spirit runes, fix missing space)

Spell Tooltip Updates
Changed spell durations to not say 'of'.
Battle Cry (Notes increases all troops init)
Precision (Slight grammar fix)
Greasy Mist (Describes damage decrease, and doesn't pretend it won't effect your units)
Turn Back Time (Notes it returns health as well)
Gift (Correctly notes that it uses Defense runes)


Version 0.1.2
Creation Skill - Clarified slightly about spells it effects.
Sense Weakness Skill - Clarified to penalize enemy critical hit chance.
Artifactor Skill - Clearly states when you can get talent runes.
Trapper Award - Templated more similarly to Gifted Warrior
Favorite of the Valkyrie's Award - now specifies their boons instead of abilities. (Is that clearer?)
Acolyte of Odin Award - templated more similarly to Gifted Warrior
Speed Stat - Cleaned up the English on this tip.
Higher Magic Load Screen Tip - Fixed description to match ability.
Valkyrie Load Screen Tip - Refer to Valkyrie's by correct gender.
Training Ability - For orc hunter and druid, now correctly describes what it does.
Wild Call Ability - Clarifies that it doesn't end its turn, and that damage is shared both ways.
Mana Restoration Load Screen Tip - Removed reference to "Holy Anger" skill, and fixed english.
Valkyrie Skill Load Screen Tip - Mention their boons when talking (Makes the medal easier to understand)
Soothsayer Divine Hand Feature - Mentions it gains the Attack bonus when an ally makes a critical hit, not receives.
Midgard Edda - Correctly explains the chance to give all troops a bonus, but always giving one troop a bonus.


HOW TO INSTALL
Unzip the contents of the downloaded zip into the addon/mods directory.

You will have to make the 'mods' directory if it doesn't already exist.
Attached Files
File Type: zip ZechLang Mod_v012.zip (161.3 KB, 504 views)

Last edited by Zechnophobe; 11-09-2012 at 08:50 AM. Reason: Installation description
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  #2  
Old 10-31-2012, 03:31 AM
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Zechnophobe Zechnophobe is offline
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Alright, made a first pass on a few units skills, here's a little preview.

http://i.imgur.com/AUNS3.jpg?1
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  #3  
Old 10-31-2012, 03:35 AM
Highborne Highborne is offline
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Amazing.

I'll try to look through some tonight when I get the chance.
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Old 10-31-2012, 04:49 AM
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camelotcrusade camelotcrusade is offline
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Sweet. I'm sure you know I have a small tooltip section on the bug thread. And reading it now, you'll find a few more description updates under Awards and also under Items. Maybe just do a find on description in case there are others. :p

Feel free to make up something colorful for the pre-order items. E.g., "An advance prayer to the gods has revealed this stunning piece of armor, which materialized out of thin air right into your lap." And ohhh - it would be great if you figured out how to add actual descriptions to the combat rune tooltips. Right now they just say their name and omit the part you really care about i.e. what the heck they do.

I'll be happy to link from there to the mod you make, too.

Edit: What did you come up with for the maiden's Call of Valhalla? I think I understand how it works, but it's hard to explain succintly. Right now if a unit dies and the maiden waits or does something else, you miss the rez if the unit goes again before the maidens do. So it can't go twice in a row after it takes the losses if you want to rez it. Maybe it should say "Restores a maximum of X forces of the targeted troop if they receive the Call of Valhalla before they act again."

Last edited by camelotcrusade; 10-31-2012 at 05:11 AM.
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  #5  
Old 10-31-2012, 08:55 AM
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Zechnophobe Zechnophobe is offline
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Just a small start, based pretty much on the units that I had on hand. Tried to be both more concise and more descriptive where possible.

Version 0.0.1
Updated Paladin Prayer skill
Updated Paladin Second Wind
Updated Rune Mage Destruction Skill
Updated Rune Mage Phantom Skill (Includes phantom duration)
Updated Rune Mage Runic Word Skill
Updated Cursed Ghost's Scream Skill
Updated Necromancer's Raise Undead Skill
Updated the Necromancer's Plague Skill
Updated Royal Thorn's Germination Skill

I'd have done more but I discovered something truly ridiculous ... but that's for another thread.
Attached Files
File Type: zip ZechLang Mod.zip (17.1 KB, 50 views)
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  #6  
Old 10-31-2012, 09:46 AM
Xargon Xargon is offline
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Great work! I find the translation rather puzzling, as the dialogue is usually alright (not perfect English, but perfectly comprehensible), but the ability descriptions are sometimes gibberish or simply misleading/wrong. Maybe a team translated only the dialogues and used some translation program for the abilities?
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  #7  
Old 10-31-2012, 02:15 PM
ikbenrichard ikbenrichard is offline
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Great work indeed. Keep it up and big thnx !
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  #8  
Old 10-31-2012, 04:11 PM
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camelotcrusade camelotcrusade is offline
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Super, I'll make a note of this in the bug thread. Also - a very egregious tooltip/description is the Acolyte of Odin skill. It's trying to say you get credit for landing a killing blow with a spell. I'm not a soothsayer so I forget the exact wording, I just remember a friend in the other room laughing at it.

Last edited by camelotcrusade; 10-31-2012 at 06:02 PM.
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  #9  
Old 10-31-2012, 05:35 PM
MattCaspermeyer MattCaspermeyer is offline
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Smile Thanks! Need help?

First of all - thanks!

Second, I did the language mod for King's Bounty - The Legend so you can look at this type of posting system for errors:

http://forum.1cpublishing.eu/showthread.php?t=27813

I don't have a lot of time, but if you need help fixing anything just let me know. Also, I'm still not very far in the game so would like to finish the areas that you need help fixing before they get spoiled for me. One thing when I did the TL update is that you get to see all the conversation choices and realize that you missed a few things here and there.

Also, I've planned on doing AP / CW so let me know if you'd like to help with those games...

/C\/C\

Quote:
Originally Posted by Zechnophobe View Post
Alright, I've started work on a language mod. So far I plan to target three areas:

1) Tooltips for creatures
2) Tooltips for Items
3) Tooltips for class skills

If you could help me out by listing any tooltips that are bad, in these three areas for now, it would help a lot. Some tips I'd like to actually research to see what the effects actually are before I finalize it.

Note that I have no plans to include any game changes in this, just an update to the language so it is easier to play.
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  #10  
Old 11-01-2012, 04:27 AM
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Zechnophobe Zechnophobe is offline
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Another installment, hitting up some more Viking units for clarity.

Version 0.0.2
Updated Run Skill for all units
Updated Dash skill for Berserker
Updated Berserk skill for all units
Updated Wolf's Howl Skill
Updated Soothsayer's Ice Storm Skill
Updated Soothsayer's Loki's Touch Skill
Updated Soothsayer's Arcane Healing Skill
Updated Marauder's Search Skill
Updated Robber's Greed Skill
Updated all unit's Web skill
Updated Archmage's Fighting Trance Skill
Updated Inquisitor's Holy Anger Skill
Updated Jotun's Enchanting Skill (both versions)
Updated Jotun's Icy Breath Skill
Updated Bowman's Fire Arrow Skill (It actual freezes the target!)
Updated Bowman's Ice Arrow Skill


I noticed in testing, that Bowmens Ice arrow now deals percent damage like other freezing effects, making it substantially stronger than it used to be.

From now on, I'll be placing the mod in the Original Post, so check there for 0.0.2 version.
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