#521
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Quote:
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#522
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Well here we are November so far
@nocalora29 Well on the Starsector forums I go by my nicer alter ego Dazs. I have released a faction mod: https://fractalsoftworks.com/forum/i...?topic=22826.0 And a utility mod that was formerly part of the above mod but I decided would get more traction on it's own: https://fractalsoftworks.com/forum/i...?topic=22882.0 I am sure 1c won't mind me posting links to another game, not like they pay attention to my posts anyway. |
#523
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I really love the industrial factor of the ore refinery mod, and im definitely going to put both of the mods on my next playthrough
I'll let you know if I have anything constructive to say towards that. I'd also love to release my mod publicly, but im quite unsure about it, because I know for a fact that the community over there does get a little upset if a mod might or might not break the balance of other mods, I'll have to think about it. Hell, its not even tested that well.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#524
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Yea I am a bit surprised that the ore refinery mod is getting so little love. I tried to also have it convert rare ore but I just could not seem to get them to both work at the same time. Gonna fiddle with it today.
Glad you like them! |
#525
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Oh and I believe you owe me oh about 100 hours of beta testing MUahahahahahahahahaha
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#526
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How could I ever forget that
The only way I could repay that is probably testing service til' eternity, would be the least thing for the torture I put you through
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#527
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lol don't worry I did it for the love of the game. Just released big patches on both mods. I am going to try and figure out quests I think. I am not sure how I can expand the exploration aspect of the game otherwise
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#528
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I know, not like me to nag mid month but a new Polish language patch was release for SW2 on Steam so I know there is still hope for this sad little game release that could!
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#529
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OH lookie it is December already. Same ole same ole
@nocalora29 Curious what you thought of the starsector mods. Also I had released a third one since then: https://fractalsoftworks.com/forum/i...?topic=22965.0 still in the testing and debugging phase but it works. And of hey 1c thanks for keeping this forum going so we can discuss a game property outside your control. |
#530
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you will not get answer as all morderators and admins were removed i think there is only system adming who cares about the web and forum to run.
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