Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #471  
Old 03-02-2011, 11:08 PM
flyboy4612 flyboy4612 is offline
Registered Member
 
Join Date: Mar 2010
Posts: 11
Default

I think it would be great to be pounced by enemy fighters. I've always wanted a sim where you were flying along in formation towards your target and a looming group of fighters stalks you from above and behind and the all of a sudden outside of your cockpit lights up with tracers and enemy planes come swooping through the formation.
Reply With Quote
  #472  
Old 03-03-2011, 01:01 AM
SQB SQB is offline
Approved Member
 
Join Date: Jun 2010
Posts: 281
Default

This thread is awesome, I just try and imagine each scenario and every one is awesome.

Now, that's in my head imagine it in game
Reply With Quote
  #473  
Old 03-03-2011, 04:26 AM
Coen020 Coen020 is offline
Approved Member
 
Join Date: Nov 2010
Location: Amsterdam
Posts: 129
Default

ok ill do my part in this thread aswell then.

imagine that after a mission you return to base, one of the mates you flew with got his plane pretty shot up during the mission. Arriving at the base, he lands first. Because of the condition of the plane, he tries to land it as good as possible but his nose tilts forward and it slams the plane straight into the ground halfway on the runway.

Now you have a problem, since the airfield is blocked because of the crash, solve it.


Nothing hollywoodish but that's cool aswell right?

Btw is there anything confirmed concerning airfield fireman crews?
would be pretty awesome if they come and extinguish the flames of your crashed plane. Doubt it but could be a mod idea.
Reply With Quote
  #474  
Old 03-03-2011, 01:45 PM
ECV56_Guevara ECV56_Guevara is offline
Approved Member
 
Join Date: Dec 2007
Location: Planeta Trampa
Posts: 248
Default

don´t know if been already posted but wold be great if a recon target, I mean the "won" could be only triggered by a specific selectable type of plane, ie: Only slow bombers could do recon missions, more agile fighters must to escort to guarante the recon survive. Maybe just a few ticks in the FMB and a lot of code to be written but really adds a lot IMHO.
__________________

Bombing smurfs since a long time ago...
Reply With Quote
  #475  
Old 03-04-2011, 01:00 AM
Trouble4u Trouble4u is offline
Registered Member
 
Join Date: Jun 2010
Posts: 2
Default

Ships making evasive movments when being attacked.

An enemy plane that's just kicked your ass flying up along side, giving you you wave and then peeling off and letting you live.

landing gear collapsing unexpectedly. or tire blowing out.

radio quits working and all you get is static.

Night fighting missions.

bird hits.

Adding in other flights which are not in the breifing. both friendly and enemy. Ground movements which are not in the briefing.

IL2 has always had that feature to request permission to take off and to land. which I'd be willing to bet most players never use. How about for these folks when the mission starts there are other aircraft on the field taking off in front of them or landing in front of them. Its single player so when he gets killed pulling on to the active runway he can restart.

For the fighter pilots, when the go to click on next mission, instead of it going to a briefing screen and aircraft selection, they hear and air raid siren and find them self in the cockpit scrambling to get off the ground maybe even under fire.
Reply With Quote
  #476  
Old 03-05-2011, 05:49 AM
Ltbear Ltbear is offline
Approved Member
 
Join Date: Oct 2010
Posts: 128
Default

Scramble animation where you se pilots run to the planes. But one of them falls over and takles another one........
Reply With Quote
  #477  
Old 03-05-2011, 09:28 AM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

Thank God somebody listens to us.

Rise of Flight's all-new dynamic campaign details as outlined here:
http://riseofflight.com/Blogs/post/2...reer-Mode.aspx
  • Covers 700 days of the Great War. More days may be added if we build planes from even earlier in the war.
  • Continued promotion through the ranks.
  • Changing Weather with Seasonal Textures (Summer, Autumn and Winter).
  • New Titles and Awards.
  • More than 15 different types of missions.
  • New types of gameplay, such as adjusting artillery fire or photo reconnaissance, with new interactive elements and equipment such a wireless radio and/or camera added to your plane. You can also watch real-time changes in the world based on the results of your actions such as corrected artillery fire.
  • A higher level of interactivity and randomness during missions, for example, flying close to an enemy's airfield could trigger enemy fighters to intercept you.
  • Combines your personal statistics, events and achievements with real history.
  • Interactive map of hostilities with information about current operations at the front and the location of various units and squadrons.
  • Historically correct squadron’s location and re-locations.
  • Historically correct automatic mission completion by A.I. pilots in missions not involving the player using a new technique we developed.
  • Historically correct awards and conditions for awards.
  • Realistic calendar of European Weather
  • Virtual "Newspaper", depicting timely events at the front, new inventions in science and technology, and list of important aces published on a regular basis.
  • All virtual A.I. squadron mates have their own names, grow in rank and abilities, go the hospital if needed and receive awards for their actions.
  • Ability to meet historic allied or enemy aces in combat situations. If you kill a famous enemy ace he will not re-appear and his kill total will stop in the press.
  • Ability to be transferred to another squadron with promotion in rank.
  • Realistic attrition of personnel and material in your squadron.
  • Repair of damaged aircraft and hospitalization of wounded pilots.
  • Ability to use a custom paintjob after 5 kills.
  • Opportunity to become a squadron commander and plan missions.
  • Planning includes the selection of pilots and aircrafts, which will participate in your flight.
  • Editing a route: choice of range, move waypoints, a height indicator, buildings types, speeds and altitudes.
  • Many new villages, town and industrial areas added to the map along with windsocks at airfields.



Last edited by Feathered_IV; 03-05-2011 at 09:30 AM.
Reply With Quote
  #478  
Old 03-05-2011, 09:32 AM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

In fairness that is almost two years post-release.
Reply With Quote
  #479  
Old 03-05-2011, 10:27 AM
Feathered_IV's Avatar
Feathered_IV Feathered_IV is offline
Approved Member
 
Join Date: Dec 2007
Posts: 1,471
Default

Mmmm. Nearly ten and counting for Il-2.
Reply With Quote
  #480  
Old 03-05-2011, 07:12 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by TheGrunch View Post
In fairness that is almost two years post-release.
I was just about to say the same thing

This isn't so far off from what Luthier said about CoD's dynamic campaign, mentioning at least a year of development before they can make something that will be on par with the quality of the rest of the content.


Quote:
Originally Posted by Feathered_IV View Post
Mmmm. Nearly ten and counting for Il-2.
I'm getting the impression that you're counting the time between release of the game and dynamic campaign implementation for RoF, but you add the total development time on top of that in the case of CoD.
Just because RoF wasn't around for people to bitch at the lack of a dynamic campaign two years ago doesn't mean it wasn't being developed, so if we want to be fair we should also add the number of years between RoF's start of development and the current implementation of a dynamic campaign

Also, i can't really see how a pay-per-plane business model can seamlessly intergrate with the admittedly impressive scope of their dynamic campaign. Much better to pay full price and have the entire theater of operations on a disk, than having to buy each aircraft separately depending on what kind of transfer your virtual persona gets in the sim.

In any case, if you want to make a fair comparison it would be better to compare both titles at the state they were in during similar timeframes relative to their release dates. That either means a time machine to go to the future and compare the CoD of two years from now with today's RoF which is two years from its release, or comparing the current CoD with the RoF of two years ago.
You know, the one that had only 4 flyables and even less AI aircraft (a couple two seaters, wasn't it?), almost identical triggers on every mission (after your flight of 5 engages a flight of 3, you can go wandering outside the briefed route and trigger two recons, rinse and repeat), unrealistic match ups (hey, let's see how your flight of nieuport 17s holds up against some fokker D.VIIs!) and a 2km visibility bubble preventing people from executing boom and zoom attacks. Now that i think of it, is that 2km visibility limit even fixed yet? I seem to remember people complaining on this forum a couple of weeks ago that they have to hunt for contacts using the zoomed in view for most of the time.

I have no interest in diminishing your enjoyment of RoF and despite my reservations against it there are some things it does pretty well. However, let's also have some perspective when making comparisons
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:10 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.