|
IL-2 Sturmovik The famous combat flight simulator. |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
SoW BoB: no collision through trees ?
|
#2
|
|||
|
|||
Is it in invincible mode?
|
#3
|
|||
|
|||
Not enabled yet in the Igromir version (according to the sukhoi.ru forum). Don't panic.
|
#4
|
|||
|
|||
Indeed i did, thanks for info Kraken
|
#5
|
|||
|
|||
Is it me, or were the houses collapsing from the machine gun fire?
|
#6
|
|||
|
|||
The number 1 immersion killer (and frustration generator...) in DCS BS and A-10C is the lack of effect of trees on both the ground unit's sight and weapons.
IL-2 was much the same. (although it wasn't as frustrating as having an important helicopter tactic removed from a helicopter sim...) AAA shot through trees perfectly, whilst the player's rockets often exploded on the trees, which protected the AAA.
__________________
DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
#7
|
|||
|
|||
I thought it was obvious that the build from the show was incomplete, and was purposely set up to not show crash sequences. Quite the contrary from being concerned, I think we should be intrigued that they did this. I for one am stoked that there might be some ridiculously cool stuff coming our way in that department. I'm just not worried about SOW at all.
|
#8
|
|||
|
|||
Quote:
There is collision with trees. It is in the engine of Speed Tree that we are using for BoB. |
#9
|
|||
|
|||
Thank you very much for confirmation Oleg, sorry for the fuss
|
#10
|
||||
|
||||
Whoa,look at all the dust being lifted when you fire at the ground!
I wonder how it will look like when you fire at tanks and other ground objects. |
|
|