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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 02-26-2013, 07:56 PM
Bueda Bueda is offline
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Join Date: Nov 2010
Posts: 2
Default Modding Stations Problem

Hi. I have been trying to figure out how the meshes for the stations are put together in the game. I have already a station to a system but I just don't understand how the game puts it together. So far I figure that the CreateTradeStation() function has something to do with adding mesh to the game but haven't found which script file it's contained in. I have checked Carcasses for the stations but is seems to points to an IMD file that only has helpers but no mesh. At least none that I can see. I hope someone can help me with this. I really want to have my own unique station complete with turrets and stuff.

I should add that I have already added new mesh and added geometry to existing ships so I kind of already know the process. Scripting quests presents a challenge for me but doable I think. Im planning to create a Conqueror quest or edit the existing main quest to contain a feature I want.

Last edited by Bueda; 02-26-2013 at 08:29 PM.
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