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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#11
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Do you mean layouts like this?
Original DDS layers are easy to get by yourself using Kegety's extractor tool. Makes skinning much less of a hit and miss affair. |
#12
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can DDS be opened in PS, also how would you take away the grey layer to reveal just the rivits and machanical layers
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#13
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by knwing what your doing with the tools . my template has all that bigpickle. i have taken all the textures and taken all the information necessary to produce your own weathering, panel and rivett detail. btw guys, you dont need the alpha layers. all you actually need for a skin is the colouring specified. this is not the same process as skinning any other game. shader implementation behind this is really well thought out. and 1C have given you exactly all you need. so no point in asking for this. the 3d model would be good though ! photoshop 3d model would be perfect. however the MSH files will be available at some stage. its a common mesh format. Last edited by Ali Fish; 06-02-2011 at 12:36 PM. |
#14
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The dds layer is transparent in the game. It is grey when I convert to a simple jpeg though. DDS files can be opened in PS. Do a google search for DDS plugins if it doesn't work out of the box.
Last edited by Feathered_IV; 06-02-2011 at 12:50 PM. |
#15
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the DDS is grey, and not transparent. the ingame shader system which is part of the dynmaic weathering system probaly uses the alpha channel for the transparency.
i wouldnt start messing with kegety's skin method guys. be content with the genuine skinning system. Last edited by Ali Fish; 06-02-2011 at 01:02 PM. |
#16
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Almost all smaller mesh parts are not referenced on the dds files because they are covered in the base colour without an outline or some sort of preshading on the texture. Therefor the only way to find them is trial and error, which I am doing right now for the Bf.108 and is very tiresome and time consuming, or 1C would get their community support to actually work and provide us with the UVW maps for all planes. |
#17
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i shall include these (there already there in a better format) in my templates in future. all parts for mkIIa spitfire just the parts you paint for mkIIa spitfire. Last edited by Ali Fish; 06-02-2011 at 05:46 PM. |
#18
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This is not about the mechanical overlays... Take the Bf 108 for example. The inner canopy frames, the pitot tube, roof handles, counter weights, spinner, oil cooler struts and tons more are just scattered on the texture map with NO REFERNCE as they are all painted in the base colour of your skin. That is why we need the UVW map to know where they are located. |
#19
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#20
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Cheers, MP
__________________
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