#1
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Playing via LAN
Sorry didn't find any matching topics...
Me and my friends intend to fly together in a LAN network. I tried it with a friendwith the ingame setup. But we always got an error message if one makes a server and the other one tries to connect. What do we need to do to set it up. Hyperlobby? And if yes, how is the setup done for a LAN (non-dedicated) sever? Thanks... |
#2
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If you are using a router to connect via lan you need to change the port on the host or client pc, they cant use the same port behind the router.
You can change the IL2 port number in the Setup icon in the game installation folder under the network tab. EG: One the server is launched use start IL2 on the other PC then use Multiplay>Join Server>Search for Local Server>192.168.0.6:21001 ******************* 192.168.0.5:21000 192.168.0.6:21001 UDP 21000 Client UDP 21001 Host Last edited by KG26_Alpha; 05-12-2009 at 09:01 PM. |
#3
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OK, we will try that. I will report back..
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#4
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Well it didn't work. I did everything like you said. Host to 21001 and client port to 21000. No luck. This message appeared, when my colleague wanted to join:
The communication with the remote host is lost: Timeout 1. Sometimes he could see me, when he tried to connect, sometimes not. Isn't there a more simple way or tool? Is a dedicated server a solution? |
#5
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Timeout 1
Are you using mods ? Try to connect using v408m no mods. In the conf ini Turn CRT=2 to CRT=0 ++++++++++++++++++++++++++ If you want to use the hyperlobby with both of you behind a router. Hyperlobby conf ini for client [Forgotten Battles] joinDelay=20 clientRate=8000 ;Determine the client source port. Useful when is more that one user behind the NAT router. ;Must be diferent for each user behind the same NAT router localPort=21000 ;This detecting right IP address for systems with more that one network adapters ;Default is 1 (on) DetectLocalIP = 1 ;Set to 1 when both server and client are behind a router, using ;private network address and both are behind one public ip address loopback=1 ;When is loopoback set to 1, here must be specified private ip address ; of the server behind a router loopbackip=192.168.x.x Order=20 Description= Difficulty=3 serverPort=21000 MaxPlayers=32 Hyperlobby conf ini for Server [Forgotten Battles] joinDelay=20 clientRate=8000 ;Determine the client source port. Useful when is more that one user behind the NAT router. ;Must be diferent for each user behind the same NAT router localPort=21000 ;This detecting right IP address for systems with more that one network adapters ;Default is 1 (on) DetectLocalIP = 1 ;Set to 1 when both server and client are behind a router, using ;private network address and both are behind one public ip address loopback=0 ;When is loopoback set to 1, here must be specified private ip address ; of the server behind a router loopbackip= Order=20 Description=Server Difficulty=3 serverPort=21001 MaxPlayers=32 Last edited by KG26_Alpha; 05-13-2009 at 09:26 PM. |
#6
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OK, thanks. We will test it at our next meeting.
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