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  #1  
Old 10-08-2011, 08:40 AM
41Sqn_Banks 41Sqn_Banks is offline
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Default Rebuild AI commands

Some (a lot?) of AI commands don't seem to work at the moment.

Now here's the idea: Rebuild the AI commands by own scripts and call them by entries in the the customizable menu.

As I spent more time in scripting that actually playing I have no idea which commands are urgently needed. Please write some AI command requests and I will have a look what is possible. This includes also ground control and radar commands and of course commands totally new commands.

Some ideas that I already had:

Ground control
- Call for help/assistance: Scrambles a flight of fighters to your position. Either the mission creator has to place a fighter flight with the option "idle" at an airfield or the script could create the new flight itself.

Radar
- Heading for base
- Heading for closest enemy

Flight
- Attack ground target: Your flight will search for ground targets and attack them. As an improvment the type of the ground target could be specified (tank, artillery, ship, ...)
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  #2  
Old 10-08-2011, 08:45 AM
FG28_Kodiak FG28_Kodiak is offline
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Have had the same idea, but at the moment i hope this bug will fixed in the near future. So i think its not worth the work.
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Old 10-08-2011, 09:20 AM
Ataros Ataros is offline
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Not AI related but I have some ideas for multiplayer menu commands that would take gameplay to a new level and can be used on every server.

1) http://forum.1cpublishing.eu/showpos...05&postcount=7

2) http://forum.1cpublishing.eu/showpos...46&postcount=9

3) http://forum.1cpublishing.eu/showpos...76&postcount=2
http://forum.1cpublishing.eu/showpos...1&postcount=12

A long road ahead if anyone decides to implement it But the most simple things to start with:
- AI bombers are not assigned any targets and just fly around and land until a human player spots some target for them.

- if 3 different players flying in 1 km radius over a ground target selects "Spot ground target" from the menu within 3 minutes, a flight of 3 bombers is generated to attack the target. Will encourage getting on TS and teamwork. Will be fun when people get used to it.

Some role-playing features may be introduced to motivate care about pilot's virtual life like spot radius and ability to generate AI flights will increase with virtual persona experience growth, etc.

41Sqn_Banks, btw how is your dynamic campaign engine goes? I hope the online part will be integrated with some cool Mission Menu functions
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  #4  
Old 10-08-2011, 10:17 AM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by Ataros View Post
41Sqn_Banks, btw how is your dynamic campaign engine goes? I hope the online part will be integrated with some cool Mission Menu functions
Didn't have much time in the last 4 weeks. The technical problems with multiplayer are solved (which means the core component can be accessed from a multiplayer mission). However useful multiplayer features are missing, mainly because singleplayer/coop has the highest priority. Actually I prefer the persistant world idea for multiplayer, which is IMHO not useful for singleplayer/coop where you only want to fly a single mission and then skip to the next day in your campaign.

I feel confident that I can make a release in the next weeks. It's really a big step forward especially if you are searching for a dynamic campaign for bombers.
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Old 10-08-2011, 10:33 AM
Ataros Ataros is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Didn't have much time in the last 4 weeks. The technical problems with multiplayer are solved (which means the core component can be accessed from a multiplayer mission). However useful multiplayer features are missing, mainly because singleplayer/coop has the highest priority. Actually I prefer the persistant world idea for multiplayer, which is IMHO not useful for singleplayer/coop where you only want to fly a single mission and then skip to the next day in your campaign.

I feel confident that I can make a release in the next weeks. It's really a big step forward especially if you are searching for a dynamic campaign for bombers.
Could you please share some examples which naryv send to you or which you made yourself to solve the MP problems. We have a programmer at sukhoi.ru who is making a Channel dynamic mission for Repka server. Maybe he can use it. Did you manage to make an MP add-in?

Will you release source data or uncompiled readable scripts hopefully for script library please? http://forum.1cpublishing.eu/showthread.php?t=26523
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  #6  
Old 10-08-2011, 10:55 AM
41Sqn_Banks 41Sqn_Banks is offline
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Unfortunatly I couldn't create a working multiplayer addin so far (it looks like a server is running, however no one can connect to it). Hence I decided to implement a work around that let me use the generator component within a regular mission script (without addin).
However I will contact naryv again after the release of the patch, maybe they have then time to help.

The complete source code has been open since the beginning of the project. You can even browse it online: http://code.google.com/p/il2dce/source/browse/
Keep in mind that all sources is under AGPL license to ensure that the source code itself and any derived work remains open source.
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  #7  
Old 10-08-2011, 11:05 AM
FG28_Kodiak FG28_Kodiak is offline
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Wenn du schon am Fragen bist, kannst du mal anfragen was aus dem angekündigten Server SDK geworden ist. Dachte nämlich damit wäre so etwas dann möglich.
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  #8  
Old 10-08-2011, 12:10 PM
SNAFU SNAFU is offline
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Hi Banks, please don´t forget the call for a sea rescue.
This could redirect a near by amphibious plane to the position of the Mayday Call, make a low fly-by (I think landing is not possible) and safe a succesfully bailed pilot.
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