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On the subject of Free-To-Play and MMOs
Dear 1C/Maddox Games,
I imagine you don't read this forum very much but hopefully this finds the right people. I'm not really sure where else to send this because it appears you are not in touch with what the community wants, so here goes: Obviously rumours are flying, but one of the rumours is that the next game will either be a F2P MMO or some kind of subscription-based model. I just want to let you know that if you go with the Free-to-play model, supported by microtransactions (i.e. pay for individual skins, aircraft, ammo types, etc.), under no circumstances will I buy it. If you go with the subscription-based model, supported by a monthly fee (i.e. a traditional MMORPG), under no circumstances will I buy it. I might just be one drop in the bucket, but I imagine there are others who will say the same and I think it's important that we as fans/consumers make our preferences known. That's all; have a nice day |
#2
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Agreed 100 percent.
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#3
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+1!
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#4
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And my preference is I want a 'good' flight sim.. And if I have to pay for it so be it! On the note of what others will say.. Truth be told.. people will 'say' anything to keep flight simming free.. But truth be told.. If someone provided a 'good' online flight sim with a monthly fee.. AND there was no free alternative.. Flight simmers would buy and pay for a 'good' online flight sim with a monthly fee.. Why? Because the truth is flight simming is a very small market relative to other gaming venues.. Hence the need to generate revenue.. As a mater of fact, that is the way it was for a long time up until about 10 years ago.. What with the likes of Air Warrior Online, Confirmed Kill (aka Warbirds) and the like.. Back in the early 90s I use to pay $12/hr to play Airwarrior Online.. Later Warbrids made that a little cheaper when they changed from an hourly charging model to a monthly charging model.. All of which were all doing quite well until a little 'free' to play online flight sim called IL-2 came out.. Which in essence killed off the online pay to play flight simming games.. Oh sure they are still around, but just a shell of what they once were! The irony of all this is if 1C now came to realize that they have to do what the others were doing before 1C came out with IL-2.. There are good and bad aspects of charging to play the game.. One of the good things that comes from charging to play is it has a filtering effect on the people who do play.. That is to say that typically only 'serious' flight simmers are willing to pay to play.. Which in turn tends to filter out the non-serious type of flight simmers.. You know the types, the Quake first types who only take a break from Quake types of games to play flight sims Than there are the kid-os.. You know the types.. Good news is most of the kid-os will have a hard time convincing their mama to pay for them to play! A win win IMHO!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 11-08-2012 at 10:18 PM. |
#5
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well i make 400 euro a month i would love to play iracing but i just CANT
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2.4ghz dual core cpu 3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#6
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case in point! ^^
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#7
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I'm 100% against being charged for time you spend not playing the game. Maybe if I was retired, in my 60's with no dependants and had lots of disposable income then I could get away with it. Last edited by CaptainDoggles; 11-08-2012 at 10:26 PM. |
#8
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What is going to decide the development of this series (if it finally does carry on) is not whether it will be an mmo or subscription based but how many of the purchasers are online or off line players. Many of the posters here who are the vocal ones are online players, most of the others are the silent majority (the off line players). the developers can't afford to lose possibly 75% of their sales (yes I can hear the screems already from the online minority) if the sequels become online only. If the majority of the sales were to online players there would be demands for more servers to cater for the demand but there isn't. Europe and America would be the biggest markets outside of Russia but I don't see many servers that can't cater for those wanting to play online. Those that are online players would be lucky to be 25%--30% of the sales. If the producers suddenly lost 3/4's of their potential sales the writing would quickly be on the wall to the development team (find your selves another job).
For the future of flight sims I certainly hope this doesn't happen. The lack of communication from all concerned with this project doesn't look good. We were all hoping that the new series would be a success and it still could be, it just needs time. Maybe the financial support isn't there any more which would be a disaster for all of us (the players and the team involved). I truely believe that being an online only sim will spell the end of the series. Finally, regardless of what others say, the majority of purchasers are off line players. If the producers wish to continue with the series there has to be an off line option.
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Rick Asus M4N98TD-EVO AMD Phenom2 965 x 4 3.4gig 8gig DDR3 Ram 2x GTS 450 Sli (1gig each) 1Tb HDD Partitioned x 5 700w Coolermaster single rail P/S 52a Windows 7 64bit 19" Samsung 931BW monitor 1280 x 960 Resolution |
#9
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Agreed.. To clarify, serious typically means the types that don't play any other types of games.. As in only flight sims! Back in the day of flight simming.. we referred to them as hard core simmers.. Of which I don't even fit the definition! Today.. I would say a serious simmer is the type that only plays realistic military types of games.. Where most of which are flight sims or first person shooters.. That is the category that fits me best, but I will admit I have played 'other' types of games in the past.. But they typically don't hold my interest for very long.. I think what makes me a serious flight simmer is that I always come back to flight simming.. In 20+ years I have not lost interest in playing flight sims.. Where I have lost interest in other types of games Quote:
As I noted, sometimes it is cheaper to play the monthly flat rate over the hourly charge.. At least that was the case for me when I played warbirds.. When they changed hourly my monthly bill was around $300+ and I even got a bill for $1,000+ once! When they switched to the monthly flat rate my bill dropped down to less than $200/month.. So it all depends Quote:
It has more to do with 'what you do' in life.. Take me for example, a basic engineering job allows me enough disposable income and time to pay to play and still support several dependants, dogs, contribute to 401ks, and pay bills in general We should not force game makers to cater to the lowest common denominator! Put another way, I don't want to play a flight sim that any starbuck's barista can afford!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 11-08-2012 at 10:45 PM. |
#10
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