#31
|
||||
|
||||
ground attack screenshot is AWESOME
|
#32
|
|||
|
|||
The sensation of altitude from these pics is dizzying. I feel like I'm going to fall off my chair!
Bravo! |
#33
|
|||
|
|||
You, sirs, are artists.
Best screens yet for colour and lighting. For a tiny, tiny critique I prefer the darker RoF style trees at a distance but everything else is just perfect. The gaggle of 109s shot is just awesome. Thankyou! |
#34
|
|||
|
|||
I think i'm going to be seasick!
|
#35
|
|||
|
|||
The last screenshot in Oleg's first post, was it taken on a new random map? The forrest doesn't allign with ground textures at all and there are a number of village textures with no houses. Looks pretty odd to me.
|
#36
|
|||
|
|||
Are you thinking of something possibly procedurally generated, Zorin?
|
#37
|
|||
|
|||
Just a bit of a question: how visible will straight-balls be when live in the air (as in "not paused")? I'm just curious, can you see much at all or the speed will keep you from seeing them?
|
#38
|
||||
|
||||
Hah, when this game hits shelves that date is gonna be the most epic date since the invention of PC. For me. And many of you, I know.
|
#39
|
|||
|
|||
Very nice.
|
#40
|
|||
|
|||
The last two pictures are just gorgeous. And the sense of scale is dizzying in the fourth shot. Number 7, with only the Bf-109 - I could really see all the hard work the team has put into materials. There's a slight glossiness, but it's uneven, giving it a very realistic look.
|
|
|