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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers. |
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#1
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Who is a good partner?
I came across a sailor that can become your partner.
Is there a better partner to chose from instead of the sailor? How do you get rid of your partner if you don't want it anymore? It is sort of like having a wife and kids in The Legend I guess. |
#2
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Well, it all depends on the hero you play (warrior, paladin, mage), the items you find and the troops you are going to use. It is very hard to say which one is the best.
If you like using faeries, Agvares is the best. If you want max intellect, Elenhel is the best. If you use undead, Moron Dark is the best. If you use orcs, Moldok is the best. So... it is all up to you. Read the KBAP info thread and check their slots as well. |
#3
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If you can pick up Jimmy Kraud early and find the blood of the goddess, he will definitely take you pretty far with that +700 leadership on top of the ability to upgrade pirates to sea dogs. Take a look at the info post from DGDobrev though he has all of the partners listed and make sure you find out what each of them does when you toss them back on the street! In regards to Jimmy Kraud if you're lucky you can get the blood of the goddess from the second viking ship shop on Bolo island (not from the bigamist with the quest). Otherwise its guaranteed on one of the other islands I forget which.
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#4
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Jimmy Kraud - it says in his abilities he can upgrade/train units. Probably a silly question but exactly how / where can I use this ability ? May be obvious but please advise what to select/press if this something I have overlooked
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#5
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Go to the Hero screen and click on Jimmy's face. If you have a unit he can upgrade, there will be a dialogue option for it. Bear in mind that if, for example, you have the maximum number of Pirates and you have him upgrade them to Sea Dogs, you'll end up with more Sea Dogs than you can control so you might want to have an open reserves slot to put the extras in.
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#6
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And he will convert the ENTIRE STACK; there is no dialog box asking "how many do you want to do" (which honestly I think would be a nice addition).
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#7
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I disagree, particularly for a warrior. Moro has no Artifact slot, which means that you cannot wear the three-piece Undead set (the skull [+5 atk/+5 int], the glove [+10% exp], and the one I can't remember) which would give +1 initiative & +1 move to all undead. If you're running solo Black Knights with high Adrenaline skill, that would give them an "every turn" move of five (5), 7 if there's a mana orb in the path, 9 if you have not yet used Running.
Personally, I would get Moro early in order to rack up the combats and get the shard, then drop him and get Jimmy Kraud. Jimmy has better item slots. |
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