Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Men of War

Men of War New World War II strategy game

Reply
 
Thread Tools Display Modes
  #1  
Old 03-04-2008, 01:03 PM
DarkVador809 DarkVador809 is offline
Registered Member
 
Join Date: Mar 2008
Posts: 3
Default Is this a realistic game or arcade?

Is it like TOW or it is more like C&c ?
Reply With Quote
  #2  
Old 03-04-2008, 01:18 PM
DMS|Instinct DMS|Instinct is offline
Approved Member
 
Join Date: Oct 2007
Posts: 147
Default

Well, it isn't like one of both games...
You have no base building like in CnC but you also don't have a focus on realism only.

Men of War has a stronger focus on squads and you have a lot of opportunities fighting with them, i.e. all soldiers carry their own inventory and you can collect the weapons of your enemies. You also can direct control every single unit and vehicle you have, featuring a very realistic armor penetration system, which forces you to fight your opponent in a smart way rather than in rushing.

About the realism overall, I gave a statement about that in the interview on Rock, Paper, Shotgun, you can find the link here in the forums.
Reply With Quote
  #3  
Old 03-04-2008, 01:25 PM
DarkVador809 DarkVador809 is offline
Registered Member
 
Join Date: Mar 2008
Posts: 3
Default

Quote:
Originally Posted by DMS|Instinct View Post
Well, it isn't like one of both games...
You have no base building like in CnC but you also don't have a focus on realism only.

Men of War has a stronger focus on squads and you have a lot of opportunities fighting with them, i.e. all soldiers carry their own inventory and you can collect the weapons of your enemies. You also can direct control every single unit and vehicle you have, featuring a very realistic armor penetration system, which forces you to fight your opponent in a smart way rather than in rushing.

About the realism overall, I gave a statement about that in the interview on Rock, Paper, Shotgun, you can find the link here in the forums.
So it's a tactical game for sure if there is no base building of any kind. A RTT.

You say there is a very realistic armor penetration system, so there is no health bar over the tank? Nor for the soldier or squad?

What is the 25% over the AT gun on that ss?

health or ammo or something else?
Reply With Quote
  #4  
Old 03-04-2008, 01:38 PM
DMS|Instinct DMS|Instinct is offline
Approved Member
 
Join Date: Oct 2007
Posts: 147
Default

Yep a RTT game.

Tanks do not have healthbars, all their armor plates have historical values + the calculation of the angle of impact of the projectile. You also can shoot down the tracks of a tank or hit the engine, disable the turret and so on, ofcourse tanks with flat angle armor have an advantage not only in mostly thicker armor but also on causing recochets.

Soldiers do have healthbares so you know how they are feeling
Since the game has impressive physics a piece of a housewall falling down on a soldier will kill him instantly. Mostly those houswalls fall down while a tank tries driving through it
Sometimes a soldier gets killed when a recochets flies in the wrong direction and hits him by coincidence..., every projectile is simulated correctly and a soldier does not "play" being hit like in some other games, if he's hit he is really hit like in a FPS.


The 25% belong to the flag in the middle, the gamemode played on the screenshots is a faster one. There is one flag in the middle of the map, the team with more soldiers in its zone is raising the flag slowly, the one who brings it up to 100% wins, if the time doesn't end earlier.
Reply With Quote
  #5  
Old 03-04-2008, 01:50 PM
DarkVador809 DarkVador809 is offline
Registered Member
 
Join Date: Mar 2008
Posts: 3
Default

Interesting game, looking forward for it. Thanks for the info.
Reply With Quote
  #6  
Old 03-15-2008, 10:27 PM
airguitarist airguitarist is offline
Registered Member
 
Join Date: Oct 2007
Posts: 9
Default

This looks right up my street. I'll be watching and waiting for this to be released. Curious about the 16 player option, might even sign up for the beta.
Reply With Quote
  #7  
Old 05-24-2008, 12:57 AM
Diaz Diaz is offline
Registered Member
 
Join Date: May 2008
Posts: 4
Default Hi,

Very beautiful war game,
it's easy for me to reduce the differents shorten Theatre of war and Face of War; with cuts to video support " i see only this " in a Mod and large maps. You can have a big different game style " hope not for lag " and take a more customers.

Will there a map editor?

Sorry for bad English. " perfida Albione "

Thanks,
Diaz

PS: how many old maps have you recycled from Soldiers and FOW? it's so
difficult for 1c edit many maps.
Reply With Quote
  #8  
Old 05-24-2008, 11:02 AM
DMS|Instinct DMS|Instinct is offline
Approved Member
 
Join Date: Oct 2007
Posts: 147
Default

Official map and mission editor will be on the game disc.


There are only multiplayer maps "recycled" from previous games, like the most played ones.
Reply With Quote
  #9  
Old 06-14-2008, 07:12 PM
Monterey Monterey is offline
Approved Member
 
Join Date: Oct 2007
Location: Tennessee
Posts: 68
Default

Is this gonna be like "World in Conflict" style of gameplay?
Reply With Quote
  #10  
Old 06-15-2008, 11:37 AM
DMS|Instinct DMS|Instinct is offline
Approved Member
 
Join Date: Oct 2007
Posts: 147
Default

Not in that huge size.
However in multiplayer you will also buy units instead of producing them. But Men of War takes more attention to micromanagment of units and direct control.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:29 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.