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  #1  
Old 04-27-2013, 08:29 AM
ATAG_Bliss ATAG_Bliss is offline
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Default Team Fusion v1 (3.01) Mini patch is Now Available..

Get it here:
https://www.yousendit.com/download/U...dVVGOFJqQThUQw

Please note:
- Having TF 3.0 is a pre-requisite.
- As with TF 3.0, replacing the file "parts\core\maddox.dll" with the desired version (stock, 3.0 or 3.01) is enough to switch between versions.


READ ME:
Quote:
This mini patch addresses the following items:

1.HEIIIP/H and JU88 reversal of Prop pitch Lever animation.
2.DB601 inability to over rev even with Full Fine Pitch selected.
3. Spitfire 2 Pitch Prop Limited VP operation
4. elevator Authority adjustments at high speeds for HEIII and BR20

HEIIIP/H JU88 PROP PITCH
Propeller Pitch Levers and on screen lever helper icons will now move in the correct direction with propeller pitch changes. That is Prop pitch levers will move forward as Prop Pitch is "fined up" (clockwise movement of Pitch clock)
Prop pitch levers will move rearward as Prop Pitch is "coarsened down" (Anticlockwise movement of pitch clock)
This fix also returns the "directionality" of the prop pitch system. So HEIII,JU88,JU87 are all the same and in the same directional sense as other types in the Sim except the BF109/BF110 that remain as previously coded. In other words its the same as its always been in directional terms. Props remain as VP props without governing.

DB601 OVER REV
DB601 will now over rev beyond 3000RPM in manual. Any exceedence of 3000RPM will result in severe engine damage in <15 seconds

SPITFIRE MKI 2 PITCH VP ADJUSTMENT
The Spitfire MKI 2 pitch system could in fact be used with limitations as a Variable Pitch system. Though not exactly designed with this in mind it was found by pilots that careful 'jiggling' of the Prop pitch control allowed them to set any desired RPM rather than just Coarse or Fine pitch setting. This did not provide the complete flexibility of a dedicated VP system but did allow intermediate RPM control.This was good for certain flight phases like climb and Cruise. Due to limitations in the Pitch plunger design it does not really lend itself to combat flying. In this patch we have enabled the pilot to select a desired RPM. Blade angle change rates are still the same as was used in the original 2 Pitch system. We have not changed the 3d modelling of the Pitch lever, this will be done at a later stage. In the real aircraft the Pitch Change control was of a plunger or Push Pull type control.
Note: Their is no documentary evidence to suggest that this Prop pitch quirk was applicable to the 2 Pitch set up in the Hurricanes. Hurricane 2 Pitch types therefore remain unchanged.

ELEVATOR AUTHORITY FOR MEDIUM BOMBERS
We have adjusted elevator sensitivity for the HEIII and BR20. Actual G limits remain unchanged.
This Tweek now reduces Elevator authority as a function of IAS. In effect this stiffens or increases the Stick force per G as IAS increases. This closely approximates the higher stick forces found in the larger aircraft. It is still possible to overstress these aircraft but only at high IAS and with full elevator applied. If Elevator trim is also combined with a really good "yug"then the G limit will be reached at a slightly lower IAS. In broad brush terms you should be reasonably safe in the HEIII up to 400Kmh and in the Br20 up to around 370Kmh IAS. You will notice that manoeuvrability in the pitch axis is a little more laborious now ... they are medium bombers after all not Fighter Bombers.
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  #2  
Old 04-27-2013, 01:13 PM
5./JG27.Farber 5./JG27.Farber is offline
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Come on guys its Saturday night, get the minipatch and lets all get online tonight and play this awesome mod.

If you haven't tried this mod yet you are seriously missing out, wether you an online or offline player it will make your experience 10 times better, download it, install it - its easy!
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  #3  
Old 04-27-2013, 03:45 PM
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jamesdietz jamesdietz is offline
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Thanks again guys...delighted to have spotted the post here!
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  #4  
Old 04-27-2013, 04:02 PM
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major_setback major_setback is offline
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Thanks for the continued development of this great series!
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  #5  
Old 04-28-2013, 11:44 AM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post
Come on guys its Saturday night, get the minipatch and lets all get online tonight and play this awesome mod.

If you haven't tried this mod yet you are seriously missing out, wether you an online or offline player it will make your experience 10 times better, download it, install it - its easy!

it is impossible for me to leave the original game, its all the little things that were cut away during the patch era
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