Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-04-2014, 09:57 AM
MaxGunz MaxGunz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 471
Default Video explains CoG effects.

Answer is more efficient/faster with CG rearward OR more stable
with CG forward. With the more stable the gunnery platform, the
higher the stalling speed and worse turning and slower the plane.
So be careful what you ask for.

Reply With Quote
  #2  
Old 01-05-2014, 07:44 PM
jameson jameson is offline
Approved Member
 
Join Date: Feb 2010
Posts: 222
Default

Are changes of cog modelled in game?
Reply With Quote
  #3  
Old 01-05-2014, 11:50 PM
MaxGunz MaxGunz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 471
Default

With different fuel loading the P-51 is supposed to shift since a patch a while back now.

I can't remember if dropping bombs makes a difference. Most bombers are loaded at or near center, jabos are, so you wouldn't notice.

Added: what I get from that is that the positive control stability that makes a good gunnery/bombing platform costs drag in proportion to the stability.
Nose-heavy takes a heavier push down on the tail and that induces more drag.

Last edited by MaxGunz; 01-05-2014 at 11:58 PM.
Reply With Quote
  #4  
Old 01-06-2014, 03:57 AM
mark_009_vn mark_009_vn is offline
Registered Member
 
Join Date: Oct 2013
Posts: 8
Default

Quote:
Originally Posted by MaxGunz View Post
I can't remember if dropping bombs makes a difference. Most bombers are loaded at or near center, jabos are, so you wouldn't notice.
Yes, try the Yak-9B, it is the only plane where bombs are loaded off-center. The change in CoG is quite noticable with/ without bombs.
Reply With Quote
  #5  
Old 01-06-2014, 03:40 PM
pandacat pandacat is offline
Approved Member
 
Join Date: Feb 2013
Posts: 87
Default

I thought the COG effect on stall is opposite. Rear forward COG makes your tail heavy, and for the same lbs of stick pressure, you get larger AOA displacement. It is the sudden large AOA change that causes accelerated stall. Isn't it why P39 was so prone to stall and spin in RL because its rear mounted engine caused significant rearward COG shift? Besides, P51's main issue in current game is lack of stability. You can fly fast but you can't shoot straight. In this aspect, HSFX did a lot better job than the stock. I believe most of p51 complainers are not arguing whether p51 cog should be moving forward or backward. The main issue is due to the limitations of the game, you cannot have inflight COG shift like what a real life p51 can. So to be fair, might as well model 100% fuel loaded p51 with the same COG as 30% loaded one.
Reply With Quote
  #6  
Old 01-06-2014, 04:09 PM
Janosch's Avatar
Janosch Janosch is offline
Approved Member
 
Join Date: Jan 2012
Posts: 140
Default

Quote:
You can fly fast but you can't shoot straight. In this aspect, HSFX did a lot better job than the stock.
Ha ha ha, that's a novel idea. HSFX doing something better than stock in terms of flight modeling! That's rich! Hehehehohohoho. Ahem.

P-51, especially D, in stock is a frigging good plane. It can fly fast and shoot straight, just like your given 190 can do.
Reply With Quote
  #7  
Old 01-07-2014, 04:52 PM
MaxGunz MaxGunz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 471
Default

Quote:
Originally Posted by pandacat View Post
I thought the COG effect on stall is opposite. Rear forward COG makes your tail heavy, and for the same lbs of stick pressure, you get larger AOA displacement. It is the sudden large AOA change that causes accelerated stall. Isn't it why P39 was so prone to stall and spin in RL because its rear mounted engine caused significant rearward COG shift? Besides, P51's main issue in current game is lack of stability. You can fly fast but you can't shoot straight. In this aspect, HSFX did a lot better job than the stock. I believe most of p51 complainers are not arguing whether p51 cog should be moving forward or backward. The main issue is due to the limitations of the game, you cannot have inflight COG shift like what a real life p51 can. So to be fair, might as well model 100% fuel loaded p51 with the same COG as 30% loaded one.
Accelerated stall is a stall at over 1G condition such as in a turn. If you yank the stick to bring it about then fine but that's not the only way it happens.

When weight is dropped that makes the nose heavier, will the TAIL go down or up?

The P-39 is balanced as they did. Mid-engine as opposed to front engine is about where the significant mass is located and what can be done with it, goes the same with cars too.

The same plane can fly faster with CoG less far forward, the plane closer to balanced simply because the tail is not having to push down as much and make that extra drag at the tail that does keep the nose pointed frontwards just that mush more at a small cost.
Figure it out. This doesn't make fast planes slow, just not as fast and a bit more stable.

It in no way accounts for conspiracy theories about your most favorite or hated planes except where it does.
Reply With Quote
  #8  
Old 01-10-2014, 03:03 AM
mark_009_vn mark_009_vn is offline
Registered Member
 
Join Date: Oct 2013
Posts: 8
Default

Quote:
Originally Posted by MaxGunz View Post
The P-39 is balanced as they did. Mid-engine as opposed to front engine is about where the significant mass is located and what can be done with it, goes the same with cars too.
The P-39 should never enter a stall in a turn fully loaded, the problem with the P-39 regarding it's nasty spin characteristics is only when a large amount of 37 mm shells where expended, this caused a shift in CoG and only then would it become dangerous to do acrobatics.

Of course this is not modeled ingame for obvious reasons...
Reply With Quote
  #9  
Old 01-17-2014, 01:46 AM
MaxGunz MaxGunz is offline
Approved Member
 
Join Date: Apr 2011
Posts: 471
Default

Riiiiiiiiight. They didn't model shift in CoG just because it would favor the P-39.
Reply With Quote
  #10  
Old 01-17-2014, 01:52 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by mark_009_vn View Post
The P-39 should never enter a stall in a turn fully loaded, the problem with the P-39 regarding it's nasty spin characteristics is only when a large amount of 37 mm shells where expended, this caused a shift in CoG and only then would it become dangerous to do acrobatics.

Of course this is not modeled ingame for obvious reasons...
Might also have had to do something with the Pentium III processors we were using when the game came out originally...
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:24 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.