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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 04-02-2010, 08:21 AM
Rastix Rastix is offline
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Quote:
Originally Posted by Goblin Wizard View Post
Thanks a lot! I was thinking why some of the dialogs work but others not. I wonder if you know another useful tricks?
what tricks do you want to know?

Quote:
Originally Posted by tsavo View Post
so there is no way to add some sound file to make the space more "human"?
explain yourself please
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  #2  
Old 04-03-2010, 04:06 PM
Goblin Wizard Goblin Wizard is offline
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Originally Posted by Rastix View Post
New header "FILETYPE MODDING" will help you

"FILETYPE STANDART" wouldn't work properly with "active dialogs" tasks
I don't know why but FILETYPE MODDING doesn't work at all for me. It gives "unknown file type MODDING" in the log.
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  #3  
Old 04-03-2010, 05:00 PM
Rastix Rastix is offline
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Originally Posted by Goblin Wizard View Post
I don't know why but FILETYPE MODDING doesn't work at all for me. It gives "unknown file type MODDING" in the log.
wait for 1.12
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  #4  
Old 08-06-2010, 06:30 PM
Drakalu Drakalu is offline
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Question Latest Version

Is there any chance you can edit your OP with the latest version(s) of this mod? From what I can tell v0.1 BETA on Page 9 and a second missing file are the latest published versions. Is this correct? Am I missing something?

(For the record, I did read every message on all 13 pages on this and a few other modding threads. Great info and was quite interesting. Thanks!)
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  #5  
Old 08-15-2010, 05:21 PM
cursor cursor is offline
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Theres a link somewhere in the thread saying dont download the beta and he attached the fixed version. BTW awesome mod Nanaki thanks!!! Finally get to see some big battles lol
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  #6  
Old 08-15-2010, 06:16 PM
Drakalu Drakalu is offline
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I did find the correct version eventually... though you still need to download the LocData fix for the correct M_carcasses.loc file. I was just curious if there was a newer (or final version) you've completed.

All in all, I love this mod. It adds a lot of flavor to the game and more interactions in a system. Though the spawn rate may be only 10% for fleets or convoys per check it's more like a 60% chance of encountering one or more in any given system.

On side note, the only other mod I'm using at the moment is changing the exp coefficient from 0.1 to 0.2 to ramp up exp gains. With the fleet mod it almost feels like I'm gaining exp too quickly.

Thanks again to the modders on this forum.
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  #7  
Old 08-18-2010, 03:47 PM
Szpaku Szpaku is offline
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Default Cap Scripting

is it possible to make a script to make the corvette buyable? (that big ship that apears when you fly and get ambushed by triad ships)

if yes can some one make a script that will make it buy able at a station like fighter?:confused;

i am a dummy when it goes to scripting

Nanaki your mods are GREAT at last some good battles in space

Last edited by Szpaku; 08-18-2010 at 03:50 PM.
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  #8  
Old 08-18-2010, 04:12 PM
Goblin Wizard Goblin Wizard is offline
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check here (valky post 3rd from the top) and next page.
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