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Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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Quote:
explain yourself please |
#2
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I don't know why but FILETYPE MODDING doesn't work at all for me. It gives "unknown file type MODDING" in the log.
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#3
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wait for 1.12
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#4
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Latest Version
Is there any chance you can edit your OP with the latest version(s) of this mod? From what I can tell v0.1 BETA on Page 9 and a second missing file are the latest published versions. Is this correct? Am I missing something?
(For the record, I did read every message on all 13 pages on this and a few other modding threads. Great info and was quite interesting. Thanks!) |
#5
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Theres a link somewhere in the thread saying dont download the beta and he attached the fixed version. BTW awesome mod Nanaki thanks!!! Finally get to see some big battles lol
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#6
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I did find the correct version eventually... though you still need to download the LocData fix for the correct M_carcasses.loc file. I was just curious if there was a newer (or final version) you've completed.
All in all, I love this mod. It adds a lot of flavor to the game and more interactions in a system. Though the spawn rate may be only 10% for fleets or convoys per check it's more like a 60% chance of encountering one or more in any given system. On side note, the only other mod I'm using at the moment is changing the exp coefficient from 0.1 to 0.2 to ramp up exp gains. With the fleet mod it almost feels like I'm gaining exp too quickly. Thanks again to the modders on this forum. |
#7
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Cap Scripting
is it possible to make a script to make the corvette buyable? (that big ship that apears when you fly and get ambushed by triad ships)
if yes can some one make a script that will make it buy able at a station like fighter?:confused; i am a dummy when it goes to scripting Nanaki your mods are GREAT at last some good battles in space Last edited by Szpaku; 08-18-2010 at 03:50 PM. |
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