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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #561  
Old 09-10-2010, 06:54 AM
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Liz Shaw Liz Shaw is offline
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Nikolayev and Shestakov no longer carry backpacks in Training, but I had to replace "grm_shoulder" with "grm_furajka" in order for the SWD to work properly.

I recently replaced a couple of NPCs in Hotel and Embassy with construction workers. How do I add "Kaska" and "grm_cap" without messing up the SWD? forlik, the ID in Hotel.SWD of the worker in the screenshot is "HotelMan106".
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  #562  
Old 09-13-2010, 08:49 AM
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Quote:
Originally Posted by Liz Shaw View Post
How do I add "Kaska" and "grm_cap" without messing up the SWD? forlik, the ID in Hotel.SWD of the worker in the screenshot is "HotelMan106".
For HotelMan106 you need to create a new block of data. That's not easy, but possible. I will send the steps to your mail tonight.
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  #563  
Old 09-14-2010, 03:45 PM
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I managed to slightly expand Hotel's SWD file so it adds the option of adding/removing a construction worker's hard hat mesh. Adding these options in Embassy's SWD file, however, will be complicated. In the meantime, I'll stick to its LUA...

In other news...
  • VCH briefings and voice-overs have been modified so "Agent Zolotnitsky" is just "Zolotnitsky", as per the original Russian voice-overs.
  • Fallout 3 fans rejoice as I've replaced "muz5_eng_loop" (which I still can't figure out its name) with "I Don't Want To Set The World On Fire".
  • "muz6_eng_loop" (which I still can't figure out its name) has also been replaced, albeit with "Der Fuehrer's Face".
  • Some Soviet officers in Training have been given skin changes to suit their location - some even wear otherwise unused armbands (different ones to those worn by patrolmen in Renegades - compare "rusofficer_body.dds" with "rusofficer_body2.dds" to find out what I mean). What does the text say on both armbands anyway, forlik?
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  #564  
Old 09-15-2010, 08:48 AM
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What does the text say on both armbands anyway, forlik?
Patrol and kommandatura.
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  #565  
Old 09-16-2010, 09:04 AM
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The two peasants standing in front of the shed with the suspended boat now speak to each other (Renegades).

Some of the female staffers in Embassy now wear hats. Apparently, Madam_2 has an unused hat mesh...

forlik, please check your PM!
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  #566  
Old 10-08-2010, 05:34 AM
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Default Heer Personnel In Polish Surprise

Heer personnel now appear in an MoT mission. The zones.shadvs file has been modified to suit the changes. The guards near the sick bay are medical troops, with cauliflower-blue Waffenfarbe and Red Cross armband.

forlik, has mok ever made edits of "GermanNurse" and "GermanDoctor"?
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  #567  
Old 10-08-2010, 12:24 PM
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Quote:
Originally Posted by Liz Shaw View Post
forlik, has mok ever made edits of "GermanNurse" and "GermanDoctor"?
He tried to create a new doctor uniform with military uniform instead of civilian clothes under the whites, but there are no final version.
About GermanNurse, what can you suggest to change here?
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  #568  
Old 10-08-2010, 12:42 PM
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Liz Shaw Liz Shaw is offline
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He tried to create a new doctor uniform with military uniform instead of civilian clothes under the whites, but there are no final version.
About GermanNurse, what can you suggest to change here?
I was thinking more of changing the eagle symbol on her cap to match what's on her dress.

Also, SovietDoctor seems to have a military uniform under the coat... Never mind, I'll just use the Dora doctor skin...
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  #569  
Old 10-08-2010, 03:07 PM
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Quote:
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I was thinking more of changing the eagle symbol on her cap to match what's on her dress.
As I see, he removed the eagle symbol from the dress:
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  #570  
Old 10-08-2010, 03:57 PM
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Now the only problem is to get rid of the eagle symbol and leave no traces of where it was...
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