#561
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Nikolayev and Shestakov no longer carry backpacks in Training, but I had to replace "grm_shoulder" with "grm_furajka" in order for the SWD to work properly.
I recently replaced a couple of NPCs in Hotel and Embassy with construction workers. How do I add "Kaska" and "grm_cap" without messing up the SWD? forlik, the ID in Hotel.SWD of the worker in the screenshot is "HotelMan106". |
#562
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For HotelMan106 you need to create a new block of data. That's not easy, but possible. I will send the steps to your mail tonight.
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#563
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I managed to slightly expand Hotel's SWD file so it adds the option of adding/removing a construction worker's hard hat mesh. Adding these options in Embassy's SWD file, however, will be complicated. In the meantime, I'll stick to its LUA...
In other news...
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#564
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Patrol and kommandatura.
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#565
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The two peasants standing in front of the shed with the suspended boat now speak to each other (Renegades).
Some of the female staffers in Embassy now wear hats. Apparently, Madam_2 has an unused hat mesh... forlik, please check your PM! |
#566
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Heer Personnel In Polish Surprise
Heer personnel now appear in an MoT mission. The zones.shadvs file has been modified to suit the changes. The guards near the sick bay are medical troops, with cauliflower-blue Waffenfarbe and Red Cross armband.
forlik, has mok ever made edits of "GermanNurse" and "GermanDoctor"? |
#567
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Quote:
About GermanNurse, what can you suggest to change here? |
#568
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Quote:
Also, SovietDoctor seems to have a military uniform under the coat... Never mind, I'll just use the Dora doctor skin... |
#569
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#570
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Now the only problem is to get rid of the eagle symbol and leave no traces of where it was...
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