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Space Rangers The lavish mix of an intense space RPG with 3D real-time strategy. |
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#21
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You misunderstood - "A War Apart" will work great on Win8, though "SR2 Reboot" may not work so good due to some architectural features of the engine.
Suffice to say, HD version of the game won't have this problem. As of temporary solution for the "Reboot", you may try using DxWind or something similar. |
#22
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This is great news, im a fan of sr2, awesome game, spent countless hours on it. Was sad tho that there were no sequels or other expansions, until now tho, cant wait to play this
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#23
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Any plans to make this Space Rangers challenging, like Space Rangers 1? I felt you were trying to target a more mass audience with Space Rangers 2 by making it much easier.
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#24
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Sheer joy when I read about this HD remake. Thanks a lot guys. Glad to see you got your hands on the Source code this time Ru_maniac
Assuming this game stays true to what it was I'll be there day 1 to buy it most likely. (on Steam I hope) |
#25
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Just to be sure, did you actually get the source code ru_maniac?
If so, can I ask something that only the code can answer? I'm refering to this -> http://forum.1cpublishing.eu/showthread.php?t=27575 If you can help with it I will praise you for the rest of my days |
#26
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i dunno why but i have a bad feeling about this (specially not working the original team)
well lets hope for the best |
#27
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Oh, and BTW, the RTS element was a very nice addition. In fact, they were amongst my favorite missions. It was all those text missions and delivery missions that annoyed me the most. I hated running from system to system and back again just to get paid pennies. I mean those missions take up a lot of time you need to defend a system, and there are just so many of them it's just absurd. I'm telling you, at one point it was like 90% of all the missions were delivery missions that had me running all over timbuktu. And you have to do them because the likelihood you'll get another mission anytime soon isn't. You can spend half an hour or more looking at every planet you come across through 3 or 4 different systems, and never get a single mission, not even a delivery one. And if the Dominators have taken all but 3 or 4 systems, you're pretty much relying on trade because you're not getting a mission but maybe once every so often. Last edited by cairn; 06-18-2012 at 09:13 AM. Reason: Supporting the RTS element. |
#28
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However, I will admit this little annoyance, if you can last long enough defending at least that one last system, eventually, for some reason, near the end of the tech tree, but not quite the end, the coalition forces start to slowly gain the upper hand and gain systems back periodically until they reach a point where you're pretty much not even needed anymore because the coalition is winning at least a tenth of the systems they attempt to take back and no longer losing more than a couple every so often. At that point you might as well just do whatever because anything you do against the Dominators will only expedite the inevitable victory of the coalition and end your game. In fact, if you wait long enough, you aren't even needed to take down the final bosses. Eventually the coalition will happen to take each one down. |
#29
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#30
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Really excited about the announcement of this game, as I thoroughly enjoyed the previous releases. I do, however, have one question I'd like to ask.
Upon browsing the website briefly, it was immediately clear that whoever was responsible for most of the written content doesn't have a particularly firm grasp on the English language. Will a translator/interpreter be at hand to write/proof read the dialogue for the final release? I find that in text-intensive games it becomes really distracting and somewhat irritating if the writing makes little sense. Sorry if this offends anyone, I was just curious. |
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