Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Fantasy Wars

Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-07-2008, 01:08 PM
asadexes asadexes is offline
Approved Member
 
Join Date: Dec 2007
Posts: 184
Default RPG mod

i'm releasing an RPG mod using the "big scale" model of the units.
The result will be something like "Warhammer quest" or "Advanced Heroquest".
I'm searching someone who is able to make 3d models of walls and objects for dungeons.
Reply With Quote
  #2  
Old 02-07-2008, 01:46 PM
Devean Devean is offline
Approved Member
 
Join Date: Jan 2008
Posts: 55
Default

Quote:
Originally Posted by asadexes View Post
i'm releasing an RPG mod using the "big scale" model of the units. The result will be something like "Warhammer quest" or "Advanced Heroquest".
Hey, that's a splendid idea! You mean that every unit will be a hero or a single monster and the quests will be more "pen and paper RPG"-like?
Reply With Quote
  #3  
Old 02-07-2008, 01:48 PM
asadexes asadexes is offline
Approved Member
 
Join Date: Dec 2007
Posts: 184
Default

Yes,
I,m using the map editor and my modified models of the game objects for exteriors, but i need also walls and objects to make dungeons!
Reply With Quote
  #4  
Old 02-07-2008, 02:25 PM
Ogre Ogre is offline
Approved Member
 
Join Date: Dec 2007
Posts: 62
Default

How are you getting models into the game? Could you please share that info. I'll take a look at my available time and see what I could help with. Do you have a formal list it items you need modeled?
Reply With Quote
  #5  
Old 02-07-2008, 02:27 PM
Skelos Skelos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 43
Default

If you will need to export some models to the game, you can just send it to me and I'll do the export.
Reply With Quote
  #6  
Old 02-07-2008, 03:59 PM
asadexes asadexes is offline
Approved Member
 
Join Date: Dec 2007
Posts: 184
Default

here's the perfect mod team


I think we need some terrain tiles representing corridors and rooms of a dungeon,
later we'll need objects like treasure chests and specials to put into those dungeons.
I'm thinking about the scale of this, if is better to use the scale of the far view, the one of the near view, or my personal scale used in my mod ( asadex's realism Mod 2.0 ).

i'll prepare the xml support for the new models



As in the GW games i want to make FW a useful engine to make wargames and RPG games on the PC.
In fact with the miniatures of GW games you can play Strategy Games like WarhammerFantasyBattles as RPG games like
HeroQuest or WarhammerQuest, with very similar rules.
The same will be for FW on the PC.


I'm also hoping in a lobby online for multiplayer games 'cause with the actual IP mode is really impossible to find someone to play.

Last edited by asadexes; 02-07-2008 at 04:18 PM.
Reply With Quote
  #7  
Old 02-07-2008, 04:17 PM
Ogre Ogre is offline
Approved Member
 
Join Date: Dec 2007
Posts: 62
Default

What format do the models need to be in to be imported into the game?

Off the top of my head I can save as a native maya file and export to OBJ and DirectX format.
Reply With Quote
  #8  
Old 02-07-2008, 10:05 PM
asadexes asadexes is offline
Approved Member
 
Join Date: Dec 2007
Posts: 184
Default

That's an easy RPG made only for example

http://files.filefront.com/RPG+rar/;.../fileinfo.html

- go to the village
- accept the quest
- complete the quest
- go back to the village

Get a gold victory

Last edited by asadexes; 02-07-2008 at 11:31 PM.
Reply With Quote
  #9  
Old 02-08-2008, 02:23 AM
Daystar Daystar is offline
Approved Member
 
Join Date: Sep 2007
Posts: 222
Default

I do a bit of modeling, I can save in .3ds, .wrl, and others.
Reply With Quote
  #10  
Old 02-08-2008, 10:26 AM
Skelos Skelos is offline
Approved Member
 
Join Date: Oct 2007
Posts: 43
Default

Any format, 3d Studio Max can read will be ok.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:29 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.