Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > XIII Century: Death or Glory > XIII Century: Blood of Europe

XIII Century: Blood of Europe Sequel to XIII Century: Death or Glory

Reply
 
Thread Tools Display Modes
  #1  
Old 10-09-2009, 05:30 PM
mitra mitra is offline
Approved Member
 
Join Date: Mar 2008
Location: Milano
Posts: 668
Default patch 2.2.1 exit

The size of the patch to the Russian version in compressed form: 11,224,476 bytes in 1 file.
For the English version in compressed form: 11,306,068 bytes in 2 files.
Update 2.2.1 (September 2009)
List of fixes, additions and improvements.
The errors and inaccuracies:
- Fixed a rare departure from the game, the error was in the mechanism determining the direction of the unit;
- Fixed some animations for the horses;
- Reduced rate samosvecheniya for material tiles, fix some old maps, which was badly marred the landscape;
- Fixed some not true path to normal map and texture, removed the defects on some boards and units;
- Fixed error in the smoothing of the picture (AA modes);
- Fixed some artifacts on the landscape when the anisotropic mode;
Added new content and features:
- Three new factions for multiplayer gaming: "Sweden", "Lithuania", "Florence";
- Added ability to save replays, maps, and replay the battle received by a generator maps
- Added an additional mode of control bright, saturate, contrast with manual control through the RGB, for post-processing the final image, while used only in two new patterns of light;
- Added two new templates lighting, generator until they were used;
Optimizations and improvements:
- Implemented a new mechanism for smooth transitions between animations each other, removed the existing artifacts sharp animated switching;
- Fixed a bug cut invisible sides of polygons included in the shadows, gave a marked increase in the weak video cards;
- Further optimized some parts of code responsible for loading and for the animation;
- Cut the old regime of post-processing is not used in the game, freeing additional space in video memory;
Reply With Quote
  #2  
Old 10-10-2009, 10:50 AM
mitra mitra is offline
Approved Member
 
Join Date: Mar 2008
Location: Milano
Posts: 668
Default

The damned Steam will make the updating next week for our version and he block that automatic made from the game server.
Reply With Quote
  #3  
Old 10-12-2009, 08:47 AM
mitra mitra is offline
Approved Member
 
Join Date: Mar 2008
Location: Milano
Posts: 668
Default

Nike why the game is still not downloadable from 1C website? You know when steam will release the patch? We are blocked for multiplayer.
Reply With Quote
  #4  
Old 10-12-2009, 01:23 PM
ps_matt ps_matt is offline
Approved Member
 
Join Date: Jul 2009
Posts: 10
Default

Will this patch become available outside of Steam and Unicorn's autoupdater for the russian version?

Besides, I tried to fix some translation errors in your changelog, based on the one posted at 13century.com. I hope my version is more understandable:
The errors and inaccuracies:
- Fixed a rare crash, the error was in the mechanism determining the direction of the unit;
- Fixed some animations for the horses;
- Reduced self-luminescence rate for material tiles, fixed some old maps, which badly marred the landscape;
- Fixed some inaccurate paths to normal map and texture, removed the defects on some boards and units;
- Fixed error in the smoothing of the picture (AA modes);
- Fixed some artifacts on the landscape when the anisotropic mode;

Added new content and features:
- Three new factions for multiplayer gaming: "Sweden", "Lithuania", "Florence";
- Added ability to save replays, maps, and replay the battles with a map generator;
- Added an additional mode of control for brightness, saturate, contrast with manual control through the RGB, for post-processing the final image, while used only in two new patterns of light;
- Added two new modes of illumination, map generator did not use them until now.

Optimizations and improvements:
- Implemented a new mechanism for smooth transitions between animations, removed the existing artifacts sharp animated switching;
- Fixed a bug which cut invisible sides of polygons included in the shadows, gives a noticeable boost on weak video cards;
- Further optimized some parts of code responsible for loading and for the animation;
- Cut the old regime of post-processing which is not used in the game, freeing additional space in video memory;

Last edited by ps_matt; 10-12-2009 at 01:39 PM.
Reply With Quote
  #5  
Old 10-12-2009, 05:44 PM
mitra mitra is offline
Approved Member
 
Join Date: Mar 2008
Location: Milano
Posts: 668
Default

Quote:
Originally Posted by ps_matt View Post
Will this patch become available outside of Steam and Unicorn's autoupdater for the russian version?

Besides, I tried to fix some translation errors in your changelog, based on the one posted at 13century.com. I hope my version is more understandable:
The errors and inaccuracies:
- Fixed a rare crash, the error was in the mechanism determining the direction of the unit;
- Fixed some animations for the horses;
- Reduced self-luminescence rate for material tiles, fixed some old maps, which badly marred the landscape;
- Fixed some inaccurate paths to normal map and texture, removed the defects on some boards and units;
- Fixed error in the smoothing of the picture (AA modes);
- Fixed some artifacts on the landscape when the anisotropic mode;

Added new content and features:
- Three new factions for multiplayer gaming: "Sweden", "Lithuania", "Florence";
- Added ability to save replays, maps, and replay the battles with a map generator;
- Added an additional mode of control for brightness, saturate, contrast with manual control through the RGB, for post-processing the final image, while used only in two new patterns of light;
- Added two new modes of illumination, map generator did not use them until now.

Optimizations and improvements:
- Implemented a new mechanism for smooth transitions between animations, removed the existing artifacts sharp animated switching;
- Fixed a bug which cut invisible sides of polygons included in the shadows, gives a noticeable boost on weak video cards;
- Further optimized some parts of code responsible for loading and for the animation;
- Cut the old regime of post-processing which is not used in the game, freeing additional space in video memory;
Thanks Matt
Reply With Quote
  #6  
Old 10-12-2009, 07:38 PM
mitra mitra is offline
Approved Member
 
Join Date: Mar 2008
Location: Milano
Posts: 668
Default

Quote:
Originally Posted by mitra View Post
Thanks Matt
Game patch links:

http://13century.com/game/patch/2.2.1/shell.2.2.1.zip
http://13century.com/game/patch/2.2.1/en.2.2.1.zip

The secondo file is for english translation. Is not a autoinstall file but you must unpack and copy in the game directory.

The automatic update from the game server don't work because the update.exe file is not present in the steam version of game.
Reply With Quote
  #7  
Old 10-13-2009, 10:04 AM
ps_matt ps_matt is offline
Approved Member
 
Join Date: Jul 2009
Posts: 10
Default

Quote:
Originally Posted by mitra View Post
Game patch links:

http://13century.com/game/patch/2.2.1/shell.2.2.1.zip
http://13century.com/game/patch/2.2.1/en.2.2.1.zip

The secondo file is for english translation. Is not a autoinstall file but you must unpack and copy in the game directory.

The automatic update from the game server don't work because the update.exe file is not present in the steam version of game.
I'll have a look at it. Is this patch for Steam installs only or will it work - for instance - with GamersGate version? Gamersgate patches usually come as patch.exe's and Steam uses their own patch mechanism. I see if I can add it to our servers, if that's okay with 1C, but I need to know to which releases this patch applies, at the least.
Reply With Quote
  #8  
Old 10-13-2009, 10:47 AM
mitra mitra is offline
Approved Member
 
Join Date: Mar 2008
Location: Milano
Posts: 668
Default

With steam version works (more: using this manual patch, the game become "steam-indipendent"). I suppose also for gamersgate version, if she are still not updated from the start to 2.2.1.
Reply With Quote
  #9  
Old 10-13-2009, 01:44 PM
ps_matt ps_matt is offline
Approved Member
 
Join Date: Jul 2009
Posts: 10
Default

I asked GamersGate, it "should work".
Reply With Quote
  #10  
Old 10-13-2009, 02:31 PM
mitra mitra is offline
Approved Member
 
Join Date: Mar 2008
Location: Milano
Posts: 668
Default

Quote:
Originally Posted by ps_matt View Post
I asked GamersGate, it "should work".
What are the servers you speak?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:55 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.