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7,62 Tactical action game, sequel to Brigade E5 |
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#1
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Blue Sun Mod 1.3 TAX Addon
The new TAX system is done and need some testing before the next release. Since I'm about to start on some new missions I'd like some help with the testing.
Do not install this if you're in the middle of a game, this is meant for those who have time to test it before the next official release. What's new: - The tax system is initiated at the Bank in Puerto Viejo - The field Radio can be found in the Army Base Safe - Call the banker on the field radio to set up taxes remotely - Get the mechanic to join your base and he'll upgrade your cars - The Outsourcedconfig.ini has changed name to BlueSunMod.ini, all changes should be done in this new file Installation: - Copy the files to a working 7.62 + BSM 1.3 installation folder - Start a new game Linky: Blue Sun Mod 1.3 TAX Addon EDIT: I forgot to tell y'all about the new Random Encounter system, it's present and should also be checked out and tested. I've set the default encounter interval to 6 - 12 hours for testing purposes, you can change the interval yourself in the BlueSunMod.ini if it's too much. Last edited by R@S; 09-17-2010 at 02:46 PM. |
#2
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I might try that, my old game with the alternative weaponinfo has become a bit of a joke. Really on CGL 5 i bought a G36C that has the range of a sniper rifle and all the shotguns are as fast pistols. No idea whats supposed to be 'realistic' or balanced about that
There's still bugs with the new class system. I gladly traded away -20 STR for INT 100 on character creation, but when he came alive STR was back at the old value. The bonuses you're handing out on level up may be a touch too much too. At CGL 5 my merc is now a STA 100 fitness monster, along with INT 100 and CAMO 80 and the 38 bonus points into gunfighting.. bank filled with a quarter million or so... especially with the 'alternative' weaponinfo it's like playing one of the old bearpit cheatmods for JA2 |
#3
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You don't have to start a new game if you want to use the old weaponinfo file, you just have to rename the alt one something else (like put the alt back in).
Personally I like the alt file so far. It makes combat much faster, which has been fun. I also really like what it did with pistols, bringing the fire time down by a factor of almost four. I find that the lower fire times (all around, pretty much) make running around hipshotting and rough aiming a lot more useful, instead of the rather static "crouch, aimed shot aimed shot aimed shot" the game usually degenerated into for me. I also love the range & dropoff on the shotguns (they work great up to ~40m, and can't do anything past ~55m), combined with their new speed, makes them pretty useful, where before I never touched them That said, I'm only on CGL 5 myself, and having looked ahead at what the alt file does with ARs and sniper rifles, I think it will break the game pretty badly. For one, bolt action rifles are entirely pointless: sure they have an extra 50-100m of effective range, but I've never seen an enemy more than 150m off and most maps don't even have any spaces more than 250m apart; the difference between 600 and 700m is not worth the difference between taking .3 seconds and 2.5 to shoot. In fact, sniper rifles seem pointless since ARs are perfectly accurate at all the ranges in the game. The thing I like most, however, is that by bringing most weapons ranges out, they all become viable alternatives in many situations. Usually, in both BE5 and my previous time in 7.62, I just chose the most accurate gun with a reasonable rate of fire (with occasional other considerations, like "I need an MG for supression" or "this is a small map, I should bring SMGs instead). By making SMGs, SBRs, ARs, and sniper rifles all accurate enough in the ranges you encounter most often, my choice of gun depends on much more than just accuracy. Additionally, even with extended ranges, some guns do better in close even if they're less accurate. For example, the AK-74 SU has an accuracy rating of 55, but it's to-hit % is something like 65% at 50m, 40% at 75m, and 30% at 100m. Then the MP5 has a rating of ~44, but its to-hit is 75% at 50m, 50% at 50m, and 10% at 100m. Now I have a choice based on where I think I'll be fighting: the MP5 is better close in, but the AK74 is better at longer ranges. In the original file it seems like this issue didn't usually come up, if a gun was more accurate, it was more accurate at all ranges. |
#4
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If you think 250k is a lot of money at CGL 5, you need to play a bit more. Once you reach CGL 7 you need ~150k for every sector you capture, the cost of militia to hold it will certainly drain your resources. It takes more than a month to regain that capitol through taxes, so you need a nesting egg before you even consider holding a sector. |
#5
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R@S, where can i find the outsourceconfig, for vanilla 7.62?, please help
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#6
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Returning to the standard files, there are still a few funny values in the ammoinfo file. Like the plain .223 having way too much penetration. I've already got the more descriptive files out of BE5 to change those things though... Quote:
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#7
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#8
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R@S,
I apologize for not having played this release, but I had no idea that it was even released. I fully thought that it would be released on the other Blue Sun Mod thread. Maybe in the future, when an update that's been discussed previously in a thread is released in a brand new thread, that some kind of short announcement regarding it could be made in the old thread. I'm frustrated that I've lost all of that time to test it out. Well, I have it now, but it won't be till this weekend that I'll be able to really sink some teeth into it. I'm eager to give it a good run for its money--literally. |
#9
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#10
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Advancing CGL too faster ??????
Hi everyone !
I encounter a strange trick. I recently dl BSM tax addon 1.3 and now I play with it. I'm now on CGL 2 and I've taken the Army Base (near Campecino i think) thanks to Mr Lond! But when I've finished that mission, I came to my new base and talked to the "Mayor" there. And surprisingly my CGL came from 2 to 8 in 2sec. What's the matter ? Thx Nat
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Remember to breathe just before pulling the trigger ! Last edited by Nat_Crelk; 09-28-2010 at 11:42 AM. |
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