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Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
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#1
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Shaman Karrakh quest chain..?! (Spoilers)
I was curious I have gotten to the elven lands and met with shaman Karrakh for the second time. I noticed that you can summon the turtle and then kill him or let him go.... if you kill him it says and so ends shaman Karrakh's plot. If you let him go hes says he will not forget you he remembers all.
My question is if you let him go do you meet up with him later and if you do does he give you a good artifact or help you out? Has anybody followed this to the end? |
#2
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I think the only difference is that, if you let him live, you can make use of his shop, which otherwise closes.
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#3
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Thanks
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#4
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The first time I found him in the elven lands, I tried beating him without the turtle's help. He had 50 INT and was really fond of spamming chain lightning, but he can't cast it if my dryads won't let him
I got "that's how the shaman ended his days" again. I wondered if the turtle does anything else for you later on, if you don't request his help here. (Later I went back and beat him the normal way, since the turtle gives you ~15 crystals in the process.) |
#5
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Don't forget about the skull artifact that he gives you for not fighting him even before he grants you access to his shop.
So, the benefits would be the skull and the crystals. DW |
#6
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I got the skull artifact when I killed him too. I think either route you choose, you'll get the artifact.
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#7
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Same here, I got it in loot from the battle. It's probably just the shop. My guess is: with turtle=crystals and easier battle, without turtle=shop but harder battle.
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#8
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without turtle you MUST kill him. so no shop...
There are two choices: 1. Use turtle: option1: you do use the turtle, you get crystals and the battle is easier. option2: you don't use turtle and the battle is harder. 2. Letting him live (only available if you used turtle): option1: you kill him, get the skull, XP. option2: you let him live, get the skull, and he opens a shop.
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I do not have a superman complex; for I am God, not Superman! |
#9
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Since his shop almost always contains shamans, the only unit I have any respect for in the orc lineup, I always let him live and take the crytals from "using" the turtle as well as the nifty old skull (+3 int, +10 mana). My (sqrt 2)^2 cents
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#10
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I don't know, R., I kinda like the catapult, even if their short range (when not using their special) is annoying. And I've heard praise for veteran orcs, never tried them myself, though...
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