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IL-2 Sturmovik The famous combat flight simulator. |
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developing something like il2
I must admit that whole process of developing such a simulation (which "forcing" me to play for ,what seven years now) is a pretty abstraction to me. Anyone care to elaborate in nontechnical terms basic steps for creating such (in my eyes) miracle game (for dummies like me)? It will help me to appreciate your work even more and also stop me for having unreasonable demands and wishes.
thanks in advance Zoran
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Born to fly...forced to work!!! |
#2
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Being a former software tester for a minor telecommunications company, familiarity with the software development cycle may be helpful in understanding the process of developing software of many kinds. With gaming software I would not imagine it being very different, except there are more artists involved who create 3D models using special software such as 3D Studio Max, artists who specialize in textures using Photoshop, as well as developers who deal with the programming of how it all comes together and interacts. Also people who specialize in interface design, beta testers, system and regression testers, business and systems analysts who write the business case for what is expected the software will do.
Here is one place I found that has some descriptive texts on what's entailed: http://www.computerworld.com/action/...rticleId=71151 Also http://en.wikipedia.org/wiki/Softwar...opment_process Hope that helps. Perhaps someone closer to this process as it pertains to gaming will elaborate. Cheers Triad
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thanks a lot , guess i have some reading to do...
stay well Z
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Born to fly...forced to work!!! |
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It blows me away too... I have never had anything like a piece of software keep my interest for this long...
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there was some decent flight "sim" games through the years but this one, seven years !!!! My f**kin marriage didn't last that long ! spitfire... commodore C64 ace of aces .... C64 aces over europe .... Pc aces over pacific .... Pc European air war
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Born to fly...forced to work!!! |
#6
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An essay written by Devizen, which I can not link because his blog is teh porked.
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#7
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LOL IMB: sounds like some folks I have worked with
I consider it a blessing that I could never quite get the hang of it beyond HTML and Javascript Setting up a server is relatively easy when compared to checking all the dependencies involved in some of the stuff I've seen. One guy I know pretty well was programming in C++, couldn't properly configure a table in a certain proprietary app' he was working on, so he overlayed another table over the one in the GUI and made the CPU loading rather excessive on all but the fastest machines in the office. Hey what was I going to say- his boss was OK with it Yes obsessive is a characteristic of some programmers, but not really a bad thing I say. Perfectionist may be more appropriate.
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#9
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After learning how to program, you need to learn how to project manage a team of 20 to 100 people, plan out 3 years of development and another 5 years of updates and post development in a gantt chart, cut a deal with a publisher who'll sort all the things people forget about like customer support and billing stuff. And then budget for it all and start recruiting! Don't forget your legal people either!
Being able to program is just one small cog in the machine that it takes to make and publish a successful computer game. |
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with regards Z
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Born to fly...forced to work!!! |
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