#1
|
|||
|
|||
1C Announces Men Of War
1C Company today announced the development of its new World War II strategy game Men of War.
Men of War is the sequel to the critically acclaimed Soldiers: Heroes of World War II and Faces of War and is scheduled for a summer 2008 release around the world. Men of War takes place in Europe during the height of World War II. The story unfolds across three different campaigns played out through the eyes of Soviet, Allied and German soldiers. Each campaign has its own structured timeline bringing a different story of the war to life spanning across Russia, North Africa, Ukraine, Greece, Germany, Italy and the Pacific. The main Soviet campaign sees two student comrades, Smirnov and Kuznetzov, join the army and quickly become brothers in arms as they rise through the ranks and experience the rigors of war. Men of War will feature 50 new units to play, including newly designed tanks, APCs and heavy guns. Dynamic, in-game video enhances the single player missions, while developer Best Way has given the sounds of war new range with over one hundred new effects, recorded under real operating conditions. The single player campaign will also feature a fully customizable user interface so players are able to set-up their command layout as they please. In addition to the in-depth single player experience, Men of War also unleashes all new multiplayer maps along with new ‘capture the flag’ and ‘high-value cargo’ modes, all faithfully recreated with stunning graphics and refined AI. A new rating system has also been introduced to ensure a fair fight in online multiplayer battles. Summary of key additions: Three evolving storylines in the Soviet, Allied and German armies, comprising 19 missions in total More than 50 new units to use in multiplayer mode Realistic models of armament and military equipment recreated in accordance with design drawings and historical documents System of ratings and statistics for every participant in multiplayer mode New nation in multiplayer mode - Japan Revised controls interface – customizable and easier to use New multiplayer maps and 2 new game modes Highly detailed WWII environments and characters faithfully recreated with a cutting-edge graphics engine More information on the game and new screenshots can be found with the demo at http://www.1cpublishing.eu/game/men-of-war/overview. |
#2
|
|||
|
|||
Brilliant news! SHOWW2 was an excellent game, hope this lives up to the pedigree
|
#3
|
|||
|
|||
Hello everyone!
I'm a developer from Digitalmindsoft, (co-development studio of Men of War, together with Best Way) and I'm here to answer your questions first hand. Lo0n, we orientated back on Soldiers and added elements which were succesfull in Faces of War. Men of War is a strong improvement over both games and surely will please hardcore tacticians and average gamers. |
#4
|
|||
|
|||
Nice to see you here!
|
#5
|
|||
|
|||
Quote:
never got into faces of war to be honest, i saw something about hit boxes instead of penetration values and it turned me off even trying it. |
#6
|
|||
|
|||
Hi lo0n, yes modding for SHoWW2 opened us the doors for going professional, since that more than 2 years passed and our partnership with Best Way gets stronger each day. FoW had a simplier damage system modell, which was stated by some people as hitbox system. Men of War has a very detailled penetration system which is by far more accurate than that of Soldiers, also all tanks and guns use historical datas, in Singleplayer as in Multiplayer. |
#7
|
|||
|
|||
Just one q..
I saw a few pics today..looks good.. but the description of the game tells us nothing of how it is played..
Is this an RTS or Turn based game? cheers. |
#8
|
|||
|
|||
Well, it's an RTS.
|
#9
|
|||
|
|||
The game is categorized as RTS although its more RTT (Real-Time Tactical), the basic controls are like in other RTS games, you point and click your units to move and to attack enemy units.
But you don't build up bases, you have a limited amount of troops or you can buy a limited amount of troops in multiplayer to fight your opponent. The game is also very realistic and offers you lots of opportunities to defeat your enemy. There is no big unit vs small unit = big unit wins. Winner is the best tactician of both, you can take out a superior German Kingtiger with a single soldier if you sneak along bushlines and throw a molotov cocktail on it's engine compartments. Or if you have a weaker tank, you can knock out the tracks of an enemies tank to surround him and to attack it at its weak spots. And to make this really outstanding from all other RTS games out there, you can switch into the role of every unit you have and play it Action game wise. For example you can take the control of a tank and drive through buildings, shoot and aim for weakspots of enemies to smash them on your own. Though the view perspective is still bird eye so you don't loose your overview. We also prepared an article about the game, describing this feature and others on our website: http://www.digitalmindsoft.eu/games/men-of-war.html If any questions pop up, feel free to ask! Last edited by DMS|Instinct; 02-05-2008 at 04:07 PM. |
#10
|
|||
|
|||
It seems you have chosen to go in the direction of a more realistic game with Men of War, but still with an emphasis on enjoyable gameplay.
How would you say your game compares to the Close Combat series? Could you list the main differences/similarities as you see them? There's quite a big Close Combat fan-base out there, so catching their attention would be a good thing business-wise... Oh, and one more question, how moddable will the game be? Will we, for example, be able to adjust the overall accuracy of units or the cover-values of the terrain, thereby making for less gamey (bloody) and more tactical scenarios? Last edited by briny_norman; 02-12-2008 at 09:21 AM. |
|
|