|
Tips and Hints Different solutions, tips and hints. |
|
Thread Tools | Display Modes |
#1
|
||||
|
||||
+6 rage or +1 attack?
What's a better choice for a warrior on hard? I'm a bit torn. The rage is alluring, but I'm thinking I should have enough rage due to Anger, and I've already taken +6 rage on one of the previous level-ups.
|
#2
|
||||
|
||||
+1 Attack, no contest. There are skills that raise rage, and you will always have plenty of it. But you can never have enough attack.
|
#3
|
|||
|
|||
I don't see at all why the +1 attack is always better. You don't have much chance to increase your rage level than by the skill that only adds +30 and by the hero level up. Many items increase your attack very few your rage.
I suppose the +6 rage if for the Paladin level up, the fighter gets a +7 rage. It's very cool to chain fights and always have a high level of rage at the beginning of the fight and to achieve that a higher rage helps a lot. |
#4
|
|||
|
|||
very simple for u
+1 attack gives 3.3% more attack for all units whereas rage doesn't need to be very high mostly 40 is enough for beginning anyway for rage u can just use potions if your in a hard fight or whatever and since potions own for rage upgrading rage is pretty much useless |
#5
|
|||
|
|||
Some points about rage and how you underestimate it:
Second point, about potions:
Third point is your rage level lower between two fights:
Last point, about the +3.3%. It's far to be that simple because it depends of the ratio attack/defense and there's a max for the bonus you get from it. I haven't studied closely the subject but from few post I read about it, the 3.3% was far to bas that simple. Last edited by Vilk; 04-25-2009 at 04:30 PM. |
#6
|
||||
|
||||
The simple fact, though, is that your rage can easily become 100+ as a warrior without taking it on level up at all, or at least, only when the other option is even worse. Apart from the +30 from that one skill, you usually find several shrines to increase it as well as several items and so on.
The argument here is not about utility of high max rage (I'm not disputing that it's useful, and it's one of the things I make sure that my warrior has. 50% kill with soul drain for 70 rage doable every turn is devastating, especially since you can do it on the first round and then timeback your most hurt troop the next round), it is about whether the choice between attack or rage on a level up is better. The answer is attack by a clear mile, especially because the OP said he was playing hard. The higher the difficulty, the more you have to rely on your troops to do your damage since there are more enemy troops and no increase in your ability to cast spell or use rage. Attack has a direct effect on that damage whereas the max rage will slightly increase chance of crit and help you to use rage abilities that are less useful a very small amount more often. So to sum up, if you are a warrior, pick the attack over rage, but pick rage over most other things (except leadership, naturally). General idea for level choices for warriors: Before level 14: Attack>rage>def>mana>int>leadership On and after level 14 leadership>attack>def>rage>mana>int |
#7
|
|||
|
|||
Quote:
inquisitors are key ^^ and furthermore i get more rage than 40/60 but before elven lands it's just ok never had any troubles with it in elven land higher rage is prefered but then i use items if my rage isn't already high enough ATTACK>RAGE big time ^^ |
#8
|
|||
|
|||
I hadn't quote the Hard mode thing, I haven't yet played any game at this mode so it's not useful to continue this exchange. In Normal mode I have some arguments but not sure they can apply to Hard mode.
Anyway a more general comment, I quote two things:
I feel your two answers (Ryastar & Razorflame), felt a bit in the problem, no the game isn't only its end game and no the game isn't that simple, it's not even that there is only one best solution, is the game is lacking so much of depth that there's just one solution to a problem, even just from a character management point of view? In Normal mode, no, the game keep all its depth and diversity. It's possible that the hard mode isn't well done and in this mode there's only one good character management and one good global tactic looking for zero lost. That said the game has probably few little flaws in term of some too significant unbalance, I quoted few, Time Back, Griffin/Demon, Inquisitor. Should really all army should include Inquisitor and Griffon/Demon. No for the sake of the game even if it's extremely efficient. Look at Time Back in a same way, give it a break and look at alternatives. But well this thread isn't the place for that, because of its restriction to Hard mode. |
#9
|
|||
|
|||
Few points even if as I wrote I don't want argue about the Hard mode I never played yet.
I pick up my current party where my knight has explored all area before Demonis even if not all fights are yet done. I count the rage shines I get, 3. I didn't get any rage bonus but from base and skills ie 55 base but 50 in hard mode. 50+15=60. Items, only a +8 rage at this point. So rage 68, then let say one rage level up was forced, so 75. That's quite far from 100. The point is probably more that most consider that 70 is enough even for a knight. In Hard mode I don't know, in normal mode, that's weird. Few questions, related but also for curiosity:
|
#10
|
||||
|
||||
1. I'm not sure of the exact effect of rage on crit, but I think it is percentage based, though again, not sure.
2. In hard mode there are more enemy troops in each stack meaning that more damage is needed to kill any given stack, and all damaging spells/rage abilities (except soul drain) as a result kill a smaller percentage of the enemy. 3. It's quite easy to end every battle with full rage, and it's just a simple matter of fighting another enemy soon enough afterwards. How much rage you need at the beginning of the battle depends on what ability you want to open with and how much it costs. 4. That whole "first 14 levels thing" is a general strategy, and comes partially from the calculations I made for my posts on pg 4 of this thread: http://forum.1cpublishing.eu/showthread.php?t=5951 . The gist of it is that leadership will be one of the options offered if you did not pick it the level before. The amount will be 60/50/40 times your level for warrior/pala/mage. It is therefore better to get leadership on all the even levels, but the other consideration is that at some point you will not be picking the other option over leadership. Assuming several things (see the thread for details) at level 14, leadership starts being more valuable than attack in terms of damage increase, so that is why level 14 is mentioned. So the generally accepted strategy is to pick the other option until some cut-off point (my suggestion is level 14, others say 10 or 15 etc). The reason behind this is at lower levels the leadership is a fairly small amount, whereas the stat increase is always the same, so it's important to get the stat increase at early levels when you give up less leadership to do so. You accuse us of considering things only in the light of the end game, but you don't realize, as we do, that you need to. If you don't pick stat upgrades in the early game, you are in effect making the easy parts of the game easier and the hard parts harder. Not exactly the smartest choice. |
|
|