Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend

King's Bounty: The Legend Real-time RPG with turn-based battles. Move through the fantasy world of fearless knights, evil mages and beautiful princesses.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-20-2012, 11:43 PM
Blackadder Blackadder is offline
Approved Member
 
Join Date: Apr 2012
Posts: 23
Default AI ranged targetting

I have noticed that in his game and the sequel that the AI loves to target thorns, priests, bowmen, inquisitors and archmages over any other troops. Ranged troops will go for them quickly even if other troops are closer and even hand to hand troops will move away from more logical targets and go for them on many occassions.


Is the AI scripted to favour attacking these troops? is there a hard and fast rule to know which of you troops will be hunted the most by the AI?
Reply With Quote
  #2  
Old 09-29-2012, 12:55 PM
Lord deSword Lord deSword is offline
Approved Member
 
Join Date: Sep 2012
Location: Bulgaria
Posts: 9
Default

Quote:
Originally Posted by Blackadder View Post
I have noticed that in his game and the sequel that the AI loves to target thorns, priests, bowmen, inquisitors and archmages over any other troops. Ranged troops will go for them quickly even if other troops are closer and even hand to hand troops will move away from more logical targets and go for them on many occassions.


Is the AI scripted to favour attacking these troops? is there a hard and fast rule to know which of you troops will be hunted the most by the AI?
In all games like HoMM and KB that I've played, I would also prefer to target rangers due to lower HP/def compared to the melee units. This means 1 attack will kill bigger percentage of those, which will decrease faster the overall enemy dmg. Besides, ranged units can hit you on the first round, unlike melee units which not only need more turns to hit you, but also can be slowed, blocked, etc. which will delay their availability to do damage. In this case, if I was writing the AI, I would also usually target for them first

And last, but not least - the kamikaze syndrome - when you are pretty sure you are going to lose the fight, try to make as much losses to your opponent as possible, thus at least your soul will be a little more calmer in the Afterlife
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:52 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.