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  #1  
Old 06-22-2011, 07:43 PM
AdamB AdamB is offline
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Default [Question] How/where to put in modified diffuse files

Hey guys,

I've recently started a mini project on re-skinning
the parachute texture/skin, and ive successfuly
saved a WIP progress version in jpeg format.
What I'm really in need of is how/where to put
this file and in what format it needs to be saved in.

This would be very helpful as I dont think (but am
unsure) that the current parachute is not histroically
accurate and needs a bit of color to it.

This is what ive come up with so far,

I must stress that this is a Work in Progress and will
be changed, this is just a start



Thanks in advance,

AdamB
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  #2  
Old 06-22-2011, 08:06 PM
Ali Fish
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if you follow the folder route in which you took the file out of(its in your screenshot) and give your mod the same folder structure but just leaving your "DDS DXT3" texture in there. youl need dds tools and kegety's DLL file

Last edited by Ali Fish; 06-22-2011 at 08:13 PM.
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  #3  
Old 06-22-2011, 08:19 PM
AdamB AdamB is offline
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Quote:
Originally Posted by Ali Fish View Post
if you follow the folder route in which you took the file out of(its in your screenshot) and give your mod the same folder structure but just leaving your "DDS DXT3" texture in there. youl need dds tools and kegety's DLL file
Ok, thanks for that i'll try it once I have some DDS converter/tools,
any ideas where I can get these/this

Thanks in advance

AdamB

P.s. good luck with the Ground textures, they look brilliant, just like looking outside of where I live (Canterbury - and no, i'm not the arch bishop)

Last edited by AdamB; 06-22-2011 at 08:21 PM.
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  #4  
Old 06-23-2011, 05:43 AM
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Shado Shado is offline
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Good morning Chaps,

AdamB I see you are using Infranview, is that looking at a file within the _dump folder created by the Kegetys mod?

If its is and I read Ali's post correctly then you would need something like this to manipulate the files:

DXTBMP : http://www.softpedia.com/progDownloa...oad-53836.html

Load up the dds file in there and export/save it as a jpg, do your work on it in your programme Gimp, Photoshop etc then open it up in DXTBMP and save it as DDS DXT3 , using this example it would be too :


C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\MODS\Adamchute\$bob\3do\humans\aircrew\parac hute\parts

Then in your shortcut properties it should be :

"C:\Program Files\Steam\steamapps\common\il-2 sturmovik cliffs of dover\Launcher.exe" -mod=MODS\Adamchute

Thats if I understand Ali's post correctly.

Last edited by Shado; 06-23-2011 at 06:28 AM.
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  #5  
Old 06-23-2011, 07:50 AM
AdamB AdamB is offline
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Thanks very much Shado,

yeh as you can probably tell I'm not a very clever computer whiz,
but hey, we all have to start off somewhere. Thanks to the both of you for helping now I can test this and get some in-game screens

Cheers,

AdamB

UPDATE!!!!!

I have finally got the skins into the game. I have used the skin above in DDS format and used the stock night skin in the same folder (ie. the one that was included in the _dump),
However, when I go to bail out and deploy the parachute, the chute looks like it has not got any textures on it. I followed AliFish's and Shado's instructions very precisely, but still it does not want to work.
Do any of you have any suggestions or have I missed something

Thanks in adavance, I am really greatfull for the help this site and its members have given so far

AdamB

Last edited by AdamB; 06-23-2011 at 10:13 AM. Reason: UPDATE
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  #6  
Old 06-23-2011, 11:13 AM
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Shado Shado is offline
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Firstly Adamb, never a problem mate

I'm going to give this a try when I get home from work, thinking about it you could try saving a jpg with the same name to the same folder, dont know bottom of the Barrel stuff from me, hopefully Ali will come up with a better solution as he knows what he's talking about.
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  #7  
Old 06-23-2011, 12:20 PM
Ali Fish
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Adamb i shall have a look a bit later on this evening for you.
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  #8  
Old 06-23-2011, 05:14 PM
AdamB AdamB is offline
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Quote:
Originally Posted by Ali Fish View Post
Adamb i shall have a look a bit later on this evening for you.
Cheers, I appriciate the help.

I was looking at you landscape dev. page and I was wondering if you need any help painting the fields etc. seeing as I am from around the area in question.
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  #9  
Old 06-23-2011, 06:52 PM
Ali Fish
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Quote:
Originally Posted by AdamB View Post
Cheers, I appriciate the help.

I was looking at you landscape dev. page and I was wondering if you need any help painting the fields etc. seeing as I am from around the area in question.
much of the thread is wrecked, i had so many pictures of what i was doing shown which was nice till the bandwidth ran out for the pics. Doh ! using imgur now which is a bit better.

well tbh ive sacked that mod idea. atleast untill official modding is accepted and understood. to explain in basic terms there are too many variables to the scenery that i cant change in order to do what i want. so for me the only scenery youll see from me is a built from scratch full scenery replacement. probally some maps for multiplayer etc. or more detailed but smaller portions of england. And all that depends on the SDK and just how much of a kit it is. Besides i happen to quite like the scenery as it is and after patches.

well anyway its time to take that dump. im a squeeze me some il2 files out. lol.

Last edited by Ali Fish; 06-23-2011 at 08:06 PM.
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  #10  
Old 06-23-2011, 08:02 PM
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Shado Shado is offline
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Never lose faith my friend, just hair
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