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Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series.

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  #21  
Old 11-25-2011, 03:15 PM
ThisIsRealWarfare ThisIsRealWarfare is offline
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Does anybody know which tools are needed in order to open the files? (Aix files)
I've no idea, already been looking around but I cant find them
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  #22  
Old 11-25-2011, 03:17 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by ThisIsRealWarfare View Post
Goblin Wizard, I was wondering, as you seem to know about scripts and stuff: Do you possibly know how to change camera strafing? You've probably read what I said in other posts, (Camera wont strafe oblique, so it takes way longer time to get where you want, it's ineffective.. and so on), It'd be really grateful.
I've tried to do this but till now no success. If I figure it out I let you know.
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  #23  
Old 11-25-2011, 03:19 PM
ThisIsRealWarfare ThisIsRealWarfare is offline
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Wow thanks. =) Really appreciated. But do you know how to open those aix files for the archery? I dont seem to have the tools for
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  #24  
Old 11-25-2011, 03:27 PM
Grim.Reaper Grim.Reaper is offline
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Quote:
Originally Posted by ThisIsRealWarfare View Post
Wow thanks. =) Really appreciated. But do you know how to open those aix files for the archery? I dont seem to have the tools for
I can just open them in notepad. Not sure if that is right or not.
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  #25  
Old 11-25-2011, 03:29 PM
mitra mitra is offline
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Quote:
Originally Posted by Grim.Reaper View Post
I don't doubt and have never doubted that is how the developer's scripted it since that is what is happening in the game, I am questioning whether that is accurate or not. Sure, I could update the scripts myself, but that is not something I really want to do for games I buy.

I don't know the precise distance between my units, but visually seemed very close and I was on top of a hill looking down. It would seem there would be some additional advantage for that as well.
You must see the efficiency of irregulars archers in term of battle economy, also if in multiplayer is more clear: they are many for single unit and they are cheaper. With the cost of a single elite archer or horse archer I can take 9 irregular archers. When i use them in battle I never make 1 to 1 shoot but I concentrate the fire of 4-5 units on a single target (especially if unarmoured): this mean salvos of 400-500 arrows on a single target of 100-200 men. This mean at medium range a wounded can be hit also two or three times: this create three penalties: woundeds, deads, heavy arrows rain. after two or three salvos a unarmoured unit can start to blink white, causing moral penalties also to near units.
Western archers are also the only weapons to oppose to light horse archers, because these one have more arrows than foot archers and crossbowmen load too slow, so a good players can be out of range much before the crossbow is loaded. Irregular compensate with number and rapidity.

FOr make a comparison: at Crecy the english bownmen launch near a million of arrows during the battle, but the bigger part of losses was caused by close combat. At Agincourtn the arrows create chaos and woundeds but the knights dead in the initial charge were only 3.

Elite archers are yes destructives but only 50 for units and very expensives, you can take them only if your penalize your heavy infantry or heavy cavalry.
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  #26  
Old 11-25-2011, 03:31 PM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by ThisIsRealWarfare View Post
Wow thanks. =) Really appreciated. But do you know how to open those aix files for the archery? I dont seem to have the tools for
aix files are just common txt files so you can edit them even in notepad. But I suggest "editoraix" from the modding tools (link posted by mitra here). It has syntax highlightening and divides rather long file into subsections. btw "editoraix" is built in editor you've got with the game.

Last edited by Goblin Wizard; 11-25-2011 at 03:56 PM.
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  #27  
Old 11-25-2011, 04:11 PM
Goblin Wizard Goblin Wizard is offline
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mitra would you be so kind to ask devs about this variable:
Code:
[*] = ;var ZoneType                 : Integer = 0; // 34) Тип зоны расположения отряда [0..9]
This is only info I've found. AFAIK it's about terrain type where a unit stands. It has an influence on all ranged units and their targets. I'd like to know which number in 0-9 range represents which terrain?
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  #28  
Old 11-25-2011, 04:36 PM
mitra mitra is offline
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I have it in russian (google translator after but is not clear what is the better translation of second word), perhaps Sneaksie can give us the better translation

"
1 Редкий лес, Первый промежуток
2 Редкий лес, Второй промежуток
3 Редкий лес, Третий промежуток
4 Средний лес, Первый промежуток
5 Средний лес, Второй промежуток
6 Средний лес, Третий промежуток
7 Густой лес, Первый промежуток
8 Густой лес, Второй промежуток
9 Густой лес, Третий промежуток
"

"
1 A rare wood, the first interval
2 rare wood, the second interval
3 Rare woods, third interval
4 Average forest, the first interval
5 Average forest, second interval
6 Average forest, the third interval
7 The dense forest, the first interval
8 thick forest, the second interval
9 Thick forest, the third interval
"
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  #29  
Old 11-25-2011, 04:54 PM
Goblin Wizard Goblin Wizard is offline
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Thx a lot! These 3 kinds of "interval" are still unknown to me but at least I know it's about forests.
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  #30  
Old 11-25-2011, 05:30 PM
Sneaksie Sneaksie is offline
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The translation is literally correct (sparse forest is better than 'rare' one though), i'm not sure what these intervals mean.
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