#91
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To limit those KingTigers in your example from marauding around at will you just give them that time limit before they are bought like many mods and even the base game has, just make it higher, then you put the max of 1 that you can buy and then make its cost VERY high. b/c realistically NO German armor was all that common, later war anyway. The few they did have were spread out all over europe but when they were fought they wrecked some serious havoc. So yeah, just make heavy German armor in the game expensive and take a while to get, but make it feared........soo many of the mods for this game have 1 or 2 features thats realistic-ish, if they all got togehter and really thought it over all the modders could really come up w/ a truly realistic mod..well as real as MOW will allow, and thats pretty close.
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#92
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There is only a chance of winning if the tank commander of a super heavy is a fool and allows somebody to stick TNT under the tank. Last edited by Korsakov829; 06-14-2010 at 11:32 PM. |
#93
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#94
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#95
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I have never played Close Combat, but I have played a fantastic and hugely tactical turn-based game called Steel Panthers. The tank ranges in SP are much better represented and the game attempts to fight historical campaigns and has like 1000’s of historical battles. Contrary to MoW, which seems to be all about “technology race” (you see a Tiger = you buy a Pershing), you would have to apply different tactics and use 3 or more Shermans or T-34s or a tank assault squad to hunt a Tiger down. You could appreciate the might of the Tiger and the bravery of Sherman tank commanders more. If you wanted a Pershing you would have to play a battle set in 1945.
So for me, eras is a big yes. |
#96
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IL-2 Sturmovik: Birds of Prey, has eras. If you set the MP game for planes only up to 1940, you wouldn't have the Me-262 as it was made past 1944. MoW needs something of the sort.
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#97
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I think if we play 1943, Tiger 1 should cost as much as King Tiger, for example. This entire thing would take allot of work, but it would certainly be worth it! |
#98
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#99
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