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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
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#1
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Random Scenario Generator !!!
On start i'm sorry for my english, I never learn.
I just finished this fantastic game and I could play else and else. So my question is: will 1CC leave the Random Scenario Editor? something like was in Heroes3AB. Thanks all. Good Day |
#2
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Great idea.
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#3
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We have no plans for random scenario generator, but we have plans to release map editor ASAP.
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#4
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random scenario generator would be a great boon to the game as far as longevity
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#5
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I have never seen a random map generator that worked properly. Usually you end up with an unbalanced and unfair battle or war.
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#6
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The Problem of this game is only that there is not a good support from developers, we had not an online lobby to play multiplayer games and we had to make one, we had not new maps or missions to play and we had to meake ourselfs,
Each time we ask for something they says no I modded many games like Ground Control I and II from Massive Entertainment and the long life of this game was because of a living community helped by developers intrested on the continuolsly develop of their products with improvements and patches, made with the help of players. Another exemple could be the Ironclad Team with his Sin of a Solar Empire that is making a new patch for his game each month listening the players opinions. I think that this game has a potential long longevity ( this game could be the "Warhammer Fantasy Battle" of the PC ) but the developers are cutting it with a scarse support. We need a multiplayer lobby online an official Maps database a Mod tool the game need also thet people know the link to this forum, cause everywere a review speak about this game they send to an empty "official page" without news, forums or downloads. Last edited by asadexes; 03-17-2008 at 07:15 PM. |
#7
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QFT.
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#8
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I disagree. I've played Age of Wonders: Shadow Magic and Space Empires IV almost exclusively on random maps, and I think they both produce relatively fair maps. Certainly, if you play them often, any minor advantages will balance out.
And there's no doubt that random map generators add a great deal to the longevity of a game. Playing the same scenarios over and over--or ones you've designed, so that you know where everything is--gets boring quickly. I rarely buy a game that doesn't have this feature. So, if the developers are listening, here's an enthusiastic vote for an RMG--please! |
#9
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Well, I play a lot of AoW SM and the random map generator has never produced anything worthwhile. When we do use them for MP games we have someone who is not playing edit the random map to make it playable and fair for all sides. I'm pretty sure that the general opinion in the AoW community is that the RMG was a waste of time and resources.
The problem is compounded by the fact that the AoW SM AI is so bone stupid that if you don't build in defensive strategies and advantages for the AI controlled side the game is a cakewalk and easy to win when playing single player. I'd rather the FW devs spent their time making a proper email game feature for this game. BTW, if you need new maps for AoW SM check my site in my sig for maps or go to AoW Heaven, there are loads of new maps in the archive. Last edited by Alex Mars; 03-22-2008 at 01:24 AM. |
#10
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I disagree, Alex. I think with the proper adjustments, the RMG for AoW:SM produces decent, if not outstanding, maps for either MP or SP. In MP, the biggest unbalancer is the relative positioning of neutral cities for the players to seize. To correct this, all you have to do is select "no cities" in the setup, so that the only cities on the map are those built by the players. In my experience, this creates a fairly balanced game.
As for SP, the solution is the opposite. One of the AI's failings is that it does not construct new cities. Consequently, when I play vs the AI, I select "many cities" in the setup, and I do not build any new cities during the course of the game. So, the only cities available for either the AI players or myself are those that already exist on the map. This prevents me from overpowering the AI thru sheer production ability, and, along with a higher difficulty setting, makes for a more competitive game. In Fantasy Wars, the AI seems quite well implemented. Tactically,it seems to make many fewer stupid moves than the AIs in most other games. I know from sad experience that, if I leave my leader exposed, the AI will exploit this and send enough units against my leader to kill it and end the game. So, I think it's possible that an RMG for Fantasy Wars might produce a challenging SP game. As for multiplayer, the lack of an economic, city-building aspect in Fantasy Wars means that all you really need from an RMG is a randomly created battlefield and the possibility to purchase your own army. This seems to be an easy thing to implement--altho, admittedly, I am not a programmer. Adding intermediate quest locations, to retrieve an artifact for example, would be nice, if they could be placed fairly, but this is not a necessity in order to produce a decent MP encounter. |
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