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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-27-2008, 04:41 PM
Nike-it Nike-it is offline
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Default Birds of Prey GC 2008 trailer

Have a look at the recent video of BoP from GC 2008. New planes, views and battles are presented in the trailer. Very soon the HD version will be available for downloading.

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  #2  
Old 08-27-2008, 04:59 PM
Skarphol Skarphol is offline
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Well, it LOOKs really well! Especially the landscape.
But the DM model is hillarious... Not my kind of game I guess.

The looks of that landscape gives me really high hopes for SOW:BOB.

Does anyone know why this game is called "IL-2 Sturmovik Birds of Pray" when it has allomost nothing to do with 'our' game?

Skarphol
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  #3  
Old 08-27-2008, 05:20 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by Skarphol View Post
Well, it LOOKs really well! Especially the landscape.
But the DM model is hillarious... Not my kind of game I guess.

The looks of that landscape gives me really high hopes for SOW:BOB.

Does anyone know why this game is called "IL-2 Sturmovik Birds of Pray" when it has allomost nothing to do with 'our' game?

Skarphol
Oleg has more to do with it than is presented. Sorry, I can't call my business Chrysler Corp, Exxon, or Citgo. Neither, can the dev of BOP call his product IL2 Sturmovik: Birds of Prey.

Oleg has to be involved or he would be the absolute world class dumb a$$ of the year to allow anyone with another CFS (consoler or not) use his brand.

Something is going on.
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Old 08-27-2008, 05:35 PM
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proton45 proton45 is offline
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Originally Posted by nearmiss View Post
Oleg has more to do with it than is presented. Sorry, I can't call my business Chrysler Corp, Exxon, or Citgo. Neither, can the dev of BOP call his product IL2 Sturmovik: Birds of Prey.

Oleg has to be involved or he would be the absolute world class dumb a$$ of the year to allow anyone with another CFS (consoler or not) use his brand.

Something is going on.


This sounds like an "X-File" to me...we will have to get to the bottom of this conspiracy right away.

But seriously...maybe they just license the name along with the flight data.
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  #5  
Old 08-27-2008, 05:39 PM
Chivas Chivas is offline
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I'm sure Oleg is being compensated for the FM and IL-2 name recognition in some form or another. In the end BOP will be very good advertising for BOB. It will draw simmers from the console crowd to the SOW series, if they want a more emmersive and detailed combat flight experience. Even PC simmers will buy a console to play BOP if it comes out before SOW BOB. In the end its all good for the combat sim genre. Just a reminder for those still confused ... BOP and BOB SOW have different developers and engines.
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Old 08-27-2008, 05:54 PM
Meusli Meusli is offline
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Olegs new sim is not called Il2 Sturmovik, so any damage this game could cause is unimportant but from what I see it looks ok for a console game. Now the money for using the name and FM code is important for the development of SOW.

@ Blackdog kt, hell yey!!!

Last edited by Meusli; 08-27-2008 at 05:56 PM.
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Old 08-27-2008, 06:02 PM
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OK...here's a big "what if" (speculation) statement for you all...

Maybe Oleg has gone over budget and over time developing "SoW BoB" and he is using the money from "IL2 BOP" to further the work on the "SoW" engine (I know, I know...I just drifted off into the Twilight Zone)...
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Old 08-27-2008, 06:33 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by Chivas View Post
I'm sure Oleg is being compensated for the FM and IL-2 name recognition in some form or another. In the end BOP will be very good advertising for BOB. It will draw simmers from the console crowd to the SOW series, if they want a more emmersive and detailed combat flight experience. Even PC simmers will buy a console to play BOP if it comes out before SOW BOB. In the end its all good for the combat sim genre. Just a reminder for those still confused ... BOP and BOB SOW have different developers and engines.
1+
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Old 08-27-2008, 06:58 PM
Anton Yudintsev Anton Yudintsev is offline
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Damage Model.

Guys, damage model in our game is much more closer to reality, than that in IL-2 game.
In IL-2 game it was harder to destroy enemy plane, than in real life - to compensate the lack of inexpereiensity, that you is not scaried (because you can't die in reality while playing), absence of black-outs and sweat running to your eyes.
What we've done - we implemented statstically accurate damage model.

Of course, if you see where to shoot (in Arcade mode there is a cross showing the spot where you should shoot to compensate that bullet is flying with finite speed) and have unlimited ammo - game becomes much more easier to play. Than play in simulator mode!

In any case. Don't assume that original IL-2 was representing REAL damage model (even stastically accurate). It was representing FEEL of real damage model. In IL-2 player has similiar combat stastics to average pilot in WW2 - but that was done by making damage model LESS real, than reality, to compensate that each virtiual pilot is a real ACE, and even robot - a lot of hours in the air, a lot of expereience, no fear of death, no red-outs and blackouts etc.
Real life has MORE 'arcade' damage model (according to available statistics of WW2 and historical consultants), than IL-2. But it was harder to 'play' in real-life.

And in a movie there is infinite ammo - which is of course much more arcade, allowing to shoot tons of bullets (from cannons!), which is very effective in 300m distance - because of dispersion. But you can fly with finite ammo as well.

BTW, Henkel has a lot of bombs and 800 litres of gas, and almost no armor - they WERE exploding often.

Last edited by Anton Yudintsev; 08-27-2008 at 11:02 PM.
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  #10  
Old 08-27-2008, 07:11 PM
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VMF-214_HaVoK VMF-214_HaVoK is offline
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Some of you fail to remember it will have scalable difficulty just like IL2. Many of you probably fly IL2 in arcade mode online right now. Probably flying in wonderwoman view, same planes on both sides, no stalls or spins, easy gunnery, ect. But yet snub your noses at a console version you know nothing about. Bottom line is...I very high percentage of this very community fly IL2 as a arcade game rather then a simulator. I am however not one of them, but I still have a open mind and I know consoles such as the 360 have more power to do the job then most of this communities PCs. Certainly more power then those PCs that ran the first IL2. The console audience is broad and there is probably even more interest for a good simulator then that found in the PC audience where most favor MMORPGs. Codemasters realized this and thats why they are bringing the same version of Operation Flashpoint 2 to the 360.

S!
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