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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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After plot
Hello
i just finish plot in star wolves 3 and i want ask taht is possible to continue game after very last mission? becouse after short video game send me to maine menu ?!?!?! thank u for any help |
#2
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Not without modding the game.
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#3
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how to mod game to not finish after last mission?
could u help with thatr? |
#4
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You would need to edit the quest script, located in the star wolves 3 civil war\Data\Scripts\Quests folder. The mission you have to edit is determined by which missions you selected.
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#5
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Quote:
EndGame("NewEmpWithoutGrey_PartWin"); If you can't find out which movie is connected to your ending try to disable all end game functions inside certain quest. You can change "endgame" function to something like OutputToScreenLog("GAME_OVER", 10); Now You will know when the game will be ended. P.S. Nice to see someone from Poland |
#6
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Thank u Golblin Wizard
i will try to do that yes im from poland |
#7
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Could anyone tell me what do i have to mod for MSF path, so i can continue playing ??
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#8
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Has any done this for all the quests? Also is there an easy way to globally apply this. Sure I can open up all the scripts and search for endgame. Also who do you output a custom log file such as one saying game over and maybe the movie name.
If not I'll get around to making the change for each and every script but right now just the Gray after the empire missions. I use to mod Star wolves one and two. On a complete aside is there a way to make one store always stock X of an item likely so I can stock 10 of each gun and fighter ect and have it maintain that stock on a restock? Just so I can mess around endgame wise or on a new game. |
#9
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I've been thinking about it but it's not much to do after the last quest. No side quest or any challenge so it's imo pointless. This game really needs random quest generator.
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#10
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True but the random quest code from SW2 is still in the game just unused. IF we can live with it giving you missions in offlimit sectors. We might be able to patch it in. Though we may need to copy across some SW2 files and maybe lose the new section. The big issue is weather those scripts where to cause of SW2's uberbuggyness as well.
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