Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Units, artifacts, spells and Pet Dragon

Units, artifacts, spells and Pet Dragon Discussion, questions and solutions about units, artifacts, spells and Pet Dragon.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-14-2011, 02:04 AM
gimpz gimpz is offline
Approved Member
 
Join Date: Jun 2010
Posts: 41
Default Ghost Sword

So I found this new sword in a shop called Ghost Sword that starts with a morale of 35. How does it work? Does it lose 5 morale each fight and then I have to suppress it? I can understand if it does because it's an imba sword.
Reply With Quote
  #2  
Old 06-18-2011, 11:51 AM
saroumana saroumana is offline
Approved Member
 
Join Date: Jan 2010
Posts: 103
Default

Yes when the morale of an living item decrease to 0, you have to suppres it.
I don't like this, gremlin's fight are a pain.
Reply With Quote
  #3  
Old 06-18-2011, 03:01 PM
Sir Whiskers Sir Whiskers is offline
Approved Member
 
Join Date: Dec 2008
Posts: 149
Default

Quote:
Originally Posted by gimpz View Post
So I found this new sword in a shop called Ghost Sword that starts with a morale of 35. How does it work? Does it lose 5 morale each fight and then I have to suppress it? I can understand if it does because it's an imba sword.
Per notes from the Gift Bag, it loses 3 to 5 morale per fight, and only regains morale if you suppress it. The specific amount lost may have been changed to exactly 5 in Crossworlds - it's difficult to tell, as that part of the item description is in hex code.
Reply With Quote
  #4  
Old 09-25-2011, 05:07 AM
Madstrike Madstrike is offline
Approved Member
 
Join Date: Aug 2011
Posts: 38
Default

I dont know how this sword is supposed to work, but I tried with and without it, and the damage my units deal(all physical) is pretty much the same, well I thought this sword was supposed to lower enemies physical resistances, but it doesnt look like that happens?
Reply With Quote
  #5  
Old 09-25-2011, 12:31 PM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

It works as lowering physical res% of other units, but not 50 total, but 50% of their basic res. So for lets say archmages it wont lower any amount , but for paladins it will lower their phys res to 15% (from 30% basic). All in all it`s total crap item, but it`s nice set for warrior (it`s only my thought).
Reply With Quote
  #6  
Old 09-25-2011, 12:48 PM
Madstrike Madstrike is offline
Approved Member
 
Join Date: Aug 2011
Posts: 38
Default

oh ok, that makes sense, if it actually lowered enemies phys res by -50(going as low as negatives) it would be just broken, as it is its pretty crappy, but like u said the set bonus is rly nice, specially with some cheap oh glass cannons.
Reply With Quote
  #7  
Old 11-01-2011, 08:05 AM
Locane Locane is offline
Registered Member
 
Join Date: Oct 2008
Posts: 13
Default

Quote:
Originally Posted by Fatt_Shade View Post
It works as lowering physical res% of other units, but not 50 total, but 50% of their basic res. So for lets say archmages it wont lower any amount , but for paladins it will lower their phys res to 15% (from 30% basic). All in all it`s total crap item, but it`s nice set for warrior (it`s only my thought).

Ahhhhhhhhhh.

Thank you so much for explaining, sir. It wasn't very well defined in game. I ran some of my own tests (I used guard droids since they do 12-12 damage) and it was exactly the same, to the point, so I wondered if it was broken or not.

Thanks.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:28 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.