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Remote Client or Host
Anyone knows how to determine if code is run at a hosting player or a connected to elsewhere "remote" player?
I guess the answer lies down somewhere close to gpRemotePlayers but I suspect that for the "to server connected client" gpPlayer is still the local player and gpRemote are all others? In ArmA I had the isServer and isDedicated, can I possibly build similar functions myself here? (I assume if gpPlayer == null code is running on a dedicated setup, but I'm not sure how you guys setup ded's despite reading those threads )
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