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Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series. |
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#1
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Mini-mod brainstorming!
Since this game is fully moddable, it's high time we start thinking about things we would like to change; such as:
More than 20 units on the battlefield! Arrow damage! Longer battles (maybe by increasing all the units defense values?) More units! Adding multiplayer factions to the campaign/ play as any faction! Textures, textures, textures! Number of men in each unit (smaller units for slower computers?) I'm super excited, I have done some limited modding for Medieval 2: Total War, such as texture editing and unit stats. Anyone else have some ideas? |
#2
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This is the documentation of flow and battles script variables in XIII Century that I received some time ago by Unicorn; the descriptions are in russian but with a translator can be understood sufficiently. (insert support to cirillic in your windows). Can be very useful to understand how modify the scripts
https://rapidshare.com/files/97361062/docuXIII.rar |
#3
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Yesss! This is kind of stuff I was waiting for. Thanks a lot! Do you have any other goodies like this?
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#4
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all I have is posted here http://www.strategygamesitalia.eu/re...ols-t1791.html
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#5
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I've figured out how to add a new unit to tech tree. I can hire it and the unit appears in battle. The problem is that the unit doesn't act as it should and info table in battle shows wrong values too (I've made a copy of teutonic militia crossbowman and I want make it a sergeant/armor(2) level). mitra could you ask devs which files I have to modify to make it works properly? I don't need full guide, just file names. I think I'll know what to change.
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#6
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>unit doesn't act
I'm not use to understand, what you mean with act? what should do? |
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