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  #1  
Old 06-07-2011, 06:49 AM
Heliocon Heliocon is offline
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Default Birds of steel???!

http://www.joystiq.com/2011/05/25/birds-of-steel/


Really?
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  #2  
Old 06-07-2011, 07:21 AM
PeterPanPan PeterPanPan is offline
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I hadn't realised this is actually by Gaijin Entertainment, the people who brought IL2 to the console market. Their working title is "World of Planes" ... http://gaijinent.com/en/games/worldofplanes/ and it is a collaberation with Konami, http://www.konami.com/article/KONAMI...ING_PILOTS/217.

PPP
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  #3  
Old 06-07-2011, 07:28 AM
Zerotown Zerotown is offline
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Yes, really. I think it's an an interesting project, though I have a feeling that a discussion can quickly polarize on a forum as this.

Gaijin is very good at making titles which I describe as "action-packed arcade experiences, visualized in a semi-realistic manner". Most of their products are aimed at an intial audience of console-gamers. In the case of the PC-version of Wings of Prey, they even made an effort to improve on the simulator aspects. (Though I don't think they aimed to build a full sim). This one could be nice as well.
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  #4  
Old 06-07-2011, 07:38 AM
Lololopoulos Lololopoulos is offline
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when wings of prey first came out, the graphics looked (and still does look) pretty impressive. But looking at this trailer, it's even more of an arcade game than WOP. and for 2011 standards, the graphics doesn't look that good. and it probably has a non-existing FM, analogous to the H.A.W.X..
So, definitely not my type of game.
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  #5  
Old 06-07-2011, 08:07 AM
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Mysticpuma Mysticpuma is offline
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It still has 6-8 months of development and at-least the trailer is from the PS3 and 360 Consoles, so the PC version will be more detailed according to Gaijin.

I'm looking forward to it as I don't like to limit my gaming solely to perfect simulation, but I guess that once it is released it will be playable?

Cheers, MP
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  #6  
Old 06-07-2011, 08:19 AM
Rattlehead Rattlehead is offline
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Quote:
Originally Posted by Lololopoulos View Post
So, definitely not my type of game.

I don't mind arcade games at all. I've played the Ace Combat series for years and liked it for what it is.
What I don't like are games that try to satisfy both the arcade crowd and the simulator guys, as it usually it ends up a being neither one nor the other.

If I want a proper simulator, I'll stick to Clod.
If I want a proper arcade experience, I'll stick with Ace Combat or something similar.
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  #7  
Old 06-07-2011, 11:06 AM
BigPickle
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follow up to birds of prey, looks quite good, obviously same engine which is cool because it should be updated.
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  #8  
Old 06-07-2011, 11:16 AM
609_Huetz 609_Huetz is offline
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Going down the World of Tanks-MMO route doesn't seem like to bad of a step for me. This might actually be fun as long as you don't excpect realism.
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  #9  
Old 06-07-2011, 11:58 AM
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Mysticpuma Mysticpuma is offline
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As I can't post links to Gaijin's website, here are a list of updates being considered for inclusion:

Aircraft Skins:

Squadrons of individually marked aircraft of the same type
Historical skins
All skins available in Mission builder



Cameras/Replay:

User switchable WideAngle/Medium/Zoomed views
User movable panning across and around aircraft
Ability to have/set ground cameras at signifant ground locations/targets for replay
replay editor (FFW/Rewind/Pause/timer/...)
photomode http://gamevideos.1u.../video/id/14689
green screen for movie makers (airplane only with dynamic lighting, no background)
ability to record from replays by setting markers (create video snippets)
Flyby view in gameplay for games where all views are allowed (as in IL2)
Inertia in cockpit POV like in Apache: Air assault
Option to enable the cockpit camera to anticipate intended flight path
Field of view that increases or decreases based on forward speed.



Animations:

Optional pilot in cockpit view (reference Apache:Air Assault)
animated pilot rom outside view/synched with TrackIR/Freeview motions
AI pilots also realistically animated from outsided view
animated ground crew/activity on the airfield visible from aircraft on ground
first person bailing out sequence
Animated First Person ground sequences around airfield


AI:

make AI more life like, i.e. to feel effects of blackout, blind spots, etc.
make AI aiming more realistic, i.e reduce precision
improve AI flying skills and tactics
make AI aircraft damage more realistic (less susceptible to damage)




Gameplay:

Moving ground targets (trains, fuel depots,…) for ground strafing
Freeflight ground strafing missions/targets of opportunity
make all aircraft usable in all Campaign/Single missions once 'officially' completed
improved Strike mode in MP, variety of targets, respawn at airfields, choice of plane and loadouts
ability to join existing game as 'ghost', not visible for other players and inconsequential to the game; host selectable option ( can set max number); ghosts can fly their own airplane
ability to enter game and move from player to player in 'observer mode'
ability to populate MP with AI- Coop vs AI in MP
No time outs in missions
No mission failure in sim mode; only criteria should be survival.
Coop in Training mode
Single pilot centered career/campaign mode, promotions, awards etc.
Dynamic persistent world, single theatre campaign
more aircraft in missions
adjust mission targets to difficulty settings; i.e. for simulator, no unrealistic goals ot achieve mission objective
day to day style missions focused on an individual pilot/persistent world
all unlocks should be possible in offline play
MP score system should be working much better than in BOP/WOP.
Pilot Stamina: Decreasing resistance against blackout and redout when stamina is low, decreasing with accumulated high g maneuvers. Recharges over time, and endurance increases up to a realistic cap based on accumulated experience.
No mission boundaries on the maps, just don't put anything interesting where you don't want people to fly.
Make all difficulty settings open from the start, no need to unlock.
Takeoff at the beginning of the mission, landing at the end.



Damage model:

Increased damage when colliding with trees
refined damage model, take relative speeds bullet/aircraft into account, take angle into account (shallow angle -> less damage or even bullet bounce)
make realistic firing rates, not only tracer fire
make shooting distances more realistic, the further the target the less chance of hitting (at the moment it is too easy to shoot at long range)


Visual Effects:

Steam from shot boilers on locomotivesAmmunition exploding in various depots (fixed based, on locomotives, ships)
reduce P-51 muzzle fire, should be small umbrellas of smoke ahead of leading edge
optional dynamic motion blur slider for gameplay/replay
propeller blur, changes with engine speed
multiple cloud layers
bigger smoke plumes for destroyed ground targets
more realistic tracer colors and feel/user chosable
engine startup fire/smoke effects
improved low flying speed effects
Canopy icing at high altitudes
Much increased blinding effect of the sun
smaller and less raindrops when going through clouds and rain
more gradual damage development when airplane is shot down. e.g. first smoke, then small fire, then big fire


Graphics:

Cockpits for all flyable planes.
Kill markers on aircraft..


Sound:

authentic engine sounds (-> as from modders IL2)
optional muffled sounds (as with helmet on) and raw (as without ear protection - loud)
authentic guns/cannons/weapons/explosion sounds
option to switch radio traffic off (e.g. 'break, break' when alone in training mission)



Music:

again from Jeremy Soule


User interface/options:

host selectable planes in a lobby
host selectable loadout options
host selectable ground or air start
host selectable respawn positions, altitude, speed- make all HUD options user selectable
toggable tags
smaller direction arrows
moddable HUD
full customization of controls for all platforms
Custom mode as in WOP for all platforms (next to Arcade, Realistic, Simulator)
Ability to set padlock to either press-and-hold or press-on-press-off.
Do not disable padlock in most realistic difficulty settings.
Option to toggle spring-look in cockpit camera on or off.
Keep options limited to not divide playing community.
Basic engine management as option on all platforms.
Option for host to make full flight control sensitivity mandatory for all planes


Community Tools:

enable in and out of game text chat
enable in and out of game voice chat in TS3 quality, let users chose their room to communicate
enable invitations to join a game
enable exchange of game replays and replay snippets
enable exchange of user built missions




Additional features:

Mission builder for single and multiplayer
Increased map sizes, especially for single players
Static vehicles around airfield
Skinable pilots / faces
Dedicated server support
Hyperlobby (all games in progress/players visible with settings and options)
Timer in game list to inform how long before game over
Kinect/PS Eye headtracking support



Art Direction:

more natural colours, no sepia/green as in Britain map WOP



Flight Dynamics/Realism:

make AI aircraft weave on taxiing in tailwheel aircraft
improved AI flight behaviour/battle tactics/maneuvers
AI bombers should not try to dogfight with players in training mode
approach to stall buffet
remove exaggerated shaking of aircraft when WEP applied
keep finetuning aircraft FMs



Wind/Weather/Turbulence:

wind and weather effects on airports and aircraft carriers (crosswind landings and take offs)
turbulence in cumulus type clouds
turbulence when flying in propwash of another airplane
wake turbulence when flying in the wake (off the wingtips) of a large aircraft like the B-17



Aircraft:

Torpedo Bombers (Avenger)
4 gunned P-51C without Malcolm hood
P-51B
P-47 Razorback (D10 or 22)
P-38
B-25
B-26
B-29
Spitfire MKI/MKIA (without cannon + early versions with cannon)
de Havilland Mosquito
de Havilland Mosquito Tse Tse Submarine Hunter
Hawker Tempest
Avro Lancaster
Hawker Typhoon
Mikoyan-Gurevich MiG-3
Bristol Beaufighter
Boulton Paul Defiant
Consolidated B-24 Liberator Fairey Swordfish
Fiat CR.42
Fieseler Fi 156 Storch
Gloster Meteor
Handley Page Halifax
Hawker Sea Fury
Savoia-Marchetti SM.79 Sparviero
Tupolev TB-3
Mitsubishi A6M Zero
Vought F4U Corsair
Brewster F2A Buffalo
CAC Boomerang
Consolidated PBY Catalina
Grumman F6F Hellcat
Kawanishi N1K1-J Shiden
Kawasaki Ki-100
Kyūshū J7W1 Shinden
Junkers Ju-87G Stuka
Junkers Ju 88C
Junkers Ju 88G
Hawker Typhoon Early and Late canopy versions
Messerschmitt Me-110F-4
Messerschmitt Me-110G-4
Supermarine Spitfire Mk Vb
Supermarine Spitfire PR Mk XIX
B-24


Locations:

Tobruk / North Africa
Alps


Cheers, MP
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  #10  
Old 06-07-2011, 12:36 PM
Zerotown Zerotown is offline
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Thanks for that list Mysticpuma. As I understand it, these are suggestions posted by users on the Gaijin forums, right? The developer has not officially (yet) aknowledged that these items will be implemented.
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